[SP] [SP]Wavelet
Quote from Mr. Happy on June 6, 2011, 11:18 pmWavelet...a single packet of vibration.
A single (player) chamber.Good luck, you will need it.
v2.0 - Current File
fixed a rare way to trap yourself
increased ambient light
many small tweaks and fixes
v1.1 fixed a scene and a kill triggerFile Name: sp_mh_wavelet_final2.zip
File Size: 6.08 MiB
Click here to download [SP]Wavelet
Wavelet...a single packet of vibration.
A single (player) chamber.
Good luck, you will need it.
v2.0 - Current File
fixed a rare way to trap yourself
increased ambient light
many small tweaks and fixes
v1.1 fixed a scene and a kill trigger
File Name: sp_mh_wavelet_final2.zip
File Size: 6.08 MiB
Click here to download [SP]Wavelet
Quote from xdiesp on June 9, 2011, 3:59 pmVery hard map, with state of the art graphics - which will accompany you until you are collapsed like that chamber. Look at what the map suggests you: I got stuck for dismissing those hints.
Even if the technical side is a-ok (maybe some stillness), imo in the end any such considerations become shadowed by user's ability to deatl first with the (hard) job at hand.
Bug: around the entrance is a little hole with missing texture.
Very hard map, with state of the art graphics - which will accompany you until you are collapsed like that chamber. Look at what the map suggests you: I got stuck for dismissing those hints.
Even if the technical side is a-ok (maybe some stillness), imo in the end any such considerations become shadowed by user's ability to deatl first with the (hard) job at hand.
Bug: around the entrance is a little hole with missing texture.
Quote from infernet89 on June 10, 2011, 5:17 amThe non-linear look of the map make the hint really confusing.. That contribute to make this map really hard, with a lot of satisfaction when you finally solve it.
Nice work!
The non-linear look of the map make the hint really confusing.. That contribute to make this map really hard, with a lot of satisfaction when you finally solve it.
Nice work!
(I'll stop recording if i die.)
Quote from quatrus on June 10, 2011, 5:23 pmExcellent puzzle, I struggled for a very long time to get the last symbol lit and then it was sooo obvious. Should have left and come back. Superb challenge..Thanks for creating.
Excellent puzzle, I struggled for a very long time to get the last symbol lit and then it was sooo obvious. Should have left and come back. Superb challenge..Thanks for creating.
Quote from ForbiddenDonut on June 11, 2011, 1:59 amAn interesting map. The most difficult part for me was determining where to begin the puzzle, but once I discovered the first number panel the puzzle was of balanced difficulty after that: not too easy, but not stupidly hard.
Aside from the actual puzzle, the overall aesthetic design of the map is incredible: the map didn't feel like it was designed for the overgrown style, it felt like it actually had decayed and fell apart. I also applaud you for being the one designers that actually places autosaves in proper places: it made the puzzle a lot less frustrating if something didn't go right unintentionally (stepping on that faith plate on the first ledge).
Great work. 5/5.
An interesting map. The most difficult part for me was determining where to begin the puzzle, but once I discovered the first number panel the puzzle was of balanced difficulty after that: not too easy, but not stupidly hard.
Aside from the actual puzzle, the overall aesthetic design of the map is incredible: the map didn't feel like it was designed for the overgrown style, it felt like it actually had decayed and fell apart. I also applaud you for being the one designers that actually places autosaves in proper places: it made the puzzle a lot less frustrating if something didn't go right unintentionally (stepping on that faith plate on the first ledge).
Great work. 5/5.
Quote from dickie on June 15, 2011, 6:08 amgreat map. as others have said you get a real sense this room has dilapidated over time making the puzzle that extra bit harder. thank you
great map. as others have said you get a real sense this room has dilapidated over time making the puzzle that extra bit harder. thank you
Quote from bjs0 on June 15, 2011, 10:37 amVery fun. And very pretty.
The only issues I can think of are that it's possible to shoot a portal underneath the "three-dot" emancipation grill on the far end, and that it's sloooooow. But there's only so much you can do about that.
Very fun. And very pretty.
The only issues I can think of are that it's possible to shoot a portal underneath the "three-dot" emancipation grill on the far end, and that it's sloooooow. But there's only so much you can do about that.
Quote from CrazyGuy on June 15, 2011, 9:37 pmNice map. The use of destruction and changing lighting was nice and well done.
Couple of ptroblems with the design: That first fatihplate was really annoying for a few reasons. Because of the portal surfaces next to it, I found myself trying to use those to portal elsewhere and would accidentally hit the plate and be flung to my death. It is way too easy to accidentally hit, and its also annoying that there is no save from it unless you have prepared to hit it beforehand. I must say I don't like it when maps have faithplates that will kill you unless you do something first, I know the main SP campaign didn't have any. Kinda makes me lose my faith in em =/
Second: the vertical faithplate was also annoying because, while its obvious you need to use a lightbridge to land on, it is way too hard and tedious actually firing the bridge portal in time. The portal surface is too high (the bridge comes out only a bit more than 128 units under the ceiling) AND that section of the ceiling that is jutting down actually blocks the portal surface completely so you CANT fire the bridge-portal at the peak of the jump, only after or before.
I would reduce the catapult size on the faithplate, maybe change the portal surfaces next to it to metal, and also put the "toxic water" warning sign with the signs on the plate. For the vertical plate, maybe remove the part of the ceiling blocking the intended portal surface (I found that really infuriating)
I liked the map though as a puzzle. It took a while to find the two-dot part, but once I did figuring it out was fun. I was delighted by the new innovation in fizzler puzzles where you [spoiler]had to use a portal to make the laser turn the fizzler off, then fire a portal behind the fizzler turning it back on but leaving portal behind it. Then, using the other portal to catch the lightbridge and usin the bridge to make it through the fizzler.[/spoiler]
Valve never had you do anything like that.
Nice map. The use of destruction and changing lighting was nice and well done.
Couple of ptroblems with the design: That first fatihplate was really annoying for a few reasons. Because of the portal surfaces next to it, I found myself trying to use those to portal elsewhere and would accidentally hit the plate and be flung to my death. It is way too easy to accidentally hit, and its also annoying that there is no save from it unless you have prepared to hit it beforehand. I must say I don't like it when maps have faithplates that will kill you unless you do something first, I know the main SP campaign didn't have any. Kinda makes me lose my faith in em =/
Second: the vertical faithplate was also annoying because, while its obvious you need to use a lightbridge to land on, it is way too hard and tedious actually firing the bridge portal in time. The portal surface is too high (the bridge comes out only a bit more than 128 units under the ceiling) AND that section of the ceiling that is jutting down actually blocks the portal surface completely so you CANT fire the bridge-portal at the peak of the jump, only after or before.
I would reduce the catapult size on the faithplate, maybe change the portal surfaces next to it to metal, and also put the "toxic water" warning sign with the signs on the plate. For the vertical plate, maybe remove the part of the ceiling blocking the intended portal surface (I found that really infuriating)
I liked the map though as a puzzle. It took a while to find the two-dot part, but once I did figuring it out was fun. I was delighted by the new innovation in fizzler puzzles where you
Valve never had you do anything like that.
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
