[SP] Test Area Zeta: Chamber 01
Quote from VitaminZed on October 22, 2011, 5:23 pmHey guys!
So sorry that I haven't gotten back to you here sooner, been really busy in The Real Life and pparently my email notifications for this thread have mysteriously dissapeared into the void as well.
Thanks for all the feedback, and my apologies for the crashes. I'm going to hunker down here in the next week or two and get crackin on patching up the documented bugs here and see if I can get to the bottom of the problem. Stay tuned.
Hey guys!
So sorry that I haven't gotten back to you here sooner, been really busy in The Real Life and pparently my email notifications for this thread have mysteriously dissapeared into the void as well.
Thanks for all the feedback, and my apologies for the crashes. I'm going to hunker down here in the next week or two and get crackin on patching up the documented bugs here and see if I can get to the bottom of the problem. Stay tuned.
Quote from nikdangr on November 15, 2011, 4:18 pmFun! Great dialogue. It was original, wasn't it? I don't remember any of it from the game.
Fun! Great dialogue. It was original, wasn't it? I don't remember any of it from the game.
Quote from KennKong on December 13, 2011, 7:25 pmI enjoyed solving this map, but even v1.1 has the same bugs others have reported. I had to restart once due to an autosave of death, and I got stuck on the far side of the pit because the panels wouldn't come up. I got unstuck by leaps of faith, if you jump where the panels should be, they will come up. It was also a bit too dark for me. The puzzle and the look were good enough to earn a 4, but the bugs knock it down to a 3 for me.
I enjoyed solving this map, but even v1.1 has the same bugs others have reported. I had to restart once due to an autosave of death, and I got stuck on the far side of the pit because the panels wouldn't come up. I got unstuck by leaps of faith, if you jump where the panels should be, they will come up. It was also a bit too dark for me. The puzzle and the look were good enough to earn a 4, but the bugs knock it down to a 3 for me.
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Quote from Mek on December 30, 2011, 2:36 pmNot bad but it was difficult, at least for me. I tried something which never worked and I didn't know why, but the solution turned out to be just a little different from what I have tried (and wouldn't even think of that). Just had to watch a walkthrough...
Not bad but it was difficult, at least for me. I tried something which never worked and I didn't know why, but the solution turned out to be just a little different from what I have tried (and wouldn't even think of that). Just had to watch a walkthrough...
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Quote from VitaminZed on January 11, 2012, 3:18 amHey hey folks!
Believe it or not, I'm *ahem* "Still Alive" here (groan) and have wrapped up some bug fixes for the v1.3 Release! (Better late than never right? Heh heh... elgh)
I released a v1.2 to a few friends and through some playtesting. I THINK that we were able to pin down the cause of the gut-wrenching Game Crash of Doom.
It turns out that the 'Erase' Gel blobs from an info_paint_sprayer really DO NOT LIKE water brushes. We were able to 100% reliably reproduce the total game crash by just tossing some of that water from the pipes out into the main water area. What I suspect caused most of the crashes people were reporting here is that they would [spoiler]get stuck in 'The Pit' and then try to get out by putting one portal on the floor and one on the white ceiling tiles. Some of the water would splash into the Water Hazard area and BOOM. Game over man.[/spoiler]
Soooo, I am really curious to see if anyone else has any reported crashes here. If you do get smacked by one, I'll be monitoring this thread but you can also toss me a line at z@matting.ly
Anywho, there's brief changelog in the Readme and the Download Page so go check it out.
I've tossed in quite a bit of additional lighting for those of you that apparently don't eat as many carrots as I do, and I think it brighten things up well while still maintaining the moody atmosphere I was going for.
In addition, I've re-arranged a few things for clarity's sake and a whole slew of other Misc Changes. I liked the 50s concrete for the Gel Target and didn't really think it was that jarring, but the people have spoken so enjoy your new modernistic grate and uber-reticle. I went through the thread and collected your comments and I think I've mostly addressed everyone's issues. I'll respond to a few in particular in my next post.
