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[SP] Testing is the future

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Well done with the destroyed theme. I thought your puzzles were a modest challenge in most cases, mostly I enjoyed the trek through your maps set. Thanks for creating.

Lots of fun - really enjoyed - map looks great - puzzles didn't rack you brains - but interesting enough with visuals that made it all highly enjoyable! 5 cakes from me.
Thanks for making!

Really enjoyed playing through your maps.
:thumbup:
Thanks for the upload

Pretty cool map. Puzzles were just on that difficulty I like to play. Also those outside the box objectives were funny, I liked. But on the other hand visualizing were totally boring at the beginning and on some other places, few chambers were nicely done. So next time pay more attention to that.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

I recorded my blind playthrough. The total playtime was 52:31, but I managed to edit out 10 minutes of standing around, repeated failures and backtracking. So this map kept me busy for a while. I found no bugs, and have no serious complaints. The first room with the swing was a bit dark for my old eyes. The portal surface to get to the control room/escape pod at the end was quite hard to spot. Otherwise, I really enjoyed playing this. Thank you for the change of scenery at the start. Once inside, the destroyed theme is one of the best I've seen. The puzzles were good, but not excellent. There was some flinging, which I love to do, but I had some trouble (most of the repeated failures were attempting those.) My general feeling about this map tells me to give it a 4, but I can't really think of anything I would do to improve it, so I give it 5/5.

Testing is the Future blind playthroughembedded

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This one was super tight. Although I am not a fan of test chambers that would give claustrophobics seizures, this one really requires you to think with portals.

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I really had to think in the 4-fizzler/3-button area to get a cube out of that area. Sacrificing the cube was the only way to proceed.
Good job! :thumbup:

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Pitkakorvaa wrote:
Pretty cool map. Puzzles were just on that difficulty I like to play. Also those outside the box objectives were funny, I liked. But on the other hand visualizing were totally boring at the beginning and on some other places, few chambers were nicely done. So next time pay more attention to that.

I'm glad that you liked the puzzles but I don't really understand what you meant with visualizing. Is the lighting bad? Does the map lack detail? Something else I didn't think of? I'd appreciate if you told me so I know how to do next time.

Visualizing = World detail and how nice and comfortable it looks my friend :)
Yes, your map lacks of detail in some parts. Spend more time on it and your maps easily gets to real quality stuff.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

I can see what you mean. It's just that I've spent so much time learning more advanced hammer usage that I never tried to get to the level of detail seen in the best maps out there. Before this map I only knew the very basics of hammer, I need to learn the art of level design one step at a time.

I really enjoyed this map pack. Wasn't too challenging but very fun to play. I did find some areas to be a little too dark which made it difficult to find my way around. Left me wanting more!

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