[SP] Test for fun (DaMaGepy #2)
Quote from DaMaGepy on June 14, 2011, 3:18 amLeSwordfish wrote:I played it and generally enjoyed it, athough some things got on my nerves. Laserproof glass is annoying. And chamber 5 was full of stuff that bugged me. i had to watch the walkthrough to get through.Well, its hard to balance that room, because lots tester said I should use less signage, so I removed most of them. Some say its hard, some said its easy.
Also there are not as many signs as in Portal 1 so I cant show fizzler sign or the box icon with a skull. I also tought maybe I just pre-place the box in the room and raise that glass till the ceiling. The boxdropper sign can be enough to indicate there is a dropper (maybe I can lower the dropper then to make it more visible).
Maybe I add a button next to the dropper outside that moves that panel back, and I add a fizzler as well next to that (that turns off when the same button is pressed). But that way maybe it will be too obvious. The tricky part is to realize that the objective is [spoiler]to kill the cube somehow[/spoiler]. Or maybe I should place a btton up above where the fizzler is, so it can give a hint that the cube must be brought there?
Well, its hard to balance that room, because lots tester said I should use less signage, so I removed most of them. Some say its hard, some said its easy.
Also there are not as many signs as in Portal 1 so I cant show fizzler sign or the box icon with a skull. I also tought maybe I just pre-place the box in the room and raise that glass till the ceiling. The boxdropper sign can be enough to indicate there is a dropper (maybe I can lower the dropper then to make it more visible).
Maybe I add a button next to the dropper outside that moves that panel back, and I add a fizzler as well next to that (that turns off when the same button is pressed). But that way maybe it will be too obvious. The tricky part is to realize that the objective is
Quote from Djinndrache on July 5, 2011, 6:13 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:jMN2EQvDOKw
(Link: http://www.youtube.com/watch?v=jMN2EQvDOKw)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
jMN2EQvDOKw
(Link: http://www.youtube.com/watch?v=jMN2EQvDOKw)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Djinndrache on July 7, 2011, 1:58 amAs my recording did show the unfinished map I redownloaded the most recent version of this map and played it.
I skipped the rooms that were already finished. More information on that in the video description.Well, here is the recording:
u-ACwWY3Pog
(Link: http://www.youtube.com/watch?v=u-ACwWY3Pog)
As my recording did show the unfinished map I redownloaded the most recent version of this map and played it.
I skipped the rooms that were already finished. More information on that in the video description.
Well, here is the recording:
u-ACwWY3Pog
(Link: http://www.youtube.com/watch?v=u-ACwWY3Pog)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Eastward on July 8, 2011, 7:41 pmThis map (rooms) was fun. I enjoyed thinking and thinking, thanks. [spoiler]Ok I had issues with two chambers. Chamber 2, the chamber with one cube and two portal cleaners. Me getting the cube up and out via the funnel was not an issue. However, I tried doing the same. In other words, I used the wall to raise the player up and then ran and jumped thru the portal cleanser to land into the funnel. Now comes the issue. I had a terrible time getting out of the funnel once it pin me to the small openning. Nevertheless, I shot a portal in the space were the cube, button, and door were and then by good luck was able to drop out of the funnel to the floor. Now while still in the funnel space I shot a portal to enter the cube, button, and door space. As I did I was hung in the air, as if the funnel was following me, or as if noclip was on or something (which it was not.) So it was easy to pick the cube out of the funnel and dropped it to the floor. After running back and forth thru the portal cleanser, while up in the air, I kept try to make the player head for the floor. It did when I was in the cleaner aiming down. Therefore, this is a glitch (either caused by my computer or this game.)
Now as for chamber five, which took a very long time because of not knowing what(/how) to do. As time went on, I got fustrated and decided to take it out on the cube. However, that turned out to be the solution. Somehow, the chamber would be very very simple/easy if one knew that destroying the cube was the solution. One suggestion is to have the cube on the floor, at the start, and the barrier the full lenght of the cube dropper. This would signal more to the player they have to destroy the cube to get another one to drop in it's place. Otherwise one spends a long time trying to fling the cube up and over the barrier... Just a thought (which of course would make this chamber too easy then.. Less fun maybe.)[/spoiler]The last chamber was a ton of fun solving, a good fun puzzle. Thanks.
Eastward
P.S. Again nice job!
This map (rooms) was fun. I enjoyed thinking and thinking, thanks.
Now as for chamber five, which took a very long time because of not knowing what(/how) to do. As time went on, I got fustrated and decided to take it out on the cube. However, that turned out to be the solution. Somehow, the chamber would be very very simple/easy if one knew that destroying the cube was the solution. One suggestion is to have the cube on the floor, at the start, and the barrier the full lenght of the cube dropper. This would signal more to the player they have to destroy the cube to get another one to drop in it's place. Otherwise one spends a long time trying to fling the cube up and over the barrier... Just a thought (which of course would make this chamber too easy then.
Eastward
P.S. Again nice job!
Quote from DaMaGepy on July 9, 2011, 4:39 amYe I thinking on that modification in room 5. I wanted to make signage hints but portal 2 have so few.
I'll raise the grate and put the cube there by default, or I put another moving grate to the top that also closes after the cube felt out
The fist one is a portal glitch, happened with me too, floatin and falling slooowly
Ye I thinking on that modification in room 5. I wanted to make signage hints but portal 2 have so few.
I'll raise the grate and put the cube there by default, or I put another moving grate to the top that also closes after the cube felt out
The fist one is a portal glitch, happened with me too, floatin and falling slooowly ![]()