Sorry for the wait, Enjoi! ^_^
Hey hey folks!
Believe it or not, I'm *ahem* "Still Alive" here (groan) and have wrapped up some bug fixes for the v1.3 Release! (Better late than never right? Heh heh... elgh)
I released a v1.2 to a few friends and through some playtesting. I THINK that we were able to pin down the cause of the gut-wrenching Game Crash of Doom.
It turns out that the 'Erase' Gel blobs from an info_paint_sprayer really DO NOT LIKE water brushes. We were able to 100% reliably reproduce the total game crash by just tossing some of that water from the pipes out into the main water area. What I suspect caused most of the crashes people were reporting here is that they would
Soooo, I am really curious to see if anyone else has any reported crashes here. If you do get smacked by one, I'll be monitoring this thread but you can also toss me a line at z@matting.ly
Anywho, there's brief changelog in the Readme and the Download Page so go check it out.
I've tossed in quite a bit of additional lighting for those of you that apparently don't eat as many carrots as I do, and I think it brighten things up well while still maintaining the moody atmosphere I was going for.
In addition, I've re-arranged a few things for clarity's sake and a whole slew of other Misc Changes. I liked the 50s concrete for the Gel Target and didn't really think it was that jarring, but the people have spoken so enjoy your new modernistic grate and uber-reticle. I went through the thread and collected your comments and I think I've mostly addressed everyone's issues. I'll respond to a few in particular in my next post.
Sorry for the wait, Enjoi! ^_^
Quote from VitaminZed on January 11, 2012, 3:42 amThanks to everyone for the appreciation and constructive feedback! I'd single out the individual compliments and respond to each, but that might make me seem slightly more narcissistic than I truly am.
monkeyman wrote:I was able to reproduce Mr. Happy's glitch with getting to the other side without the middle platform's coming up.. If you stick to the wall away from the good you don't trigger the trigger... you could fix it by extending the trigger to the roof, that way even if you fling yourself you will still trigger it in mid-airCrazypants. Should be fixed in v1.3, thanks!
Adair wrote:I found a little alternate method that is pretty useless unless you're like me and overlook that which is obvious(I totally thought I had the intended method until I watched Djinndrache's video)
It's a different way to get up to the big button. I made a demo of it because it didn't seem like a picture would really explain it.Ho-Lee-Crap! Watched this a few days ago and I gotta say, that is GENIUS! I would have never thought to do it that way, well done!
Adair wrote:For some reason the stairs that pop out to give access to the big button once it's been pressed seem like a bit of an eyesore. That's really my only nitpick though.Yeah, fair enough. v1.3 should be slightly less uggo since it has a full suite of panels now and there are no gaps you have to hop over, but overall thems just the way it is at this point. Thanks for the feedback and rad demo!
PrejudicedNanobot wrote:Unfortunately, this map causes Portal 2 to crash on my computer (something I haven't experienced with any other maps). The crash always seems to occur when I'm around (in or near) the pit with the water pipes at the bottom.Sorry for the trouble and thanks for the report. As mentioned in my previous post, I think (that's a big "think") that I've solved the crash issue in v1.3 by preventing the water blobs from interacting with the main water area. We'll see if there are more reports going forward.
PrejudicedNanobot wrote:On a related note, does anyone know how to save an error log in Portal 2? I tried "log on" but the resulting file merely records the creation and subsequent closing of the log file.Good lord, I would really love an answer to this as well. It would have made my life so much easier on this, but the best I ever got was -condebug, which writes out your console to a .log file. Unfortunately, if the game actually crashes it doesn't log jack-shite so you're kinda SOL at that point. If anyone out there knows of anything better, I will give you my first born with a side of bacon.
bjs0 wrote:If this is your first map, I'd love to see what you're capable of with more practice.Aw shucks. :3
nikdangr wrote:Fun! Great dialogue. It was original, wasn't it? I don't remember any of it from the game.Hah, glad you enjoyed it but sadly I don't do that good of a GLaDOS impression.
