[SP] Sorry About the Potato
Quote from Marise on June 28, 2011, 9:37 am"But what does it have to do with potatoes?"
The name is in reference to the fact that I was too lazy to get rid of the potato gun.
"But what does it have to do with potatoes?"
The name is in reference to the fact that I was too lazy to get rid of the potato gun. ![]()
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from arvisrend on June 28, 2011, 9:54 amAh.
Given that the right place of such a map is in Chapter 8, there's nothing to be sorry about I think.
Ah. ![]()
Given that the right place of such a map is in Chapter 8, there's nothing to be sorry about I think.
Quote from mironos on July 2, 2011, 11:00 pmNot bad, but in a way it feels like the "tutorial" chamber you go through before the real map begins.
I felt like your map was a good demonstration of the concept you were going to introduce (moving gels w/ funnels and panels) in the second chamber...but then there wasn't a second chamber. A bit too easy and a bit too short.
The second/upper half of the map proved no challenge at all -- there was basically only one thing you could do; once you did it, the level was over. No real thinking needed.
Finally, the ball/socket part was really glitchy for me -- [spoiler]the funnel kept pushing it out of its socket. I had to try half a dozen times to get it to stay where it was supposed to go.[/spoiler] Which was a bit annoying.
Having said this, I do think you have a good start to a map here -- I liked moving the gel around in sequence to accomplish what needed to be accomplished.
Visually could probably use some work, but I will say the height of the chamber made it feel somewhat majestic...I like the idea of having to [spoiler]climb the mountain, so to speak[/spoiler], to reach the exit.
I think this needs some work, but seems like it has some potential. Keep mapping!
Not bad, but in a way it feels like the "tutorial" chamber you go through before the real map begins.
I felt like your map was a good demonstration of the concept you were going to introduce (moving gels w/ funnels and panels) in the second chamber...but then there wasn't a second chamber. A bit too easy and a bit too short.
The second/upper half of the map proved no challenge at all -- there was basically only one thing you could do; once you did it, the level was over. No real thinking needed.
Finally, the ball/socket part was really glitchy for me --
Having said this, I do think you have a good start to a map here -- I liked moving the gel around in sequence to accomplish what needed to be accomplished.
Visually could probably use some work, but I will say the height of the chamber made it feel somewhat majestic...I like the idea of having to
I think this needs some work, but seems like it has some potential. Keep mapping! ![]()
Quote from Djinndrache on July 8, 2011, 5:39 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:chY3cywwC0E
(Link: http://www.youtube.com/watch?v=chY3cywwC0E)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
chY3cywwC0E
(Link: http://www.youtube.com/watch?v=chY3cywwC0E)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Marise on July 8, 2011, 11:05 amThanks for the video. It's fun and informative to watch someone play my map.
I see you played the old version with the glitchy panels; sorry about that. Glad I fixed them in the next version, because I see that they caused you some extra work.
Thanks for the video. It's fun and informative to watch someone play my map.
I see you played the old version with the glitchy panels; sorry about that. Glad I fixed them in the next version, because I see that they caused you some extra work.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from KennKong on February 3, 2012, 8:52 pmStraightforward but repetitive puzzle in a somewhat oversized and undecorated room. The panels did glitch in the down position, but that was a minor issue. There's little wrong with this map, but not much more that's right, either. 3/5 from me.
Straightforward but repetitive puzzle in a somewhat oversized and undecorated room. The panels did glitch in the down position, but that was a minor issue. There's little wrong with this map, but not much more that's right, either. 3/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
