[SP] Test for fun (DaMaGepy #2)
Quote from DaMaGepy on June 2, 2011, 10:30 amThis is my second Portal 2 custom map, with 6 testchamber.
I posted it as single player wip as well because I started it as a normal map with custom music and texts and less hint (removed them from this). But since it must be a standalone map and maybe not all tester played my first training one with funnel/bridge climbing, I had to put more than usualy signage in the first room, sorry for that.
The map is bigger than normal, the challenges are just a little above medium (for the casual players). It was made to be fun and not too difficult. Since my first map had a destroyed theme, I've decided I'll make this with a clean look with minor bts things.
Pls report missing/misplaced textures, errors/bugs/exploits.
Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ- optimized it a bit for smaller filesize
- fizzed room6 so after throwing the ball out you can't portal out thru the hole
- added a sign to room 5 + some bugfixsteamid: damagepy
File Name: sp_damagepy_02_cont.zip
File Size: 5.18?MiB
[SP] Test for fun (DaMaGepy #2)
This is my second Portal 2 custom map, with 6 testchamber.
I posted it as single player wip as well because I started it as a normal map with custom music and texts and less hint (removed them from this). But since it must be a standalone map and maybe not all tester played my first training one with funnel/bridge climbing, I had to put more than usualy signage in the first room, sorry for that.
The map is bigger than normal, the challenges are just a little above medium (for the casual players). It was made to be fun and not too difficult. Since my first map had a destroyed theme, I've decided I'll make this with a clean look with minor bts things.
Pls report missing/misplaced textures, errors/bugs/exploits.

Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ
- optimized it a bit for smaller filesize
- fizzed room6 so after throwing the ball out you can't portal out thru the hole
- added a sign to room 5 + some bugfix
steamid: damagepy
File Name: sp_damagepy_02_cont.zip
File Size: 5.18?MiB
[SP] Test for fun (DaMaGepy #2)
Quote from threequid on June 2, 2011, 12:44 pmIts really good so far, the puzzles are nicely tricky and the elements in the 6th room are fun to mess about with.
1 graphical glitch I've noticed - In the room with TEST on the wall (Which looks great BTW) the reflection in the water shows the word before it appears and then shows it with the corner missing off of the T. Not sure if that's fixable or if you'd have to move the thing so it no longer has a reflection.
Its really good so far, the puzzles are nicely tricky and the elements in the 6th room are fun to mess about with.
1 graphical glitch I've noticed - In the room with TEST on the wall (Which looks great BTW) the reflection in the water shows the word before it appears and then shows it with the corner missing off of the T. Not sure if that's fixable or if you'd have to move the thing so it no longer has a reflection.
Quote from kwp21 pitts on June 2, 2011, 3:48 pmI cannot say for sure due to the fact it is unfinished, but it is a very good start for a map.
I cannot say for sure due to the fact it is unfinished, but it is a very good start for a map.

VDC User PageQuote from lifeson99 on June 2, 2011, 4:55 pmI loved the first 4 Levels just as I loved your first map.
But I got stuck in Room 5. I cannot see anything to do other than slide around on the Orange gel. There is an Up Arrow that leads to an empty ceiling vent with plastic and nothing else.There is also a metal grate with a cube floor button inside and a "White X". However there is no way I can see to get the cube in there and there is no way to get your body in there. No white panels to jump up there and besides you cannot get in. I tried NoCLIP and even then could not get the cube through the open area at the top - it somehow blocks it.
Anyway with Noclip I was able to I trip the button and [spoiler]then I then saw the Blue Gel board moved into place and escaped.[/spoiler]
So then I was in Room 6 and have no idea how to "skip the room". Is there a Console command to go direct to Room 7. Or if not where in the world is the exit from Room 6 ?? Thanks
I loved the first 4 Levels just as I loved your first map.
But I got stuck in Room 5. I cannot see anything to do other than slide around on the Orange gel. There is an Up Arrow that leads to an empty ceiling vent with plastic and nothing else.
There is also a metal grate with a cube floor button inside and a "White X". However there is no way I can see to get the cube in there and there is no way to get your body in there. No white panels to jump up there and besides you cannot get in. I tried NoCLIP and even then could not get the cube through the open area at the top - it somehow blocks it.
Anyway with Noclip I was able to I trip the button and
So then I was in Room 6 and have no idea how to "skip the room". Is there a Console command to go direct to Room 7. Or if not where in the world is the exit from Room 6 ?? Thanks
Quote from josepezdj on June 2, 2011, 5:09 pmVeeeery funny ... Very clever and clean puzzles! In the beginning a bit hard to figure them out, though then LOTS OF FUN.
I really enjoyed this 2nd map... as well as the 1st one.
Can't wait for MORE!!!!
Veeeery funny ... Very clever and clean puzzles! In the beginning a bit hard to figure them out, though then LOTS OF FUN.
I really enjoyed this 2nd map... as well as the 1st one.
Can't wait for MORE!!!!
