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@Djinndrache

Wait a second, how does it look glitchy? The only thing I found glichy was the panel.

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Daschnookle wrote:
@Djinndrache

Wait a second, how does it look glitchy? The only thing I found glichy was the panel.

Objects hanging in the air is not very realistic (see my blindrun video at ~0:15). Considering that the map is playable within 10 seconds and the player is spending a third of his run watching that glitchy thing, I'd say that this map glitchy.

Djinndrache wrote:
Objects hanging in the air is not very realistic (see my blindrun video at ~0:15). Considering that the map is playable within 10 seconds and the player is spending a third of his run watching that glitchy thing, I'd say that this map glitchy.

You mean how the panel has no real base and that the box started out in hammer as it sitting in the air, right?

BQ: Should a map with 2 puzzles and a scene enough? Just asking, no map. Probably not after my map disasters.

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Daschnookle wrote:
Djinndrache wrote:
Objects hanging in the air is not very realistic (see my blindrun video at ~0:15). Considering that the map is playable within 10 seconds and the player is spending a third of his run watching that glitchy thing, I'd say that this map glitchy.

You mean how the panel has no real base and that the box started out in hammer as it sitting in the air, right?

yes, and the model is non-solid, that's strange too ;)

Daschnookle wrote:
BQ: Should a map with 2 puzzles and a scene enough? Just asking, no map. Probably not after my map disasters.

Depends on the puzzles ;) If it's press the button -> put the cube on the button diffiulty I'd say no. If the puzzle is more complex, I think it's possible ;)

@lpfreaky90

Good because I'm making about three puzzles in separate rooms. They all have buttons. The first puzzle has a hard light bridge and a timed button. The second puzzle has lasers, turrets, panels, and some flinging may be involved. The last I didn't do yet but it might have crushers, panels, gel, some flinging, hard light bridges, lasers and possibly an excursion funnel. :)

BTW the reason I mostly put @<name> is because comments are long. :)

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Daschnookle wrote:
@lpfreaky90

Good because I'm making about three puzzles in separate rooms. They all have buttons. The first puzzle has a hard light bridge and a timed button. The second puzzle has lasers, turrets, panels, and some flinging may be involved. The last I didn't do yet but it might have crushers, panels, gel, some flinging, hard light bridges, lasers and possibly an excursion funnel. :)

BTW the reason I mostly put @<name> is because comments are long. :)

quote is one click, @ is a [Shift] and a [2], so I think @ is more work :P

Looking forward to see your progress :)

lpfreaky90 wrote:
quote is one click, @ is a [Shift] and a [2], so I think @ is more work :P

Looking forward to see your progress :)

I guess your right lol.

Anyway thank you. I want to try to work my best so I won't be the laughing stock or whatever funny puns people use today as an internet meme. :thumbup:

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Well, this "map" is a good start but you should build a puzzle in it. I mean, you can use panels, buttons and sounds so in theory you can build much better chambers than this. Keep it up!

:boring: Throws the playground flag. 1/5, delete from playlist.

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