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[SP] Switch Case

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An updated version (1.2) is now available. This will be the final version, barring any bugs popping up.

v1.2
Bug fixes:
- first cube dropper with void inside
- could walk on front of shut panel
- catwalk cable attachments were transparent from below

Improvements:
- Fired the decorator who positioned the tube in front of the art gallery :-) Tube raised
- Changed ceiling texture to gray color to avoid portalling/no portalling confusion
- New gates in pit to make it clearer what side room's purpose is
- Minor lighting improvements

Wanted to try to find another shortcut but online file is the same i've played two update ago..
Maybe you need to reupload and changing the file name?

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Ok, changed the .rar file name -- looks like it should be the correct version now.

Map name hasn't changed, so you can still run the map w/ "map sp_switch_case".

Nice work! I wasn't able to find any other relevant shortcut this time..

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

TaPjlxQ-S6M
(Link: http://www.youtube.com/watch?v=TaPjlxQ-S6M)

Also note the video description for more feedback and my signature for additional project information.

Thanks for the feedback and video guys.

Djinn, I think several of the confusing elements and shortcuts that you found in your video should be corrected in the most current version, if you're at all curious.

I really enjoyed the unique nature of this map, and decided it would be a great map to speedrun. Of course, I had my whole route planned out for v1.0 before checking the thread and realizing there was a v1.2, but in the end I think v1.2 was much more interesting to speedrun than the original version would have been; it forced me to get creative with my route design...
Enjoy!

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And since this map had so many buttons, I had to also do a speedrun with the button glitch...

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I appreciate the effort to pretty up the map with some underutilized assets. It would be even prettier if you had remembered to buildcubemaps (the shiny tube in the entrance is a dead giveaway.)
I screwed up a lot on my first time, and was grateful that there were many opportunities to get back on track without long resets. Unfortunately, it also revealed some pretty big shortcuts. So it's no surprise the speedrunners made hash of this one. Nonetheless, it is fun to play the intended way. 4/5 from me.

P.S. If you can't play this map because it's in a .vpk file, see my signature.

Expand for my full signature
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