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[SP] Speedy Deterioration

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This is my first attempt at a destroyed themed map, so constructive comments are particularly welcome on any theme improvements. This

map consists of 4 chambers starting off really easy and slowly getting harder as they go along. However none of the chambers would be categorised as 'hard', however hopefully they are enjoyable! Please let me know any comments/bugs/cheats.

Happy portaling!

Version 1.1 fixes issues with several cheats, visual issues, and improves the game play in the map.

File Name: sp_speedy_deterioration.zip
File Size: 4.36 MiB
Click here to download Speedy Deterioration

how about adding a underscore or something after the"speedy" in the filename this woul?d actually allow the map to load

Good stuff and far ahead of Cube Fling. Long, with 4 test rooms in Broken style. Flowing steadfastly due to the easy puzzles: lenght is not much of a problem literally, but if you wanted to give more game to each room you'd have to not just have navigation in there (maybe a companion cube escort).

Style's an average, highs and lows depend a lot on tastes. Per se, structures look sturdy and attented. plus many moving parts. Imo it's too bright (tons of square lamps) and active: take a certainly simpler map like Heavy Metal, that's Broken walls made very oppressive. Sometimes it's more like Decay but that vegetation doesn't look exceptional, I think chambers 2 and 3 look best thanks to more uniform textures (in 1 it's evident where Clean ends and Broken starts).

But that's making up details, overall a good and playable map specialized in the underused orange paint. Shortcuts: in the 1st chamber, one can ignore the paint; in the last, you can avoid flinging yourself and just speedjump from the ramp to the open button.

the hills are alive... with the sound of music

Nice map! Certainly quite easy, but nice nonetheless. I like the visuals. Like xdiesp said, you can solve the first room without the speed gel. Maybe make the button timer a bit shorter so it's needed. In the third room you can get to the exit by just using the speed gel (no cube or pressure plate or button needed). The portal surface on the floor (below the emancipation field) should be a tiny bit farther away to avoid this.

Nice one.
In the last chamber you can cut directly to the end.

Spoiler
At the place i'm standing on the next screen, it's possible to jump directly on the way to the button that open the exit door

Image

There is a gap in the ground texture at the entrance next to the lights at the top of the stairs. Maybe the left light is just a tad to low or something.

In the last room, you should disable the faith plate if the wall is not opened so that the player doesn't get repeatedly thrown against the wall.
The big actuators are floating in the air. And to be finicky, the small ones are not doing anything.

I don't know if it's worth fixing but I tried a few times to slide the cube directly on the button, wondering if it was my fault that it didn't get enough speed to actually get on the button. Maybe add a step between the end of the ramp and floor where the button is, just to make it more obvious?

Same actuators issues for the wall opening for the cube. Plus the player can walk through the big actuator.

The ramp and white wall at the end of the jump are not required. One can just run from the ramp through a portal on the white wall used to put the gel. Maybe use sidewalls to pour the gel?
And a similar trick to Skerik's is to

Spoiler
jump in the other diagonal, skipping the fizzler and not needing to push the timed button at all
.

But despite all those little things, it's a very good map. I really liked that it focuses on one thing instead of trying to use everything. I dare say it might be a tad too much of the same thing, having a couple puzzle where the gel is combined with something else (like a blue gel for jumping, or a light bridge/funnel for landing, ...) would make that otherwise excellent map even better by adding a tiny bit of diversity.

Really nice map, I love Propulsion Gel test chambers. The chambers look very well designed. For me these test chambers weren't just "Get to the end and your done" they were fun, simple yes, but fun.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Very good job. The last one was good although I can see how they were able to skip most of it. In the chamber where the button is behind glass, I

Spoiler
just put orange on the ground facing one of the portal areas on the wall. Put a portal there and another one just under the fizzler (facing away). Was able to get speed and jump up to the fizzler area without doing anything with the other room. Not sure what the exact way to finish it was, but if you made it so the door wouldn't open up there unless you finished the other part, it could take away from that exploit.

Otherwise, good effort, always appreciate the orange gel put to good use. 5/5

Great map. Really fun to play, a lot of pleasure to resolve the puzzles. The level design is really clever. I really loved the little slide for the cube at the last room. Nice found my friend. The gel is well used, just a bit desappointed you didn't use other color gels but...
The difficulty was good, not easy but not too hard. Keep going like that, do your other map just like this one, you have nice ideas. Some bad mappers put all their energy to create a map with siomething unique and very frustrating at the end, concentrating the player on something very enerving like the timing, and they lose the portal spirit at the end. Your map is just like portal. Brain puzzles.
Thanks dude.

PS : only little drawback : a little bug at the first door when you enter room 1 , I just went back in the corridor where the elevator is and the door closed in front of me, impossible to open anymore. Had to reload :)

HA ha !

Very good, the detailing wasn't great but the gameplay was solid. It was easy enough to avoid being frustrating and hard to enough to make you feel smart after doing the puzzle.

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