[SP] Speedy Deterioration
Quote from quatrus on July 1, 2011, 6:49 pmSo nice to see more than one chamber - enjoyed them all. Nice puzzles and everything worked for me. Thanks for mapping.
So nice to see more than one chamber - enjoyed them all. Nice puzzles and everything worked for me. Thanks for mapping.
Quote from club on July 1, 2011, 9:58 pmlol how could someone say detailing wasn't great? This map went above and beyond visually IMO. Outstanding destroyed Aperture look. I have to give it 5 based on looking that good and having well thought out puzzles. Although that last one does need some attention to stop the shortcut as Skerik pointed out.
Also the faith plate by the exit has no sound. Very good map!
lol how could someone say detailing wasn't great? This map went above and beyond visually IMO. Outstanding destroyed Aperture look. I have to give it 5 based on looking that good and having well thought out puzzles. Although that last one does need some attention to stop the shortcut as Skerik pointed out.
Also the faith plate by the exit has no sound. Very good map!
Quote from Mattyd on July 2, 2011, 1:12 amThank you for all the positive feed back everyone, I am working on an update that will fix all the cheats and bugs mentioned in here, hopefully it will be released either tonight or tomorrow
Thank you for all the positive feed back everyone, I am working on an update that will fix all the cheats and bugs mentioned in here, hopefully it will be released either tonight or tomorrow ![]()
Quote from ilikeapples on July 2, 2011, 1:35 ami can also confirm that you can just [spoiler]glide the cube to the other room with the button, you can achieve this by painting the cube and part of the rail with gel.[/spoiler]
Nice map, keep them coming haha.
i can also confirm that you can just
Nice map, keep them coming haha.
Quote from Enigmaphase on July 2, 2011, 6:10 pmCouple of shortcuts I found:
- In the first chamber, the orange gel is completely unnecessary.
- In the second to last chamber, you can portal bump into the glass room. (I'm not sure if you want to worry about that, since it's really an inherent game glitch than a map glitch.) Also, you don't even need the cube for this chamber, you can just paint a runway and then use the portalable panel near the exit to launch yourself up there.
- In the last room, you can just jump diagonally off the ramp to the end (after painting the ramp, hitting the button, and grabbing the cube).Also, in the second chamber, you can just run from the button and grab the cube with the gel, but painting the floors does make this easier.
Couple of shortcuts I found:
- In the first chamber, the orange gel is completely unnecessary.
- In the second to last chamber, you can portal bump into the glass room. (I'm not sure if you want to worry about that, since it's really an inherent game glitch than a map glitch.) Also, you don't even need the cube for this chamber, you can just paint a runway and then use the portalable panel near the exit to launch yourself up there.
- In the last room, you can just jump diagonally off the ramp to the end (after painting the ramp, hitting the button, and grabbing the cube).
Also, in the second chamber, you can just run from the button and grab the cube with the gel, but painting the floors does make this easier.
Quote from Djinndrache on July 24, 2011, 10:16 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:LEX1S4ryCL8
(Link: http://www.youtube.com/watch?v=LEX1S4ryCL8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
LEX1S4ryCL8
(Link: http://www.youtube.com/watch?v=LEX1S4ryCL8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from arvisrend on July 25, 2011, 9:08 amBug: you can get stuck if you portal into the little room with enough momentum to _almost_ fly out of it again. I hope this makes sense with the attached savegame...
Otherwise, good work (but I haven't played it to the end yet).
Bug: you can get stuck if you portal into the little room with enough momentum to _almost_ fly out of it again. I hope this makes sense with the attached savegame...
Otherwise, good work (but I haven't played it to the end yet).
Quote from arvisrend on July 25, 2011, 10:45 amHere is another getting-stuck scenario, this time in the last room. [spoiler]Or, at least, it would be one, hadn't I sprayed the ramp red.[/spoiler]
Here is another getting-stuck scenario, this time in the last room.
Quote from henotalkie on July 26, 2011, 7:03 pmIn the third chamber there is a hole in the wall that opens up. I managed to jump off the ramp and portal through the hole and I got stuck in that room. You should close that hole to prevent confusion.
In the third chamber there is a hole in the wall that opens up. I managed to jump off the ramp and portal through the hole and I got stuck in that room. You should close that hole to prevent confusion.
