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[SP] sp_turret_reunion

My Summer Mapping Initiative entry.

File Name: sp_turret_reunion.rar
File Size: 2.95 MiB
Click here to download sp_turret_reunion

One violent short level. :-P Understated but basically perfect in style, what "puzzle" there is amounts to kill in the most efficient way. In close quarters, at long range and by counterattack.

Compared to the great Turret Tower, the level's layout is irrelevant but the action, faster.

the hills are alive... with the sound of music

The door instance you are using is broken; it has a func_clip_vphysics that never gets disabled so it won't let cubes through. The final button "puzzle" didn't make much sense, and was annoying more than anything else. This was less of a puzzle and more of a maneuverability exercise. Visually there were no problems that I noticed, but nothing really stood out to me either.

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

wRiEKSTQlmc
(Link: http://www.youtube.com/watch?v=wRiEKSTQlmc)

Also note the video description for more feedback and my signature for additional project information.

A quick little turret bashing exercise. The moving platform was deadlier than the turrets. Appropriate mood set by the looks and lighting. 3/5, because it really needs a puzzle element to be even considered for greatness.

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