All of the dialogue is in the original game assets (actually had to be for the original map contest submissions rules) but some of GLaDOS's lines I used were never actually used in the Portal 2 campaign! I think I listed to every single one of her dialogue files about three times before finally trimming down and finding a handful that I thought matched the map and kept making me laugh. Her bit about [spoiler]why she hates you[/spoiler] definitely was never used in the campaign and I thought it would be great to use it so other people could enjoy it without having to dig through the game files.
KennKong wrote:The puzzle and the look were good enough to earn a 4, but the bugs knock it down to a 3 for me.Aw snap, sorry for the troubles. Hope you have a change to check out the v1.3 release and perhaps reconsider. Thanks in any case!
Mek wrote:Not bad but it was difficult, at least for me.Ah yeah, I designed the basic puzzle elements like RIGHT after finishing the Portal 2 Single Player campaign so I went a bit nuts with trying to rack my brain for an inventive way to use the momentum mechanic for a puzzle. Sorry you had trouble, hope you still had some fun in the end.
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All right, that's about it for me, for now. Heading to bed, I'm not sure how many of you will see my reply buried down in here after such a long time but I again just wanted to say thanks for playing and taking the time to talk about it! If the stars align (and I miraculously find a huge chunk of free time hiding in the seat cushions of my couch), I'll get crackin on another one for ya in the future.
-Z-
Thanks to everyone for the appreciation and constructive feedback! I'd single out the individual compliments and respond to each, but that might make me seem slightly more narcissistic than I truly am. ![]()
Crazypants. Should be fixed in v1.3, thanks!
It's a different way to get up to the big button. I made a demo of it because it didn't seem like a picture would really explain it.
Ho-Lee-Crap! Watched this a few days ago and I gotta say, that is GENIUS! I would have never thought to do it that way, well done!
Yeah, fair enough. v1.3 should be slightly less uggo since it has a full suite of panels now and there are no gaps you have to hop over, but overall thems just the way it is at this point. Thanks for the feedback and rad demo!
Sorry for the trouble and thanks for the report. As mentioned in my previous post, I think (that's a big "think") that I've solved the crash issue in v1.3 by preventing the water blobs from interacting with the main water area. We'll see if there are more reports going forward.
Good lord, I would really love an answer to this as well. It would have made my life so much easier on this, but the best I ever got was -condebug, which writes out your console to a .log file. Unfortunately, if the game actually crashes it doesn't log jack-shite so you're kinda SOL at that point. If anyone out there knows of anything better, I will give you my first born with a side of bacon.
Aw shucks. :3
Hah, glad you enjoyed it but sadly I don't do that good of a GLaDOS impression. ![]()
All of the dialogue is in the original game assets (actually had to be for the original map contest submissions rules) but some of GLaDOS's lines I used were never actually used in the Portal 2 campaign! I think I listed to every single one of her dialogue files about three times before finally trimming down and finding a handful that I thought matched the map and kept making me laugh. Her bit about
Aw snap, sorry for the troubles. Hope you have a change to check out the v1.3 release and perhaps reconsider. Thanks in any case!
Ah yeah, I designed the basic puzzle elements like RIGHT after finishing the Portal 2 Single Player campaign so I went a bit nuts with trying to rack my brain for an inventive way to use the momentum mechanic for a puzzle. Sorry you had trouble, hope you still had some fun in the end.
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All right, that's about it for me, for now. Heading to bed, I'm not sure how many of you will see my reply buried down in here after such a long time but I again just wanted to say thanks for playing and taking the time to talk about it! If the stars align (and I miraculously find a huge chunk of free time hiding in the seat cushions of my couch), I'll get crackin on another one for ya in the future.
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-Z-
