[SP] Stairway to Turret Heaven
Quote from Gadzillar on June 8, 2011, 4:38 pmxdiesp wrote:Map split between considerable Wheatley looks and unremarkable industrial tidbits, reminiscent of HL2. Gameplay wise, it's all quite uninteresting and dull until the very last spark of liveliness in the finale.Bug: falling below doesn't kill you.
Thanks for the comments, I've found you to be one of the generally more helpful reviewers so your words carry more weight
Can you be more specific about where you were able to fall? I thought I had tested that fairly well.
@quatrus: I haven't been able to upload the fixed version since they disabled file editing for the contest. I think the roof thing is fixed, although if you can be more specific about where you're able to get up and out then I can make sure its addressed.
Good points iinlane, a few decals probably would have been helpful. I'll add them if there's another update.
Bug: falling below doesn't kill you.
Thanks for the comments, I've found you to be one of the generally more helpful reviewers so your words carry more weight
Can you be more specific about where you were able to fall? I thought I had tested that fairly well.
@quatrus: I haven't been able to upload the fixed version since they disabled file editing for the contest. I think the roof thing is fixed, although if you can be more specific about where you're able to get up and out then I can make sure its addressed.
Good points iinlane, a few decals probably would have been helpful. I'll add them if there's another update. ![]()
Quote from xdiesp on June 8, 2011, 7:26 pmGadzillar wrote:where you were able to fall?I *think* it was in the abyss outside: game faded to black, I heard the landing, then I was stuck there (all dark but able to shoot). As to say, it did not trigger the autoreload.
I *think* it was in the abyss outside: game faded to black, I heard the landing, then I was stuck there (all dark but able to shoot). As to say, it did not trigger the autoreload.
Quote from Gadzillar on June 9, 2011, 1:12 pm@ kalafina: You might be having the same trouble iinlane did.
Hint 1: [spoiler]The dropper is connected to a button, check the glass floors[/spoiler]
Hint 2: [spoiler]Once you've found the button, you'll have to figure out a way to get to it, the light bridge in the second half of the room would help[/spoiler]If you're having trouble retrieving the cube after it's been dropped: [spoiler]There are two ways of doing it; either jump up and use the light bridge from across the gap to raise yourself, or you can catapult yourself up to the button that controls the excursion funnel and activate it temporarily, just be careful not to let the box drop into the chasm or you'll have to start over[/spoiler]
Hope that's helpful. Also, there's an updated version now available.
@ kalafina: You might be having the same trouble iinlane did.
Hint 1:
Hint 2:
If you're having trouble retrieving the cube after it's been dropped:
Hope that's helpful. Also, there's an updated version now available.
Quote from RichyRo0 on June 9, 2011, 1:14 pmI have found a bug in your level. You have no clip in your funnel please see screenshot.
http://steamcommunity.com/profiles/7656 ... tab=public
sorry dude.
I have found a bug in your level. You have no clip in your funnel please see screenshot.
http://steamcommunity.com/profiles/7656 ... tab=public
sorry dude.
Quote from smwlover on June 9, 2011, 11:18 pmIt's a standard map, not very difficult but fun to play. Excellent work. Thanks for mapping.
It's a standard map, not very difficult but fun to play. Excellent work. Thanks for mapping.
Quote from Enigmaphase on June 10, 2011, 7:07 pmJust played your map, it was fun, but you can still bypass the last room by just portaling the ceiling. Should probably make the ceiling unportalable?
Just played your map, it was fun, but you can still bypass the last room by just portaling the ceiling. Should probably make the ceiling unportalable?
Quote from aborttrap on June 11, 2011, 5:50 amI haven't played through the map fully yet, but I found this. You might want to just clip off that railing I land onto in that demo.
I haven't played through the map fully yet, but I found this. You might want to just clip off that railing I land onto in that demo. ![]()
Quote from club on June 11, 2011, 9:05 amVery good looking map. I have to give props to attention to detail. The puzzles were easy, but about on par with the official Valve puzzles difficulty. Still, this was enjoyable and felt very Aperture-official. Nice work.
Very good looking map. I have to give props to attention to detail. The puzzles were easy, but about on par with the official Valve puzzles difficulty. Still, this was enjoyable and felt very Aperture-official. Nice work.
