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[SP] Stairway to Turret Heaven

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xdiesp wrote:
Map split between considerable Wheatley looks and unremarkable industrial tidbits, reminiscent of HL2. Gameplay wise, it's all quite uninteresting and dull until the very last spark of liveliness in the finale.

Bug: falling below doesn't kill you.

Thanks for the comments, I've found you to be one of the generally more helpful reviewers so your words carry more weight :) Can you be more specific about where you were able to fall? I thought I had tested that fairly well.

@quatrus: I haven't been able to upload the fixed version since they disabled file editing for the contest. I think the roof thing is fixed, although if you can be more specific about where you're able to get up and out then I can make sure its addressed.

Good points iinlane, a few decals probably would have been helpful. I'll add them if there's another update. :)

Gadzillar wrote:
where you were able to fall?

I *think* it was in the abyss outside: game faded to black, I heard the landing, then I was stuck there (all dark but able to shoot). As to say, it did not trigger the autoreload.

the hills are alive... with the sound of music

very short but ok. the first room is a good start. the second is no challenge but fun.

stuck on first area... got 0 idea how to get that cube out... any hints? or is it a bug

@ kalafina: You might be having the same trouble iinlane did.

Hint 1:

Spoiler
The dropper is connected to a button, check the glass floors

Hint 2:
Spoiler
Once you've found the button, you'll have to figure out a way to get to it, the light bridge in the second half of the room would help

If you're having trouble retrieving the cube after it's been dropped:

Spoiler
There are two ways of doing it; either jump up and use the light bridge from across the gap to raise yourself, or you can catapult yourself up to the button that controls the excursion funnel and activate it temporarily, just be careful not to let the box drop into the chasm or you'll have to start over

Hope that's helpful. Also, there's an updated version now available.

I have found a bug in your level. You have no clip in your funnel please see screenshot.

http://steamcommunity.com/profiles/7656 ... tab=public

sorry dude.

It's a standard map, not very difficult but fun to play. Excellent work. Thanks for mapping.

Just played your map, it was fun, but you can still bypass the last room by just portaling the ceiling. Should probably make the ceiling unportalable?

I haven't played through the map fully yet, but I found this. You might want to just clip off that railing I land onto in that demo. :)

Very good looking map. I have to give props to attention to detail. The puzzles were easy, but about on par with the official Valve puzzles difficulty. Still, this was enjoyable and felt very Aperture-official. Nice work.

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