[SP] Sp_eco_leaf And Sp_eco_leaf_advanced
Quote from Another Bad Pun on August 20, 2011, 10:19 pmHey guys, after two months anticipation, I am finally releasing Eco Leaf Advanced! Eco Leaf Advanced is designed to challenge players' minds with innovative problem solving and clever thinking. Hopefully I have succeeded in doing so. It would have been released alot sooner if it weren't for a bizzare compiling error and another project I'm working on...
The Standard Eco Leaf map is also included, and in all, has had significant atmospheric and detailing changes. (yay moving plants!)
Screenshots!
[url=http://steamcommunity.com/profiles/76561197983217546/screenshot/577805776717989097?tab=public]Screenshot 1[/url]
[url=tp://steamcommunity.com/profiles/76561197983217546/screenshot/577805776717990243/?tab=public]Screenshot 2[/url]
[url=http://steamcommunity.com/profiles/76561197983217546/screenshot/577805776717990887/?tab=public]Screenshot 3![/url]
Portal2two was kind enough to make a video walkthrough of the advanced version! If you get stuck or want to see the solution, watch it! :thumbsup:
[url=http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#!]http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#![/url]
XapGj6wtI5kFile Name: sp_eco_leaf_final.zip
File Size: 18.61 MiB
Click here to download Sp_eco_leaf And Sp_eco_leaf_advanced
Hey guys, after two months anticipation, I am finally releasing Eco Leaf Advanced! Eco Leaf Advanced is designed to challenge players' minds with innovative problem solving and clever thinking. Hopefully I have succeeded in doing so. It would have been released alot sooner if it weren't for a bizzare compiling error and another project I'm working on...
The Standard Eco Leaf map is also included, and in all, has had significant atmospheric and detailing changes. (yay moving plants!)
Screenshots!
[url=http://steamcommunity.com/profiles/76561197983217546/screenshot/577805776717989097?tab=public]Screenshot 1[/url]
[url=tp://steamcommunity.com/profiles/76561197983217546/screenshot/577805776717990243/?tab=public]Screenshot 2[/url]
[url=http://steamcommunity.com/profiles/76561197983217546/screenshot/577805776717990887/?tab=public]Screenshot 3![/url]
Portal2two was kind enough to make a video walkthrough of the advanced version! If you get stuck or want to see the solution, watch it! :thumbsup:
[url=http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#!]http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#![/url]
XapGj6wtI5k
File Name: sp_eco_leaf_final.zip
File Size: 18.61 MiB
Click here to download Sp_eco_leaf And Sp_eco_leaf_advanced
Quote from meb9000 on August 20, 2011, 11:12 pmI'm having some trouble with the 3rd chamber with the gravity funnel. I've got it going, but I can't figure out how to [spoiler]keep the switch on and also cross the gap across the death field. I think I need to get speed gel on the top of the room in the middle of the chamber, but I can't figure out how to get it up there with the gravity funnel..[/spoiler].
I'm having some trouble with the 3rd chamber with the gravity funnel. I've got it going, but I can't figure out how to
Quote from NuclearDuckie on August 21, 2011, 2:59 ammeb9000 wrote:I'm having some trouble with the 3rd chamber with the gravity funnel. I've got it going, but I can't figure out how to [spoiler]keep the switch on and also cross the gap across the death field. I think I need to get speed gel on the top of the room in the middle of the chamber, but I can't figure out how to get it up there with the gravity funnel..[/spoiler].[spoiler]You may notice a small switch on top of the room in the middle.[/spoiler]
I can't tell if this map was particularly harder than the original when I first played it. Some of the solutions were more fun to figure out though ([spoiler]such as the blue gel section[/spoiler]).
I noted a few glitches in the first chamber to do with the cube dispenser; it seems it is set to automatically spawn a new cube when the original is destroyed; however there is a button next to it which can also do this. If you respawn a cube whilst the original is still dropping, it can end up getting stuck inside, or halfway through the opening.
I can't tell if this map was particularly harder than the original when I first played it. Some of the solutions were more fun to figure out though (
I noted a few glitches in the first chamber to do with the cube dispenser; it seems it is set to automatically spawn a new cube when the original is destroyed; however there is a button next to it which can also do this. If you respawn a cube whilst the original is still dropping, it can end up getting stuck inside, or halfway through the opening.
