[SP] [SP, and coop] WibiData Project
Quote from sicklebrick on January 24, 2013, 3:35 pmEdit:
I think I was a little over critical first time around. I still dont like the lobby part, but I gave the rest a few more playthroughs and it was awesome! The fourth map had me stumped for an hour before I realised there was a very specific fling required! Also I had sound on this time; great job with the glados voice!
I hope WIBI does this every time they're hiringDid a ninja run 'cause uhm, was having fun with it I guess:
pBLbMXg1S6Y
Edit:
I think I was a little over critical first time around. I still dont like the lobby part, but I gave the rest a few more playthroughs and it was awesome! The fourth map had me stumped for an hour before I realised there was a very specific fling required! Also I had sound on this time; great job with the glados voice!
I hope WIBI does this every time they're hiring
Did a ninja run 'cause uhm, was having fun with it I guess:
pBLbMXg1S6Y
Quote from portalgrinder on January 25, 2013, 11:12 pmI've just completed the single player parts, and it was awesome ! Really loved the details and complex design of the chambers.
Like others have noted, the main hub part is a little boring though. Saving it for the end might be better. The only visual thing that scratched my eyes were the elevators in that lobby. They looked unfinished compared to the awesomeness of the rest.
My only other complaint would be that being forced to do thing twice can get frustrating. Other than that is was a great experience. Nice use of GlaDOS voice, nice track selection. The difficulty was perfect, not easy, but not impossible either.
Great work !
I've just completed the single player parts, and it was awesome ! Really loved the details and complex design of the chambers.
Like others have noted, the main hub part is a little boring though. Saving it for the end might be better. The only visual thing that scratched my eyes were the elevators in that lobby. They looked unfinished compared to the awesomeness of the rest.
My only other complaint would be that being forced to do thing twice can get frustrating. Other than that is was a great experience. Nice use of GlaDOS voice, nice track selection. The difficulty was perfect, not easy, but not impossible either.
Great work !
Quote from PCdoc on January 28, 2013, 4:28 pmUnfortunately, TopHATTwaffle - you (or someone on your team) did not convert Decimal to Binary and XOR properly. That was frustrating after working so hard to get through the 5 levels and waiting for that final "ahaa" moment.
Lpfreaky90 had the same or similar problem.The numbers I was given to XOR were 712 and 407
I did it manually and used an online converter and got the same result.
But it would not work because the Mod came to a wrong result.I converted my two numbers to binary and then applied XOR to each bit as follows:
[spoiler]712 = 1011001000
XOR 407 = 0110010111
=====================
= 1101011111 (863)So I entered 1101011111 (863) into the switches - to no avail.
Finally I went back to the computer, pressed "E" and she said she was sorry that I could not figure it out and that the correct answer was 1001
WHICH IS WRONG !!![/spoiler]BUT - more importantly - the Maps themselves - Map 4 was incredible and Map 5 was very good.
I really, REALLY LOVED Map 4 !!!!!!!!!!!!!!! Figuring out that final fling took some time, I'll tell ya that. [spoiler]I also did not realize that I needed or could even reach that continually falling cube in the bottom pit until the end.[/spoiler] Great job !!
Unfortunately, TopHATTwaffle - you (or someone on your team) did not convert Decimal to Binary and XOR properly. That was frustrating after working so hard to get through the 5 levels and waiting for that final "ahaa" moment.
Lpfreaky90 had the same or similar problem.
The numbers I was given to XOR were 712 and 407
I did it manually and used an online converter and got the same result.
But it would not work because the Mod came to a wrong result.
I converted my two numbers to binary and then applied XOR to each bit as follows:
XOR 407 = 0110010111
=====================
= 1101011111 (863)
So I entered 1101011111 (863) into the switches - to no avail.
Finally I went back to the computer, pressed "E" and she said she was sorry that I could not figure it out and that the correct answer was 1001
WHICH IS WRONG !!!
BUT - more importantly - the Maps themselves - Map 4 was incredible and Map 5 was very good.
I really, REALLY LOVED Map 4 !!!!!!!!!!!!!!! Figuring out that final fling took some time, I'll tell ya that.