Quote from DaMaGepy on June 2, 2011, 6:35 pmSeems lots ppl have hard time with room 5
unfortunately no indicators in portal 2 that I can use to tell [spoiler]to kill the cube[/spoiler]
made the dropper more visible. The X should mean KILL
Any suggestion how to make the pussle more obvious? Just start with a cube already on the floor? or use the cube handover sign from coop at the fizzler?btw no room 7 yet, even room 6 is under construction atm, so if you dont want spoilers, dont solve it yet.
Seems lots ppl have hard time with room 5
unfortunately no indicators in portal 2 that I can use to tell
made the dropper more visible. The X should mean KILL
Any suggestion how to make the pussle more obvious? Just start with a cube already on the floor? or use the cube handover sign from coop at the fizzler?
btw no room 7 yet, even room 6 is under construction atm, so if you dont want spoilers, dont solve it yet.
Quote from timefiller on June 2, 2011, 10:30 pmHeres a video of my first play-through: http://www.xfire.com/video/47ccef/
If i had actually read the signs I think I would have beaten this much sooner :d& here is chamber 6 solved! haha: http://www.xfire.com/video/47ccdd/
I almost quit a few times! But I'm super glad I stuck to it because it makes you feel smart once you get it :d
Heres a video of my first play-through: http://www.xfire.com/video/47ccef/
If i had actually read the signs I think I would have beaten this much sooner :d
& here is chamber 6 solved! haha: http://www.xfire.com/video/47ccdd/
I almost quit a few times! But I'm super glad I stuck to it because it makes you feel smart once you get it :d
Quote from novalord2 on June 3, 2011, 1:37 amGreat puzzles, took me about an hour to finish all 6. Not the prettiest, but I personally don't care.
A few things though:
On chamber 4 the autosave forces you to watch the cutscene again and again. If you die alot, its a bit annoying. Also, I think the timer is too unforgiving to be accessible to all players.
On chamber 5
[spoiler]The tilted panel that propels you to the exit somehow got covered in orange gel, breaking the puzzle. I had to noclip to solve it.[/spoiler]
Great puzzles, took me about an hour to finish all 6. Not the prettiest, but I personally don't care.
A few things though:
On chamber 4 the autosave forces you to watch the cutscene again and again. If you die alot, its a bit annoying. Also, I think the timer is too unforgiving to be accessible to all players.
On chamber 5
Quote from DaMaGepy on June 3, 2011, 2:18 amnovalord2 wrote:On chamber 4 the autosave forces you to watch the cutscene again and again. If you die alot, its a bit annoying. Also, I think the timer is too unforgiving to be accessible to all players.well, the blue beam turns on soner than the scene finishes, so if you start to put the first 2 needed portal and go up, you dont need to wait more than 5 second to start riding the funnel, and when you reach the yellow its activated as well...
novalord2 wrote:On chamber 5
[spoiler]The tilted panel that propels you to the exit somehow got covered in orange gel, breaking the puzzle. I had to noclip to solve it.[/spoiler]How? As I tested the orange gel cant go that far to the starting position and I disable the gel button once that panel comes out. But I guess I will move it more back into the hole just to be safe.
Players who tested my WIP map, please rate the difficulty of each room from 1..10. I really dont want ppl to get stuck for long in the first 5 room.
Also about the room 4 timer: [spoiler]you need to jump and make a portal on the turning panel midair after the bounce and I added 1 extra second compared to the fastest possible solution, I tought that should be enough. And I didnt wanted to be solveable by waiting for it to turn and THEN jump.[/spoiler] I'll add 0.5 second, max!
Fastforwarded your video, u solved the turret part the hard way, [spoiler]controlled bouncing or best, holding the cube thru the floor and moving left/right does the job in 4 second, plus a well timed fizzler walkthru can lock the bouncing cube on the right side[/spoiler]
And thanks for the feedbacks!
well, the blue beam turns on soner than the scene finishes, so if you start to put the first 2 needed portal and go up, you dont need to wait more than 5 second to start riding the funnel, and when you reach the yellow its activated as well... ![]()
How? As I tested the orange gel cant go that far to the starting position and I disable the gel button once that panel comes out. But I guess I will move it more back into the hole just to be safe.
Players who tested my WIP map, please rate the difficulty of each room from 1..10. I really dont want ppl to get stuck for long in the first 5 room.
Also about the room 4 timer:
Fastforwarded your video, u solved the turret part the hard way,
And thanks for the feedbacks!
Quote from novalord2 on June 3, 2011, 4:03 amI have no idea how the orange got there. I didn't notice until I needed that panel.
A half second more should be good. I just thought it was bit too close; I could only make it by running and jumping off the gel at an angle almost parallel to the funnel and catching myself at the last possible moment.
I have no idea how the orange got there. I didn't notice until I needed that panel.
A half second more should be good. I just thought it was bit too close; I could only make it by running and jumping off the gel at an angle almost parallel to the funnel and catching myself at the last possible moment.










