[SP] Thaw
Quote from gurcrist on November 8, 2011, 2:02 pmI didn't hear any sound from the faith plates when I triggered them.. Other than that, I loved the concept. Fun stuff
[spoiler]Was is intentional to throw the cube/edgeless cube over the walls?[/spoiler]
I didn't hear any sound from the faith plates when I triggered them.. Other than that, I loved the concept. Fun stuff
Quote from Marise on November 8, 2011, 3:01 pmIt is not intentional to be able to [spoiler]throw any cube or sphere over any wall[/spoiler]. If there is another place where this is possible (where it affects the puzzle) please let me know. Thanks, guys.
It is not intentional to be able to
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from KennKong on November 8, 2011, 7:30 pmWhen I saw this listing, I thought I should play "The Cold Shoulder" first, but apparently version 1.3 of that isn't working.
Perhaps it's because I've been playing Nystrke's and Jonatan's maps lately, but the puzzle elements here seemed really easy. That's a good thing, actually, because my brain is fried.
I like the water/ice mechanic. Functionally, it's no different than a lightbridge or laser grill, but it looks interesting.
I noticed that the blue gel goes into the water pit to the left of the exit, which seems inconsistent with the original game. Since that pit has no purpose that I can see, I would get rid of it. The heater by the faith plate is also superfluous, but it's not illogical.
I would give this map a 3 for it's mixed up looks and easy puzzle, but I'll reward your creativity for the new mechanic with a 4.
When I saw this listing, I thought I should play "The Cold Shoulder" first, but apparently version 1.3 of that isn't working.
Perhaps it's because I've been playing Nystrke's and Jonatan's maps lately, but the puzzle elements here seemed really easy. That's a good thing, actually, because my brain is fried.
I like the water/ice mechanic. Functionally, it's no different than a lightbridge or laser grill, but it looks interesting.
I noticed that the blue gel goes into the water pit to the left of the exit, which seems inconsistent with the original game. Since that pit has no purpose that I can see, I would get rid of it. The heater by the faith plate is also superfluous, but it's not illogical.
I would give this map a 3 for it's mixed up looks and easy puzzle, but I'll reward your creativity for the new mechanic with a 4.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Marise on November 8, 2011, 9:04 pmI am uploading a new version which should fix all the non-visual issues. I may come back to the visuals later.
By the way, KennKong, if you thought this was too easy, you may not like The Cold Shoulder. It was more proof of concept than puzzle. Just a heads-up
I am uploading a new version which should fix all the non-visual issues. I may come back to the visuals later.
By the way, KennKong, if you thought this was too easy, you may not like The Cold Shoulder. It was more proof of concept than puzzle. Just a heads-up
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from John11 on November 9, 2011, 1:40 pmFun level and neat new concept. I did a least portal run of it for fun:
w7EC3KMqMtc
Fun level and neat new concept. I did a least portal run of it for fun:
w7EC3KMqMtc
Quote from KillerBeeGees on November 9, 2011, 8:46 pmGel dropper entities are pretty user friendly as far as I know, as are the dropper prop_dynamic's. You may already know all this and just prefer instances, but I don't know a good reason for that yet?
item_dropper.mdl is the model, then you can:
use Skin to change it from 0 (blue/deactivated) to 1 (orange/activated) and back
use SetAnimation with item_dropper_open and item_dropper_close (you may want to use the hold animation setting in Object Properties or SetDefaultAnimation to get smooth animations, depending on the timing of your buttons/gel excretion).
An info_paint_sprayer entity then lets you enable and disable whichever paint type you want, and affect the flow pattern as you see fit.
I don't know how to make them terribly pretty as they go up into the ceiling, to get the light fading on them so they just fade to black, but there are tube models for you to connect to the dropper.
Andyb explained what I was doing with the grate.
Gel dropper entities are pretty user friendly as far as I know, as are the dropper prop_dynamic's. You may already know all this and just prefer instances, but I don't know a good reason for that yet?
item_dropper.mdl is the model, then you can:
use Skin to change it from 0 (blue/deactivated) to 1 (orange/activated) and back
use SetAnimation with item_dropper_open and item_dropper_close (you may want to use the hold animation setting in Object Properties or SetDefaultAnimation to get smooth animations, depending on the timing of your buttons/gel excretion).
An info_paint_sprayer entity then lets you enable and disable whichever paint type you want, and affect the flow pattern as you see fit.
I don't know how to make them terribly pretty as they go up into the ceiling, to get the light fading on them so they just fade to black, but there are tube models for you to connect to the dropper.
Andyb explained what I was doing with the grate.
Climbing Companion
Quote from Djinndrache on November 10, 2011, 7:09 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:VT50FettxdM
(Link: http://www.youtube.com/watch?v=VT50FettxdM)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
VT50FettxdM
(Link: http://www.youtube.com/watch?v=VT50FettxdM)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Marise on November 10, 2011, 10:04 amDjinn, you were definitely trying some unintended ways, but you did get it eventually. Your video was useful, as always, in pointing out some fixes I need to make.
In version 1.1 it should be impossible to leave that first room without the blue gel. So hopefully no one else will end up in the position you were in.
Djinn, you were definitely trying some unintended ways, but you did get it eventually. Your video was useful, as always, in pointing out some fixes I need to make.
In version 1.1 it should be impossible to leave that first room without the blue gel. So hopefully no one else will end up in the position you were in.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from quatrus on November 10, 2011, 4:43 pmEnjoyed your map. thanks for creating. Q:[spoiler]not sure if you wanted a thaw to get the ball out of the back room, I couldn't find heat, so crouched a portal to the back wall and then went to the next room and used the faith plate[/spoiler]
Enjoyed your map. thanks for creating. Q:
Quote from KillerBeeGees on November 10, 2011, 4:52 pmIs it possible to [spoiler]swim in the water in the Portal 2 campaign? I've never really tried I don't think.[/spoiler]
I think the problem with the blue gel dropper [spoiler]being unclear is mostly due to the combination of the rippling water below the block, and the fact that the top and sides of the ice block don't show up. I'm pretty confident that if you just made the dimensions a unit or two smaller in each direction, so the ice block brushes weren't touching the "well" brushes, it would all show up and be much more clear.[/spoiler] Hopefully I'm not just telling you things that are already changed.
Also, after all the [spoiler]swimming[/spoiler] Djinn did, I was really hoping to see what would happen if [spoiler]he swam across that last pool holding the ice block above his head...[/spoiler]
Is it possible to
I think the problem with the blue gel dropper
Also, after all the
Climbing Companion