[SP] Sp_Aperture_Syndrome
Quote from xdiesp on June 9, 2011, 7:02 amPortal equivalent of Heath Robinson's contraptions:
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Everything else has been mentioned before: buggy and lockable if you aren't careful. But also playful and fresh, that's why my humble suggestion is to embrace the play and add coloursmusic to the mechanisms falling into place. Also much preferred the later clean looks to the broken style, makes the "game" more stated.
Portal equivalent of Heath Robinson's contraptions:

Everything else has been mentioned before: buggy and lockable if you aren't careful. But also playful and fresh, that's why my humble suggestion is to embrace the play and add coloursmusic to the mechanisms falling into place. Also much preferred the later clean looks to the broken style, makes the "game" more stated.
Quote from CrazyGuy on June 11, 2011, 7:21 pmOk I just opened up the VMF for this (to see how you got the light effect in the begining) and noticed whats wrong with the cube I was able to grab under the funnel in the 3rd area, thus locking the puzzle. You used a bush with the "Clip" texture. Im affraid that won't work. Thhere really isn't much of a difference if any, in portal2, between "clip" and "player clip." BOTH types of brush let boxes turrets and balls through (found this out doing test map with all types of objects)
The only way to block the cube from being moved is to use an "invisible" texture or use glass.The target for the faithplate between the 2nd and 3rd areas should really be directly on the actual landing point. You can adjust the speed in the catapult's properties to get the arc right. Also I noticed a lot of cubemaps, several close together. You really don't need that many, only one or two per area. If two cubemaps are close together, only one of them actually makes an effect on surrounding brushes, the rest are discarded (but still built and saved in the file)
Ok I just opened up the VMF for this (to see how you got the light effect in the begining) and noticed whats wrong with the cube I was able to grab under the funnel in the 3rd area, thus locking the puzzle. You used a bush with the "Clip" texture. Im affraid that won't work. Thhere really isn't much of a difference if any, in portal2, between "clip" and "player clip." BOTH types of brush let boxes turrets and balls through (found this out doing test map with all types of objects)
The only way to block the cube from being moved is to use an "invisible" texture or use glass.
The target for the faithplate between the 2nd and 3rd areas should really be directly on the actual landing point. You can adjust the speed in the catapult's properties to get the arc right. Also I noticed a lot of cubemaps, several close together. You really don't need that many, only one or two per area. If two cubemaps are close together, only one of them actually makes an effect on surrounding brushes, the rest are discarded (but still built and saved in the file)
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from NeemaE on June 20, 2011, 1:05 pmHey there.
I got stuck in the second chamber. Below I posted a screenshot of where. Here's a text description..."spoiled" just in case
[spoiler]This is the area where the button lifts the series of panels to give access to the other button and the area with the laser. My getting stuck happened after I solved the laser part of the puzzle, though I imagine it could well have happened before. It was on the way back down from placing the box on the upper button which clears the panels out of the way for the long fling jump. I fell into the pit, as you can see in the screenshot.[/spoiler]
http://i56.tinypic.com/303e93c.jpg
It was a pretty simple mis-step, but there should definitely be a way out...maybe there was and I didn't find it, but I just ended up noclipping.
Other than that, I'm having some fun. (This room was a bit overwhelming to begin with, though the numbering/signage does do a tad to alleviate it).
Now back to finishing it,
NeemaEDIT: Also, as the mischievous person I am, once I completed that [spoiler]long fling jump to aerial faith plate to get to the third chamber, I created a portal back. It happened to be to the angled platform used for the fling, which sent me flying (I guess you programmed its speed) as before, except this time, the door into the third chamber was closed.[/spoiler] You can see sort of what I did exactly... http://i53.tinypic.com/121wxa0.jpg. Adding a fizzler, probably anywhere along the "flight"--according to artistic discretion, should solve this problem, though I imagine there are other fixes. (Also, it would be nice if you could implement an autosave upon reaching the third chamber, as [spoiler]the likelihood of dying there to the turrets seems very high[/spoiler].)
Hey there.
I got stuck in the second chamber. Below I posted a screenshot of where. Here's a text description..."spoiled" just in case
http://i56.tinypic.com/303e93c.jpg
It was a pretty simple mis-step, but there should definitely be a way out...maybe there was and I didn't find it, but I just ended up noclipping.
Other than that, I'm having some fun. (This room was a bit overwhelming to begin with, though the numbering/signage does do a tad to alleviate it).
Now back to finishing it,
Neema
EDIT: Also, as the mischievous person I am, once I completed that
Quote from lifeson99 on June 24, 2011, 9:48 amNice !! Especially the 2nd chamber.
