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[SP] Telekinesis 2

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excellent map, neat cube trick..
Had a problem though in the second room:

Spoiler
if I F6 saved and had to restart; the cube paused on the bridge button would not come with E or drop with EE
had to restart the whole level and not save, then all worked. Only found 2 gnomes - will have to try again...later. Thanks for creating -

D'oh. Seems everyone's having that issue with the frozen cubes. I can't figure out what's causing it, but will update when I do! GLad you like it :)

Awesome Sickle. I really enjoy these Telekinesis puzzles.

Here is my solution for the puzzle and each of the gnomes:

I didn't run into any problems with the cube. Everything worked fine and dandy.

The biggest problem with these super powers is the fact that blocking some of the unintended solutions is just impossible. But I think it's part of the fun.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Oooh, more new solutions to the first and third parts shakky :D
Good job on the gnomes too - I half expected some grand elaborate scheme to get to the high-up gnome, but that does the trick. Thanks for the vid!

Really really awesome puzzlemechanic sicklebrick! Lot of potential! I made you a solution video and I found and issue with the part with the starsign. The deathfield in the middle is turned of when the cube from the last room is on the button, it's probably a problem with the name of it. Really nice concept and I'd love to see more! :thumbup:

Solution Video

Thanks for mapping!

Hah, cheers jepp - I never thought to check the fizzler names like that :D
Loving the solution though - what an awesome way to keep the death fizzler open.
Thanks for the vid :)

Awesome work, bricklefish - as ever, your chambers are nicely presented with a distinctive style that serves the puzzle design brilliantly, and of all the maps you've done I'd say this is the best at making the most out of the new mechanics. I love how everyone's solutions are slightly different. Here's mine (still about 45 mins left on the upload):

g4gS6ekJ7FU

In the first room I tried doing what Jepp did for a while then gave up and found what I presume is the intended way. Not sure what made the cube fizzle in the second room; must be stronger than I thought. By the way, the voting dialogue kicks in before the congratulatory message is finished - you might want to add a few secs to the timer for it.

Top marks from me, thanks for uploading.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Bricklefish... I like the cut of your jibberish!

Heh, I do like how people have come up with so many solutions. You're actually the first person to do part 1 as intended, and even parts 2/3 are variations on existing ones. I've been meaning to fix a couple of those bugs you saw, but today is a lazy sunday so I hope they weren't too distracting.

Thanks for the vid and kind words :)

weehaaw great fun:

http://www.youtube.com/watch?v=KyWfan15obc

5/5 eggcelent!

Hahah, cheers LP - it's pretty cool getting a critique, playthrough and blindrun all in the one vid.
Not sure why the start didn't work the first time, but at least it's on video for now :)
It's pretty interesting that you didn't do a single bit as intended, but more interesting I think is watching as you adapt and realise like "aww, yeah, I can do that now...".
Cheers for the vid, and for all the tips =)

P.s. Never! I hate using 128 high fizzlers for tall fizzler sections, makes it hard as hell to see!

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