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[SP] sp_tod_Sprunrun

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A 3 part testchamber, fairly difficult.
Submitted for the 2011 Summer Mapping Initiative
Reuploaded for a "Post-competition" release.
By Todarac

EDIT: I have revised the map for the "post-contest" release. The map I released for the contest felt a tad unpolished, and incomplete. So i've gone back through the map and changed some things around.

I consider this the "Official" release.

-Removed the .vmf from the zip file (Sorry guys, it was only for the competition).
-Overall lighting is much better
-The jumping-tower bit in the 1st test chamber now has actual panels that come out of the wall.
-You now HAVE to fling on the jumping-tower in the 1st test chamber.
-Observation rooms have been added throughout the chamber.
-Chamber 2 has been changed the most
-The old world portals have been removed, and new ones added along with a new puzzle in chamber 2. (Its still kind of easy)
-Chamber 3 is virtually untouched because it is quite perfect.

Readme Contents
---------------
Map - sp_tod_Sprunrun
Author - Todarac

Map entry by Todarac submitted for the 2011 Summer Mapping Initiative
Hope you guys over there enjoy playing my map as much as I enjoyed making it

Helpers-
Stinger - Help with Hammer (even when he didn't want to), Ideas, Playtesting, Supportive Brony
Cheetoz2112 - Playtesting
Featureless - Playtesting
Kobooold(idedu) - Playtesting
Cowculus - Playtesting (Sucks at making demos)
Bernard Augustus - RESIDENT FAGGOT
Aperture Lab Rat- Alot of Playtesting, Ideas
Iron Tager - Supportive Brony
Zastugueen - Wanted to test but didn't have portal 2
Spartacus - Someone to talk to while making map
UnamedDuncan - Playtesting

Cheers to everyone at ThinkingWithPortals.com and at Valve also, Love the game guys :)

File Name: Sp_Tod_Sprunrun.zip
File Size: 2.29 MiB
Click here to download sp_tod_Sprunrun

Pure madness, a bit scary when you start it, but not realy dificult. Love it.

What a warped mind****, fantastic job man! Image Map is like an Escher painting, as to say impossible geometries which leave you dizzy just realising them.

It starts early on, with just a curious trick in a default clean chamber: by the end of it, you see into forever completely taken away. The only drawback is the occasional visual artefact due to the heavy use of worldportals.

the hills are alive... with the sound of music

Really solid mapping and fun to play, but I have to say that I found the

Spoiler
worldportal
trick disorienting and frustrating without some indication of what was going on. As much as it might appeal to a niche audience of people who are developing tolerance to 'standard' gameplay and need ever more elaborate and frustrating mechanisms to get their specific 'fix', I think you could take this great idea and make it accessible to more people by providing some sort of visual cue that there is more than meets the eye. I think most people like to have that "Aha!" moment when they put together the puzzle elements, but this one left me feeling more like I was the butt of a practical joke. Just my $0.02.

Well this was really interesting I must say. The above commenter is right saying its like an Escher painting. I was quite confused at first and didn't realize that the areas were linked back on themselves with invisible portals for a while. After I got it I was like "Whoa... this is trippy"
Good experience I must say. However the some of the portals between areas glitch out and don't draw properly... maybe they aren't allowed to "see" each other.
I knew you could hardwire this kind of invisible portal into a map but don't really know how to do so because none of the example maps had it. Well, I'm going to use your map as an example instead =)

4/5

Woha, that was awesome. The impossible geometry of the map make me cry a little, but it wasn't too hard to solve. I'm not sure if i've solved totally legit, especially for that part:

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

This should win. That's all.

Yes...disorienting. Clever concept for a map - the puzzle wasn't all that hard, the disorientation was what created complexity. An excellent map, not sure if I want to see a more complex puzzle within the rooms, could be fatal.....Well done. Thanks to your team for creating.

How delightful! I agree that the disorientation was the main element of difficulty, but I think that made the puzzle FUN! My one main crit is that you may be using too many world portals, sometimes they bug out and its in places where there are extra ones that are not neccessary for finishing the puzzle.

Also, with the first faith plate, you may want to put the info_target in a shaft above the ceiling since it throws you off.

I do my science from scratch.

I'm going to have to say this is my favorite map of the contest so far. The sphere of roundness and the other map that came with that come close, but their overuse of music took those maps down a notch...

I can almost hear Cave saying:

Spoiler
In this next test, we will be shooting you with GRAVITY and ANTI-GRAVITY beams. So when you leave the test chamber MAKE SURE you're leaving on the actual floor. That's the one that faces down towards the center of the Earth. The boys down at legal tell me we don't need any more test subjects just flying off into space. --gets the attention of NORAD and we don't need those guys down our throats again either. So remember where the real floors are and if you see too many of yourself in there don't worry that's just the reality bifurcation field we're experimenting with.

Spoiler
I would have also liked for you to take advantage of the world portals more... as in having to do things through them... like shining a beam through in a way that is only possible with world portals, or flings, or whatever else you might think up... I felt truly like you were Eschering me. It was great.

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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