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[SP] [sp] E3_propulsiongel

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The button push/fling sequence is much too tight, well past impossible with a controller. If the timer runs out just as I run into the wall, the panels close and trap me. I get really tired of the noise with the smashers; maybe you could keep them together at the start to force players into the other room, then start them with the cube coming out. Fix the problem of falling below the ramps.
Looks like a 4, plays like a 2, let me call it 3/5, and remove from playlist.

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