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[SP] [SP] Sphere Scramble

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I didn't shepherd the core around all the floor, just went to the end and pushed it up - took < 5 min to finish....? Guess that wasn't your puzzle? Still, thanks for mapping.

smwlover wrote:
A creative idea to use cores as the switch to the door instead of boxes and buttons. The chamber is a little bit easy, but it has much potential. We're expecting you to use this idea in more maps, maybe a mod. And could you make the cores talk while passing the level? I think it's more fun to have cores talking.

I'm sure it's possible but I've not yet figured how to get the spheres to talk, and under the contest rules I couldn't use new sound assets. Definitely something I'd want to do for a larger project though.

Nahor wrote:
Idea is nice but the mechanism gets tedious quickly and the map itself is too short. After the third or fourth funnel, there is no point in continuing, the one and only obstacle is solved and the rest is just grinding through the map with no further rewards.

Yep, would have liked to do more but time constraints meant this was as much as I could do with this idea, since I had only been using Hammer for two weeks. would really like to figure out some other gimmicks to prolong the puzzle without it all being about tractor beam flow control. Main challenge is supposed to be the dead end you can send the sphere down but that's only a minor inconvenience.

quatrus wrote:
I didn't shepherd the core around all the floor, just went to the end and pushed it up - took < 5 min to finish....? Guess that wasn't your puzzle? Still, thanks for mapping.

I'm not sure I understand, because it sounds like you did the map as intended, it's by no means a long map.

And I appreciate the YT playthrough Djinndrache! It's very useful to be able to see someone play the level for the first time, since I was wondering how much would be apparent to the player (would have tried to get it playtested if I had more time)

If you put a portal at the beginning and the end and push the button, there's a good chance it will just roll to the finish.

I like the use of personality cores, but the gameplay is tedious and not challenging,

Well that was a fun little thing to do. I was thinking perhaps you should add grates covering the portal surfaces below to help explain that the core wont pass through a portal.

Also (and this is just my fault for being curious) I portaled above both funnels, "mixing" them. And I was curious which direction they would take me. So I hopped in the orange one, and was pushed down to a point where I was stuck.

But that was a fun little concept

I like the concept here. I did find it slightly tedious, so instead of guiding the core through the whole maze I just used the funnels to give it a little momentum and then roll it through a portal from the beginning of the maze to the end. You could always eliminate this shortcut by putting grates in front of all the portal surfaces in the maze.

Simple concept with clean execution and a nice touch using the personality core. 4/5 from me.

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