Quote from Szieve on August 21, 2011, 6:58 amBlue gel... Clever..
3rd room took me a while to figure out how to move the red gel around.. that was fun.. stuck in 4th room now..
Blue gel... Clever..
3rd room took me a while to figure out how to move the red gel around.. that was fun.. stuck in 4th room now..
Quote from Szieve on August 21, 2011, 7:33 amOk, in laser room now... Have 4 check marks by door but not opening.. still a blue x but doesn't lead anywhere... Hint? Never mind.. clever solution..
![]()
5/5
Ok, in laser room now... Have 4 check marks by door but not opening.. still a blue x but doesn't lead anywhere... Hint? Never mind.. clever solution..
5/5
Quote from Another Bad Pun on August 21, 2011, 9:46 amThanks for the support guys! I've taken note about the cube dispenser. While the normal verion is the final version, (I won't change anything in it unless something major happens,) the Advanced version is still open for change. If anyone has any suggestions or gamplay videos, it would help me find any alternate or unintended solutions. (Or just something that dosen't look right.)Thanks again guys!
Thanks for the support guys! I've taken note about the cube dispenser. While the normal verion is the final version, (I won't change anything in it unless something major happens,) the Advanced version is still open for change. If anyone has any suggestions or gamplay videos, it would help me find any alternate or unintended solutions. (Or just something that dosen't look right.)Thanks again guys! ![]()
Quote from AndrewMarsh on August 21, 2011, 10:47 amJust finished sp_eco_leaf. Really enjoyed the map and there were lots of aha moments. My favourite being [spoiler]getting the red gel on top of the relaxation room[/spoiler]. I think I finished most of the puzzles using the intended solution, except for in the first room.[spoiler]I activated the laser catcher by hitting it from the side and behind it, using a reflection cube in the little alcove next to the door.[/spoiler] Additionally in the laser room I got stuck for a while before realising that [spoiler]the button activated the indicator with no indicator lights going from it on the door.[/spoiler] The map looked very good although the door frames were often not perfectly built allowing you to see the interior. All in all very enjoyable map. I'm now going to try the challenge version and will review that.
Just finished sp_eco_leaf. Really enjoyed the map and there were lots of aha moments. My favourite being
Quote from InvisiblePanda on August 21, 2011, 10:56 amThanks for the map
Strange, but I spent more time playing the old Eco_Leaf version, even though that I have passed it a month ago
![]()
There is a faster way to turn the funnel on
[spoiler]b9H7nwLxpwA[/spoiler]
Thanks for the map ![]()
Strange, but I spent more time playing the old Eco_Leaf version, even though that I have passed it a month ago
There is a faster way to turn the funnel on
Quote from Another Bad Pun on August 21, 2011, 12:34 pmInvisiblePanda wrote:Thanks for the map![]()
Strange, but I spent more time playing the old Eco_Leaf version, even though that I have passed it a month ago
![]()
There is a faster way to turn the funnel on
[spoiler]b9H7nwLxpwA[/spoiler]
AndrewMarsh wrote:[spoiler]I activated the laser catcher by hitting it from the side and behind it, using a reflection cube in the little alcove next to the door.[/spoiler]!facepalm
Back to the old drawing board!
Strange, but I spent more time playing the old Eco_Leaf version, even though that I have passed it a month ago
There is a faster way to turn the funnel on
!facepalm
Back to the old drawing board!
Quote from Skerik on August 21, 2011, 3:16 pmNuclearDuckie wrote:meb9000 wrote:I'm having some trouble with the 3rd chamber with the gravity funnel. I've got it going, but I can't figure out how to [spoiler]keep the switch on and also cross the gap across the death field. I think I need to get speed gel on the top of the room in the middle of the chamber, but I can't figure out how to get it up there with the gravity funnel..[/spoiler].[spoiler]You may notice a small switch on top of the room in the middle.[/spoiler]
Which small button?
I see one on the top for turning off the red lasers, one which give a cube, and another one to activate the funnel.
I do not see more buttons.
Which small button?
I see one on the top for turning off the red lasers, one which give a cube, and another one to activate the funnel.
I do not see more buttons.
