[SP] Sp_eco_leaf And Sp_eco_leaf_advanced
Quote from SiaCreations on August 21, 2011, 3:37 pmThe map is really good. I really liked the [spoiler]red gel in funnel[/spoiler] (second?) chamber!
In both versions there is a small 'geometry' mistake in the last hallway, just before the exit elevator. Part of the ceiling there fights for domination with a 'lightcover'
And here's something I've done in the advanced version, not sure if it's intended... Only by few 'pixels' but happened - [spoiler]both beam catchers can be activated this way[/spoiler].
http://imageshack.us/photo/my-images/155/oopsk.jpg
The map is really good. I really liked the
In both versions there is a small 'geometry' mistake in the last hallway, just before the exit elevator. Part of the ceiling there fights for domination with a 'lightcover' ![]()
And here's something I've done in the advanced version, not sure if it's intended... Only by few 'pixels' but happened -
http://imageshack.us/photo/my-images/155/oopsk.jpg
Quote from Another Bad Pun on August 21, 2011, 4:01 pmSiaCreations wrote:The map is really good. I really liked the [spoiler]red gel in funnel[/spoiler] (second?) chamber!In both versions there is a small 'geometry' mistake in the last hallway, just before the exit elevator. Part of the ceiling there fights for domination with a 'lightcover'
Thank you!
The lightcover bug has puzzled me for a while: The ceiling part isn't in Hammer: but somehow formed in compile. I guess I could remove the final light in the hallway, but that would make it too dark...
In both versions there is a small 'geometry' mistake in the last hallway, just before the exit elevator. Part of the ceiling there fights for domination with a 'lightcover' ![]()
Thank you!
The lightcover bug has puzzled me for a while: The ceiling part isn't in Hammer: but somehow formed in compile. I guess I could remove the final light in the hallway, but that would make it too dark...
Quote from xdiesp on August 21, 2011, 7:26 pmThe train part of old Eco Leaf is one memorable puzzle, even as oblivion claims the rest of the map (size of a small campaign). Some highs and lows considered, looking back now it was probably one of the golden average tier.
So I tried the new advanced version, expecting familiar surroundings with a devilish spin, but everything looked pretty much the same - to sum it up: pokemon-style, it's Eco Leaf Water and an Eco Leaf Turrets. Equal imo, I wonder if there couldn't be a better solution than splitting the changes in two (activable hard mode?).
The train part of old Eco Leaf is one memorable puzzle, even as oblivion claims the rest of the map (size of a small campaign). Some highs and lows considered, looking back now it was probably one of the golden average tier.
So I tried the new advanced version, expecting familiar surroundings with a devilish spin, but everything looked pretty much the same - to sum it up: pokemon-style, it's Eco Leaf Water and an Eco Leaf Turrets. Equal imo, I wonder if there couldn't be a better solution than splitting the changes in two (activable hard mode?).
Quote from NuclearDuckie on August 21, 2011, 9:00 pmSkerik wrote:Which small button?
I see one on the top for turning off the red lasers, one which give a cube, and another one to activate the funnel.
I do not see more buttons.Ah, I thought you were having a different problem. Yes, you do [spoiler]need to get the speed gel on top. It requires a fair bit of funnel redirection though.[/spoiler]
I see one on the top for turning off the red lasers, one which give a cube, and another one to activate the funnel.
I do not see more buttons.
Ah, I thought you were having a different problem. Yes, you do
Quote from Skerik on August 22, 2011, 12:10 amNuclearDuckie wrote:Skerik wrote:Which small button?
I see one on the top for turning off the red lasers, one which give a cube, and another one to activate the funnel.
I do not see more buttons.Ah, I thought you were having a different problem. Yes, you do [spoiler]need to get the speed gel on top. It requires a fair bit of funnel redirection though.[/spoiler]
That's what i was thinking! I'm still searching
Edit: ok i manage to do that.
