[SP] [SP] Three Plus One
Quote from muffelbrot90 on September 12, 2011, 5:58 amv1.2 has just been uploaded. If you have downloaded an older version of this map, please overwrite it with the new file or delete it before installing the new version!
v1.2 Fixes:
- Finishing the map will take you back to the game's main menu now instead of remaining in the final room
- Bug fixed where the player could get caught inescabably by accidentally funneling up the pit
- Just throwing out the old-style cube through the window is definitely impossible now
- Replaced another remaining measurement texture
v1.2 has just been uploaded. If you have downloaded an older version of this map, please overwrite it with the new file or delete it before installing the new version!
v1.2 Fixes:
- Finishing the map will take you back to the game's main menu now instead of remaining in the final room
- Bug fixed where the player could get caught inescabably by accidentally funneling up the pit
- Just throwing out the old-style cube through the window is definitely impossible now
- Replaced another remaining measurement texture
Quote from quatrus on September 13, 2011, 6:15 pmI think I played v 1.2. the puzzles were on the easy side - mostly cube retrieval. Getting the old cube out took a bit of thinking - thanks. Retrieving the old cube from the pit was too easy - I guess I could have used the funnel also.
A good first map. Thanks for creating.
I think I played v 1.2. the puzzles were on the easy side - mostly cube retrieval. Getting the old cube out took a bit of thinking - thanks. Retrieving the old cube from the pit was too easy - I guess I could have used the funnel also.
A good first map. Thanks for creating.
Quote from Djinndrache on September 15, 2011, 7:30 amBecause I got asked to re-play the new version of this map, there we go:
X3254cPiY5c
(Link: http://www.youtube.com/watch?v=X3254cPiY5c)
Because I got asked to re-play the new version of this map, there we go:
X3254cPiY5c
(Link: http://www.youtube.com/watch?v=X3254cPiY5c)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from muffelbrot90 on September 16, 2011, 2:21 pmv1.3 has just been uploaded. If you have downloaded an older version of this map, please overwrite it with the new file or delete it before installing the new version!
v1.3 Fixes/Changes
- Buildcubemaps has been made use of
- Replaced some portable textures with non-portable ones to increase difficulty
v1.3 has just been uploaded. If you have downloaded an older version of this map, please overwrite it with the new file or delete it before installing the new version!
v1.3 Fixes/Changes
- Buildcubemaps has been made use of
- Replaced some portable textures with non-portable ones to increase difficulty
Quote from Korl on September 25, 2011, 4:04 pmSolved without using any of the gel and without using the button behind glass [spoiler]I used funnel to knock out the turrets[/spoiler]
Solved without using any of the gel and without using the button behind glass
Quote from KennKong on March 13, 2012, 4:07 pmWhen I went into the entrance, and saw both blue and white gel, I said, "Oh, no, not again!" Thankfully, my solution didn't involve any bouncing (blue gel for turrets only) and no white gel. I did use a funnel to get the old cube out, but the other funnel just got in the way. I wish I'd never put a cube on that one button.
The looks were odd, but the different textures were segregated so that each room had its own theme. It's better than the same-old clean look, but not as pleasing as a map with a single theme made from various textures.
The puzzles are much too loose to earn a great rating, so 3/5 from me.
When I went into the entrance, and saw both blue and white gel, I said, "Oh, no, not again!" Thankfully, my solution didn't involve any bouncing (blue gel for turrets only) and no white gel. I did use a funnel to get the old cube out, but the other funnel just got in the way. I wish I'd never put a cube on that one button.
The looks were odd, but the different textures were segregated so that each room had its own theme. It's better than the same-old clean look, but not as pleasing as a map with a single theme made from various textures.
The puzzles are much too loose to earn a great rating, so 3/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