I spent an hour trying to make the faith-plate fling to no avail.
I watched your YouTube play-through and you made it no problem.I do not understand why I could not make it.
In the 3rd chamber - well, I hate Turrets and wish they were never part of the game - so I especially hate un-killable Turrets. But really my main complaint with the 3rd is that the Lasers have no real function that I could discern. I kepp wonder why there was an X on the wall near the Lasers and never had to place a Portal there.
I go through to the Exit but never used those Lasers except the one in the small room to the side - to remove the emancipation grid to that room - but I do not really know what the other 2 lasers were for. Overall a "4" IMO with a 5 for the 2nd Chamber.
Nice !! Especially the 2nd chamber.
I spent an hour trying to make the faith-plate fling to no avail.
I watched your YouTube play-through and you made it no problem.
I do not understand why I could not make it.
In the 3rd chamber - well, I hate Turrets and wish they were never part of the game - so I especially hate un-killable Turrets. But really my main complaint with the 3rd is that the Lasers have no real function that I could discern. I kepp wonder why there was an X on the wall near the Lasers and never had to place a Portal there.
I go through to the Exit but never used those Lasers except the one in the small room to the side - to remove the emancipation grid to that room - but I do not really know what the other 2 lasers were for. Overall a "4" IMO with a 5 for the 2nd Chamber.
Quote from Hawkeye on June 27, 2011, 2:31 amMy main complaint is that I wasn't too sure what to do in the 3rd chamber, so when running around the turrets killed me....and it took me all the way back to the start. I was having fun but that just ruined it for me. I am not going to go back and play the other 2 chambers. I realize I could have saved it...but I was not aware that there wasn't an autosave in the map. If you are going to make a lengthy map, it MUST be there. 3/5.
My main complaint is that I wasn't too sure what to do in the 3rd chamber, so when running around the turrets killed me....and it took me all the way back to the start. I was having fun but that just ruined it for me. I am not going to go back and play the other 2 chambers. I realize I could have saved it...but I was not aware that there wasn't an autosave in the map. If you are going to make a lengthy map, it MUST be there. 3/5.
Quote from Djinndrache on June 28, 2011, 6:21 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:mwojcnSmFTo
(Link: http://www.youtube.com/watch?v=mwojcnSmFTo)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
mwojcnSmFTo
(Link: http://www.youtube.com/watch?v=mwojcnSmFTo)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from GreyHound on July 15, 2011, 7:06 pmReally like it,
i couldn't make the jump either. Looks like the "launch" is with a fixed momentum anyway, so it doesn't really matter how to try to get into it. I have 2 options, bang my head midair or die in the toxic water.![]()
I guess the yt video shows all problems i encountered too, like getting trapped inside the convertable stairs.
Awesome map, had fun.
Really like it,
i couldn't make the jump either. Looks like the "launch" is with a fixed momentum anyway, so it doesn't really matter how to try to get into it. I have 2 options, bang my head midair or die in the toxic water.
I guess the yt video shows all problems i encountered too, like getting trapped inside the convertable stairs.
Awesome map, had fun.
Quote from KennKong on January 2, 2012, 12:24 amI played both the June 7 and June 8 versions of the map. Although the files were different, the glitches were the same as noted by other posters. One additional glitch I noticed in the third chamber; one of the laser cubes cannot be stood on. The other two laser cubes and the regular cube are OK.
Except for the fling from chamber 2 to 3 not working, this was a pretty fun map to play. Please come back and fix the glitches. This one would easily be a 4 if it worked right, but I can only give it a 3/5 as is.
I played both the June 7 and June 8 versions of the map. Although the files were different, the glitches were the same as noted by other posters. One additional glitch I noticed in the third chamber; one of the laser cubes cannot be stood on. The other two laser cubes and the regular cube are OK.
Except for the fling from chamber 2 to 3 not working, this was a pretty fun map to play. Please come back and fix the glitches. This one would easily be a 4 if it worked right, but I can only give it a 3/5 as is.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Hollow on March 20, 2012, 3:52 amHaven't been back here in a while!
I've been super busy with a new job (which this map contributed to me getting) and lots of small projects, but I've wanted to fix this map up for the longest time.
I'll see what I can do over the coming months as I start doing final art for a CS:GO map. But I'm surprised that people still download this which is pretty awesome
Haven't been back here in a while!
I've been super busy with a new job (which this map contributed to me getting) and lots of small projects, but I've wanted to fix this map up for the longest time.
I'll see what I can do over the coming months as I start doing final art for a CS:GO map. But I'm surprised that people still download this which is pretty awesome ![]()