I see one on the top for turning off the red lasers, one which give a cube, and another one to activate the funnel.
I do not see more buttons.
Ah, I thought you were having a different problem. Yes, you do
That's what i was thinking! I'm still searching ![]()
Edit: ok i manage to do that.
Quote from Another Bad Pun on August 22, 2011, 8:00 pmxdiesp wrote:So I tried the new advanced version, expecting familiar surroundings with a devilish spin, but everything looked pretty much the same - to sum it up: pokemon-style, it's Eco Leaf Water and an Eco Leaf Turrets. Equal imo, I wonder if there couldn't be a better solution than splitting the changes in two (activable hard mode?).Yeah, I was worried about that. I tried to take a different aproach when making the advanced version. I tried to make it more complex, but not any harder. The Portal advanced maps do this very well, and I tried the same strategy. I don't think I changed enough stuff though to make it work. I'm assuming the rooms that look to similar are the first, fourth, and final room. I'll be sure to improve on those sections.
Yeah, I was worried about that. I tried to take a different aproach when making the advanced version. I tried to make it more complex, but not any harder. The Portal advanced maps do this very well, and I tried the same strategy. I don't think I changed enough stuff though to make it work. I'm assuming the rooms that look to similar are the first, fourth, and final room. I'll be sure to improve on those sections.
Quote from xdiesp on August 22, 2011, 9:35 pmWhat I remember most about the advanced P1 levels is that they missed vital elements. At the train you might force people to stay on the train at all times, removing the floor around the left door. Or replacing funnels with flings...
What I remember most about the advanced P1 levels is that they missed vital elements. At the train you might force people to stay on the train at all times, removing the floor around the left door. Or replacing funnels with flings...
Quote from awkisopen on August 24, 2011, 11:55 amI'm seriously stumped by the third room.
[spoiler]In the version before the newer, "fixed" version, where you take away that extra white panel on the same wall as the button, I can guess at how to get the Repulsion Gel up at the top of the Relaxation Vault - funnel the gel over to that corner, then place a portal on that panel and funnel it in the other direction, then funnel it up to the top of the Vault. But in the fixed version I can't guess at how to do it. I've managed to solve it by funneling the gel over a portalable surface, then quickly placing a portal under the falling gel and a second one atop the Vault, but this took me a good many tries to do and feels clunky, so I don't imagine it's the intended solution. So what is the intended solution?
I notice Djinndrache's solution doesn't work in the final version either: http://www.youtube.com/watch?v=__L_IO5h ... age#t=768s[/spoiler]
I'm seriously stumped by the third room.
I notice Djinndrache's solution doesn't work in the final version either: http://www.youtube.com/watch?v=__L_IO5h ... age#t=768s
Quote from xdiesp on August 24, 2011, 6:52 pmawkisopen wrote:I'm seriously stumped by the third room.Excuse me, but I didn't get exactly which version had you stuck:
[spoiler]CDVey5PBciE
60Os4zsqIzc[/spoiler]In the normal version, there's at least another way to bring the orange gel up: keep shooting an horizontal funnel higher and higher up a wall, until it reaches you on top.
Excuse me, but I didn't get exactly which version had you stuck:
In the normal version, there's at least another way to bring the orange gel up: keep shooting an horizontal funnel higher and higher up a wall, until it reaches you on top.
Quote from awkisopen on August 24, 2011, 7:18 pmxdiesp wrote:Excuse me, but I didn't get exactly which version had you stuck:Whoops, I didn't specify I meant the normal map, not the advanced one. Every solution I'd seen so far involved using white panels on the walls that simply weren't there in this current version of sp_eco_leaf. Thanks for clarifying that with a video of the correct solution!
Whoops, I didn't specify I meant the normal map, not the advanced one. Every solution I'd seen so far involved using white panels on the walls that simply weren't there in this current version of sp_eco_leaf. Thanks for clarifying that with a video of the correct solution!
