[SP] Testing is the future
Quote from quatrus on April 24, 2012, 7:24 pmWell done with the destroyed theme. I thought your puzzles were a modest challenge in most cases, mostly I enjoyed the trek through your maps set. Thanks for creating.
Well done with the destroyed theme. I thought your puzzles were a modest challenge in most cases, mostly I enjoyed the trek through your maps set. Thanks for creating.
Quote from OnePortalizedGal on April 24, 2012, 9:56 pmLots of fun - really enjoyed - map looks great - puzzles didn't rack you brains - but interesting enough with visuals that made it all highly enjoyable! 5 cakes from me.
Thanks for making!
Lots of fun - really enjoyed - map looks great - puzzles didn't rack you brains - but interesting enough with visuals that made it all highly enjoyable! 5 cakes from me.
Thanks for making!
Quote from Pitkakorvaa on April 27, 2012, 3:11 amPretty cool map. Puzzles were just on that difficulty I like to play. Also those outside the box objectives were funny, I liked. But on the other hand visualizing were totally boring at the beginning and on some other places, few chambers were nicely done. So next time pay more attention to that.
Pretty cool map. Puzzles were just on that difficulty I like to play. Also those outside the box objectives were funny, I liked. But on the other hand visualizing were totally boring at the beginning and on some other places, few chambers were nicely done. So next time pay more attention to that.
Quote from KennKong on April 27, 2012, 8:03 pmI recorded my blind playthrough. The total playtime was 52:31, but I managed to edit out 10 minutes of standing around, repeated failures and backtracking. So this map kept me busy for a while. I found no bugs, and have no serious complaints. The first room with the swing was a bit dark for my old eyes. The portal surface to get to the control room/escape pod at the end was quite hard to spot. Otherwise, I really enjoyed playing this. Thank you for the change of scenery at the start. Once inside, the destroyed theme is one of the best I've seen. The puzzles were good, but not excellent. There was some flinging, which I love to do, but I had some trouble (most of the repeated failures were attempting those.) My general feeling about this map tells me to give it a 4, but I can't really think of anything I would do to improve it, so I give it 5/5.
Testing is the Future blind playthroughembedded
[spoiler]rxj3X8EC-C4[/spoiler]
I recorded my blind playthrough. The total playtime was 52:31, but I managed to edit out 10 minutes of standing around, repeated failures and backtracking. So this map kept me busy for a while. I found no bugs, and have no serious complaints. The first room with the swing was a bit dark for my old eyes. The portal surface to get to the control room/escape pod at the end was quite hard to spot. Otherwise, I really enjoyed playing this. Thank you for the change of scenery at the start. Once inside, the destroyed theme is one of the best I've seen. The puzzles were good, but not excellent. There was some flinging, which I love to do, but I had some trouble (most of the repeated failures were attempting those.) My general feeling about this map tells me to give it a 4, but I can't really think of anything I would do to improve it, so I give it 5/5.
Testing is the Future blind playthroughembedded
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Quote from wildgoosespeeder on April 28, 2012, 12:16 amThis one was super tight. Although I am not a fan of test chambers that would give claustrophobics seizures, this one really requires you to think with portals. [spoiler]I really had to think in the 4-fizzler/3-button area to get a cube out of that area. Sacrificing the cube was the only way to proceed.[/spoiler] Good job!
This one was super tight. Although I am not a fan of test chambers that would give claustrophobics seizures, this one really requires you to think with portals.


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Quote from soptipp1 on April 28, 2012, 4:38 amPitkakorvaa wrote:Pretty cool map. Puzzles were just on that difficulty I like to play. Also those outside the box objectives were funny, I liked. But on the other hand visualizing were totally boring at the beginning and on some other places, few chambers were nicely done. So next time pay more attention to that.I'm glad that you liked the puzzles but I don't really understand what you meant with visualizing. Is the lighting bad? Does the map lack detail? Something else I didn't think of? I'd appreciate if you told me so I know how to do next time.
I'm glad that you liked the puzzles but I don't really understand what you meant with visualizing. Is the lighting bad? Does the map lack detail? Something else I didn't think of? I'd appreciate if you told me so I know how to do next time.
Quote from Pitkakorvaa on April 28, 2012, 5:04 amVisualizing = World detail and how nice and comfortable it looks my friend
Yes, your map lacks of detail in some parts. Spend more time on it and your maps easily gets to real quality stuff.
Visualizing = World detail and how nice and comfortable it looks my friend
Yes, your map lacks of detail in some parts. Spend more time on it and your maps easily gets to real quality stuff.
Quote from soptipp1 on April 28, 2012, 8:34 amI can see what you mean. It's just that I've spent so much time learning more advanced hammer usage that I never tried to get to the level of detail seen in the best maps out there. Before this map I only knew the very basics of hammer, I need to learn the art of level design one step at a time.
I can see what you mean. It's just that I've spent so much time learning more advanced hammer usage that I never tried to get to the level of detail seen in the best maps out there. Before this map I only knew the very basics of hammer, I need to learn the art of level design one step at a time.
Quote from rock_n_rage on April 28, 2012, 8:06 pmI really enjoyed this map pack. Wasn't too challenging but very fun to play. I did find some areas to be a little too dark which made it difficult to find my way around. Left me wanting more!
I really enjoyed this map pack. Wasn't too challenging but very fun to play. I did find some areas to be a little too dark which made it difficult to find my way around. Left me wanting more!