[SP] Sorry About the Potato
Quote from Marise on June 26, 2011, 4:32 pmShort map with gel, funnels and lasers.
Version 1.1 uploaded.
File Name: sp_sorry about the potato 1.1.zip
File Size: 1.54 MiB
Click here to download Sorry About the Potato
Short map with gel, funnels and lasers.
Version 1.1 uploaded.
File Name: sp_sorry about the potato 1.1.zip
File Size: 1.54 MiB
Click here to download Sorry About the Potato
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from Hellraiza827 on June 26, 2011, 5:39 pmThe button was a little glitched for me. The panel would stay up when nothing was on the button. This was happening when I pressed it and then unpressed it while the panel was going up. Nice map though. 5/5
The button was a little glitched for me. The panel would stay up when nothing was on the button. This was happening when I pressed it and then unpressed it while the panel was going up. Nice map though. 5/5
Quote from Marise on June 26, 2011, 7:12 pmDarn, that never happened in my testing. Thanks for pointing it out.
Darn, that never happened in my testing. Thanks for pointing it out.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from xdiesp on June 26, 2011, 8:39 pmNot bad material to work with, but still green: while level layout is acceptable, skinning is less but I've got to admit the first impression is that of a nice grayscale ensemble. Puzzle's indeed there but the flow is uselessly bogged down by large expanses (lots of walking) and those slow gel dispensers. Hopefully by the time you read this, the moving panel won't be bugged anymore:
If I may suggest, have a less conspicous glass in there (not to overload the picture) and limit the dispensers to a single faster one whose gel you move around by portal-jumping it across the wall. Also: needs indicators for those unmarked buttons.
Not bad material to work with, but still green: while level layout is acceptable, skinning is less but I've got to admit the first impression is that of a nice grayscale ensemble. Puzzle's indeed there but the flow is uselessly bogged down by large expanses (lots of walking) and those slow gel dispensers. Hopefully by the time you read this, the moving panel won't be bugged anymore:
If I may suggest, have a less conspicous glass in there (not to overload the picture) and limit the dispensers to a single faster one whose gel you move around by portal-jumping it across the wall. Also: needs indicators for those unmarked buttons.
Quote from Nahor on June 26, 2011, 9:17 pmGood potential but it feels unpolished:
- layout bit too big
- gel flow too slow
- unnecessarily repetitive (., :, :.)
- feels empty (maybe fixing 1 would fix that too)
Good potential but it feels unpolished:
- layout bit too big
- gel flow too slow
- unnecessarily repetitive (., :, :.)
- feels empty (maybe fixing 1 would fix that too)
Quote from Marise on June 26, 2011, 10:49 pmThat's a big bug you pointed out there, xdiesp. Oddly, when I tested it that was not possible. I am trying to work on a fix now, but my newbness with panels isn't helping. Thanks.
That's a big bug you pointed out there, xdiesp. Oddly, when I tested it that was not possible. I am trying to work on a fix now, but my newbness with panels isn't helping. Thanks.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from Lpfreaky90 on June 27, 2011, 3:57 amI guess the easiest way to fix this is by using the texture application tool to texture the layer below with a non portal surface. ( the texture application tool is the cube with the different colors. Browse till you get the texture you want and then RIGHT click on the surface you don't want to get portals on.) Also check if your wall is at least 2px thick.
Hope that helped, I haven't been able to play the map yet, but my feedback will come
I guess the easiest way to fix this is by using the texture application tool to texture the layer below with a non portal surface. ( the texture application tool is the cube with the different colors. Browse till you get the texture you want and then RIGHT click on the surface you don't want to get portals on.) Also check if your wall is at least 2px thick.
Hope that helped, I haven't been able to play the map yet, but my feedback will come
Quote from Marise on June 27, 2011, 11:59 pmThanks so much for all the helpful feedback. I just uploaded a new version, in which: I put in the forgotten indicator lights, tripled the speed of the gel sprayers, and (mostly) fixed the bugs.
There is still a problem where rapidly pressing and unpressing the floor button, ending with it pressed, leaves the panels in the down position. However, they don't seem to stay up with nothing on the button anymore, so I'll take it.
Enjoy!
Thanks so much for all the helpful feedback. I just uploaded a new version, in which: I put in the forgotten indicator lights, tripled the speed of the gel sprayers, and (mostly) fixed the bugs.
There is still a problem where rapidly pressing and unpressing the floor button, ending with it pressed, leaves the panels in the down position. However, they don't seem to stay up with nothing on the button anymore, so I'll take it.
Enjoy!
Thanks for over 1,000 downloads: The Cold Shoulder

