[SP] sp_sl_laser_box
Quote from slayer on July 1, 2011, 10:30 pmThank you all for the feedback!
Ok so maybe 4 was a bit generous
And thank you very much for the video Djinndrache! I always love watching people solve puzzles I make. Especially when they have to sit and think about it.
Thank you all for the feedback!
Ok so maybe 4 was a bit generous ![]()
And thank you very much for the video Djinndrache! I always love watching people solve puzzles I make. Especially when they have to sit and think about it.
Quote from historyboi on July 2, 2011, 3:53 pmpuzzle made me think[spoiler]just after button press with box until i saw the answer by my standing in the open area[/spoiler]
[spoiler]also the hidden room was a nice addition, saw it when i was getting the box[/spoiler]
puzzle made me think
Quote from mironos on July 2, 2011, 3:54 pmYes, I like this one. Short, but fun; I had to think for a bit to solve.
My comments:
- The sign had no info on it (00, no icons, etc.) -- intended?
- Overall, the textures were a bit uniform. Maybe add a bit more variety, even for a small room
- I agree w/ others, targeting the laser was a bit...precise. Not a big deal, but if you could make this more forgiving, might be niceI loved the slowly moving platform and its lighting from below!
Yes, I like this one. Short, but fun; I had to think for a bit to solve.
My comments:
- The sign had no info on it (00, no icons, etc.) -- intended?
- Overall, the textures were a bit uniform. Maybe add a bit more variety, even for a small room
- I agree w/ others, targeting the laser was a bit...precise. Not a big deal, but if you could make this more forgiving, might be nice
I loved the slowly moving platform and its lighting from below!
Quote from slayer on July 2, 2011, 10:41 pmmironos wrote:My comments:
- The sign had no info on it (00, no icons, etc.) -- intended?Ugh. I followed a guide online to get the sign working, and I tested it myself using the .vpk method and it worked fine on my end.
Something I'll work on in my next map.
- The sign had no info on it (00, no icons, etc.) -- intended?
Ugh. I followed a guide online to get the sign working, and I tested it myself using the .vpk method and it worked fine on my end.
Something I'll work on in my next map.
Quote from Pitkakorvaa on July 4, 2011, 4:28 amNice short puzzle, but wondering, is this supposed to be to happen?
[spoiler]
[/spoiler]
Nice short puzzle, but wondering, is this supposed to be to happen?

Quote from Darkylight on July 4, 2011, 6:32 amslayer wrote:mironos wrote:My comments:
- The sign had no info on it (00, no icons, etc.) -- intended?Ugh. I followed a guide online to get the sign working, and I tested it myself using the .vpk method and it worked fine on my end.
Something I'll work on in my next map.
if you cant do with original style you can do with my own tutorial
mapping-help/custom-chamber-signs-without-scripts-t3663.htmlTry to put the cube a little bit over the moving platform at start. If you need, tou can use a clip texture parented to the platform (func_vphysic I think) to remove the cube bug.
- The sign had no info on it (00, no icons, etc.) -- intended?
Ugh. I followed a guide online to get the sign working, and I tested it myself using the .vpk method and it worked fine on my end.
Something I'll work on in my next map.
if you cant do with original style you can do with my own tutorial ![]()
mapping-help/custom-chamber-signs-without-scripts-t3663.html
Try to put the cube a little bit over the moving platform at start. If you need, tou can use a clip texture parented to the platform (func_vphysic I think) to remove the cube bug.
Quote from KennKong on February 7, 2012, 9:20 pmShort, sweet, simple and easy. Well done, but really needs more chambers like it. 3/5.
P.S. If you need help playing .vpk files since DLC #1, see my signature.
Short, sweet, simple and easy. Well done, but really needs more chambers like it. 3/5.
P.S. If you need help playing .vpk files since DLC #1, see my signature.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
