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[SP] Telekinesis 1

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How did you freeze the cubes in place? They seem to be motion-disabled, but I haven't been able to get that to work on prop_weighted_cubes. In the PUNT maps there's a little prop_physics constrained to the cube that gets disabled, but in this one you seem to carry the cube like it has no constraints.

Falsi sumus crusto!
FelixGriffin wrote:
How did you freeze the cubes in place? They seem to be motion-disabled, but I haven't been able to get that to work on prop_weighted_cubes. In the PUNT maps there's a little prop_physics constrained to the cube that gets disabled, but in this one you seem to carry the cube like it has no constraints.

Hehe, I thought the wiggly motion on punt was deliberate... was wondering how you did that too! Anyway, I just checked; turns out the DisableMotionEnableMotion is only reliable on reflecto cubes. You could probably just do setmodel with your current one on a reflecto cube, if the bulging end isn't an issue.
Gimme a shout on steam if you wanna take a look at the instances or scripts.
Also, totally just realised I've kinda copied punt without thinking, bwahaha!

Wow, really? I wonder if it works with SetModelled cubes too?

Falsi sumus crusto!

Excellent map with interesting new puzzle element - was good fun to play.
It was easy to use and should be a good new element for other maps. Love it!! :thumbup:

Puzzle itself was easy in my opinion, but it was good to see how the Telekinesis works, thanks!

blind run:
http://youtu.be/Op4DNvXlVXg

[back on TWP since 08. July 2017]
Steam: DrFauli

@Felix:
Yeah, use I think it's something to do with the way laser cubes 'pause' when they're active (hence the floating cube glitch). You'd still have the laser cube's collision model, but .. meh.

@Portalcraft:
Well jesus christ, you solved that fast, I thought it would take a lot longer to get used to, but nicely done. The next one will be longer!

sicklebrick wrote:
Well jesus christ, you solved that fast, I thought it would take a lot longer to get used to, but nicely done. The next one will be longer!

I am really looking forward to play another map like this - seems like a good new element.

BTW I did try a few more things after recording the video:
- it is possible to place the cube on the 3rd button with telekinesis from above at the light bridge
- so you could even remove the portal-surface in that room ^^

- I also tried right mouse button, but kept dying... dunno where this would be usefull... :lol:

[back on TWP since 08. July 2017]
Steam: DrFauli

Heh, yeah... I think it would be better if you could pause the cube above the button then maybe unpause it somehow though. Takes a few tries otherwise.
I can't think where RMB would be useful either, especially in such a short map, but I want to keep the mechanic for later maps for sure.

I managed to jump on a floating cube between the two bridges and then backwards jump and quickly RMB myself back onto the main one, then stroll through to the exit. A bit like a rocket jump in Quake. Took about 10 attempts though.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Haha, I was totally thinking about rocket jumps!

While playing around with the new mechanic in this map, I came across a glitch:

[Video Removed]

There seems to be only certain conditions in which you can reach the cube through glass. What would happen if you stopped the cube in a funnel? Would the funnel carry it away or would it remain there? This was a lot of fun; I wouldn't mind seeing something more done with it.

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