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[SP] Secondary Fire: Speed

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negorro wrote:
RubyCarbuncIe wrote:
Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359

I have the same recurring issue with all you maps - on a positive side, I spawn with a regular portal gun, not an "orange-only". On a negative side, the blue portal - which I understand is supposed to stay on permanently, goes away when I pass through fizzlers. Which of course ruins the whole map :( Does anyone have a clue on how to fix that?

I'll be sure to look into it.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
negorro wrote:
RubyCarbuncIe wrote:
Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359

I have the same recurring issue with all you maps - on a positive side, I spawn with a regular portal gun, not an "orange-only". On a negative side, the blue portal - which I understand is supposed to stay on permanently, goes away when I pass through fizzlers. Which of course ruins the whole map :( Does anyone have a clue on how to fix that?

I'll be sure to look into it.

If you have a double portalgun and have prop_portals they completely mess up each other.
(I had my second portal being blue, two blue etc) So fix the random double portalgun fix the fizzle issue.

Hmmm no issues for me, very nice map and clever puzzle using a single portal. Well done.

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