Quote from StimichPortals on January 29, 2013, 10:43 amBroke the hub and the first chamber
https://www.youtube.com/watch?v=ph0O0MAMaBQ&list=UUJhd1Syk2ICNb6WRFl0vodA&index=2
Broke the hub and the first chamber
https://www.youtube.com/watch?v=ph0O0MAMaBQ&list=UUJhd1Syk2ICNb6WRFl0vodA&index=2
Quote from TheNightmaren on February 2, 2013, 3:41 amIviv and LyLy here, and we played WibiData Project Coop. We have a few crashes in the first video and learned you NEVER touch robot enrichment! (skip to 7:15ish in the first video if you want to pass that crashing mess)
Well, it's really hard to review this map. It's very beautiful to look at and well designed on a visual standpoint. There are some serious bugs in this map. In fact... Iviv started to fly as he tried to get out of the excursion funnel. We sort of made fools out of ourselves with the turrets XD [spoiler]Though we didn't want to go through getting the cubes again so didn't think to use the cubes.[/spoiler] We both enjoyed the last test quite a bit and it wasn't so buggy.
Neither of us have played the SP versions yet, as of this posting, but plan to play it soon.
Part 1:
_DN2PsubB8gPart 2:
rTVpb175Yhs
Iviv and LyLy here, and we played WibiData Project Coop. We have a few crashes in the first video and learned you NEVER touch robot enrichment! (skip to 7:15ish in the first video if you want to pass that crashing mess)
Well, it's really hard to review this map. It's very beautiful to look at and well designed on a visual standpoint. There are some serious bugs in this map. In fact... Iviv started to fly as he tried to get out of the excursion funnel. We sort of made fools out of ourselves with the turrets XD
Neither of us have played the SP versions yet, as of this posting, but plan to play it soon.
Part 1:
_DN2PsubB8g
Part 2:
rTVpb175Yhs
Quote from zivi7 on February 21, 2013, 5:18 pmWhen I played this with Mumbles we had pretty much the same problems with the first test that you can see in Iviv and Lyly's video.
We kept jumping over there trying to get the third cube the same way they did. Before using the last resort of noclipping luckily we just tried what would happen [spoiler]if we just have one of the cubes we already had shoot over through the laserfield.[/spoiler] That that was really the solution felt somewhat weird. When you bounce off the button you would normally be able to strafe on the turret's surface - appearantly there's a playerclip preventing that. If you can't land there, still the distance to the turrets should be small enough to grab them so appearantly they've been set to no-player-pick-up in Hammer (or it's not a playerclip but a func_brush with an invisible-texture to do both jobs at the same time). I found that was a pretty "hacky" way to get that puzzle done. It would be much nicer if the turret platform would clearly be absolutely out of reach instead of having to use these tricks to make the puzzle work.
I assume the idea to get the 2nd cube is to have one player fling up and down to then have both players hit their coop-buttons with some timing. However, the flinging is not nessecary, the player in that "booth" can just stand on the light_prop sticking out of the wall.
The second area was much nicer, even though the puzzle is a little repetitive.
Both areas are lacking some light imho, it's all very dark.
When I played this with Mumbles we had pretty much the same problems with the first test that you can see in Iviv and Lyly's video.
We kept jumping over there trying to get the third cube the same way they did. Before using the last resort of noclipping luckily we just tried what would happen
I assume the idea to get the 2nd cube is to have one player fling up and down to then have both players hit their coop-buttons with some timing. However, the flinging is not nessecary, the player in that "booth" can just stand on the light_prop sticking out of the wall.
The second area was much nicer, even though the puzzle is a little repetitive.
Both areas are lacking some light imho, it's all very dark.
Quote from quatrus on February 21, 2013, 8:50 pmI didn't find any real problems with my playthrough. Some of the "grids" were a little hard to see clearly (funnel cube retrieval section). Overall, I thought it was a great map set and actually solved the end with gel and a fling as intended I presume (no ninja wall climb and jump - not sure I could even pull that off anyhow).
There was indeed a bit of back and forth in some of the sections, but I didn't find it too tedious - I've played worse...times were generous when needed - thanks for that...
It took a while to figure out how the set worked in the lobby and thanks for the binary conversion at the end - no interest in solving that...
This is the first 'mod' I've seen in P2 (played many in P1) and it worked fine after following the instructions for installation - hope all works OK after the removal.
Enjoyed it a lot - thanks for creating ... 5/5
I didn't find any real problems with my playthrough. Some of the "grids" were a little hard to see clearly (funnel cube retrieval section). Overall, I thought it was a great map set and actually solved the end with gel and a fling as intended I presume (no ninja wall climb and jump - not sure I could even pull that off anyhow).
There was indeed a bit of back and forth in some of the sections, but I didn't find it too tedious - I've played worse...times were generous when needed - thanks for that...
It took a while to figure out how the set worked in the lobby and thanks for the binary conversion at the end - no interest in solving that...
This is the first 'mod' I've seen in P2 (played many in P1) and it worked fine after following the instructions for installation - hope all works OK after the removal.
Enjoyed it a lot - thanks for creating ... 5/5