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[SP] [SP]Laser Encounters v.1

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I dont usually post comments here, but for this one I felt I had to just because it was so far off the beaten path. My first comment is to mention that I dont understand why I needed to install sound files, I assume they were for the final puzzle, but the sound from the lasers was so loud that I could not hear the puzzle, and solved it by button mashing. I too could not distinguish the reflective gel in the red room, and would have never figured that puzzle out if one of my lasers hadnt accidentally moved over a patch of it. Finally, I had performance issues on this map, which I have never had in Portal or Portal 2, this came up really any time there was a light bridge, particularly in the red room.

Besides these things, its an excellent and very unique map!

Mabye I'm just a complete idiot, but I'm having a helluva time figuring out what I'm supposed to be doing in this map.

{Edit}

Yes, I am an idiot. Previous negative commentary redacted.

I will mention one thing about the "mystery faith plate of death". Sometimes the floor closed under me after it kicked me up into the next room, sometimes it didn't and thus remained available to bounce and look around, as long as the rotating platform didn't knock me into the goo. I'm not sure which is intended, as the behavior is not consistent.

Spoiler
I was able to carry the turret with me into the next room but that's obviously just there for entertainment value, not part of the puzzle. Nice touch!

I had a little bit of trouble with the laser cube in the sliding channel. It kept wanting to turn in the wrong direction and once it did, it was hell to get it back right again.

This map was actually quite fun once I pulled my head of my rectal orifice and paid better attention to the environment. The rotating platform room was a bit frustrating for me, but only because I am still very clumsy with keyboard navigation (and not all that much better with a controller).

The rotating laser room had me scratching my head for a while until I realized that

Spoiler
the droppers provide two different types of white gel
.

Overall, good map, good puzzles, plenty of neat stuff I hadn't seen before. The vast majority of the frustration I experienced was due to my own lack of skill. I'm giving this one 5/5.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
redunzl wrote:
The sounds on the "musical note" buttons are barely audible. And, although I'm not tone-deaf, if this puzzle relies on playing musical notes in some kind of proper sequence (I don't know, I haven't made it that far yet!), that's going to be a nearly-impossible task for anyone who is.

Headphones help. But audio level is kind of out of the mapmaker's hands.

Quote:
I'm also getting very frustrated by the "mystery faith plate of death" after I get past the turrets in the "Red room". I understand the misdirection (and don't have any problem at all with that concept!), but my problem is that about 75% of the time the thing kicks me up through the ceiling only to get knocked into the goo before I have a chance to do anything else. I'll give you credit for a well-placed auto-save that makes it easy to try again, but I think that part of the map needs some work. Perhaps this is just a personal thing, but I really hate "random death" elements in a puzzle. I'm also assuming that
Spoiler
it is literally impossible to get through this section while holding the "Take me with you" turret, as it keeps getting knocked out of my grip no matter what. If the turret is essential to the solution, then that needs work, too
.

Leave the turret. He's just playing on your sympathies. Just after the fling, look down at your feet and be prepared to hold "left" for a second or two.

Good luck!

Yeah, I've tried boosting the sound levels, but nothing works, so I try to localize the sound emission points to the player's primary location. At least I figured out how to reduce the buzz from the receivers in the main room. What happens is that when the linked doors are closed and reopened, it amplifies the receiver's sound for some reason. I've moved them to opposite ends of the room in order to prevent that from happening again.

As to the hidden faith plate in the blue room, the opening in the ceiling is large enough to allow for some off center players and the plate platform is wide enough to save yourself from a mistake. You can also get the turret and the cube into the rotating panels room.

Updated the map with the changes. And remember, listen carefully. Just because the sounds are there, doesn't mean you'll find them in the right order.

There is no good or evil in the world. Thinking makes it so.
Wanderer2021 wrote:
Yeah, I've tried boosting the sound levels...

Once I realized how you are using them, I think they work OK.

Wanderer2021 wrote:
As to the hidden faith plate in the blue room, the opening in the ceiling is large enough to allow for some off center players and the plate platform is wide enough to save yourself from a mistake. You can also get the turret and the cube into the rotating panels room.

I mentioned this in my previous (edited) post: Sometimes the platform closed under me after the faith plated kicked me up, sometimes it didn't. I'm not sure which is intended. I also had trouble when I came up out of the floor into the faith plate room -- sometimes it spat me forward out of the portal and I landed on the retracting floor instead. That may very well be more of a problem with portal placement and/or my own poor navigational skill. After I tried it a few times, I realized that there's plenty of room to adjust where the portal is before you go through it. ;)

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
redunzl wrote:
I mentioned this in my previous (edited) post: Sometimes the platform closed under me after the faith plated kicked me up, sometimes it didn't. I'm not sure which is intended. I also had trouble when I came up out of the floor into the faith plate room -- sometimes it spat me forward out of the portal and I landed on the retracting floor instead. That may very well be more of a problem with portal placement and/or my own poor navigational skill. After I tried it a few times, I realized that there's plenty of room to adjust where the portal is before you go through it. ;)

A lot depends on how much forward momentum you have when you go through the floor portal. For best results, go through very slowly. For something different, just as you fall into the portal, quickly but briefly press "back", and you won't trigger the fling at all. Its intended that the platform closes under you and I'm surprised that you are having so many problems with it -- it has only happpened once to me that it didn't fully close.

This map is like a giant labyrinth. It's probably the most difficult Portal 2 map I've ever played. If you're not good at puzzle solving, I would not recommend this map to you. It's very creative, just very difficult and confusing.

portal2companioncube wrote:
It's probably the most difficult Portal 2 map I've ever played.

Wow, you'd better not try any of Jonatan's or Chander's maps. Your head will probably explode! ;)

This one was a snap compared to some of the fiendishly difficult maps and puzzles those guys create! I got through this map on my second try, and I suck compared to most of the "ninjas" who frequent this board.

For example, take a shot at Jonatan's "Devils Tower" map at http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1556, then tell me if you still think this one is "the most difficult". Having watched my brother (KennKong) wrestle with that one, it will probably be quite a while before I even try it because I simply do not have the skills it requires.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
RogerL wrote:
A lot depends on how much forward momentum you have when you go through the floor portal. For best results, go through very slowly.

Yes. It can also help to position the portal on the near (i.e., "back") side of the plate before you go through.

RogerL wrote:
For something different, just as you fall into the portal, quickly but briefly press "back", and you won't trigger the fling at all.

Same thing happens with the portal at the back side of the plate.

RogerL wrote:
Its intended that the platform closes under you and I'm surprised that you are having so many problems with it -- it has only happpened once to me that it didn't fully close.

It's not really a "problem". A better description would be, "observed behavior."

Most of the time, it did close after I went through. A couple of times it stayed open for a while, then closed later. I'm not sure what triggered it to close. One time, it never closed at all (or it may have closed after I went off to explore the room, my memory isn't clear).

Even if it doesn't close, it's no big deal. It can actually be useful because you have more time to look around the room from a somehat-higher vantage point while you're in the air and, if you don't want to keep bouncing, just slide a little bit in any direction to land on the edge of the platform instead of dropping back through the hole.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
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