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[SP] Secondary Fire: Speed

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This is the second installment of my Secondary Fire maps. This test chamber revolves around Propulsion Gel.

Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359

NOTE: The last chamber isn't difficult at all, however it was the first map I'd ever come up with for anything so I feel as though I had to put it in .

File Name: Secondary Fire Speed fix.rar
File Size: 5.43 MiB
Click here to download Secondary Fire: Speed

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

looks like the archive is empty ...

j0b0rg wrote:
looks like the archive is empty ...

Yea, did you upload this as an external upload?
I played it through the workshop. The archive is empty indeed. If that's not intentional we should look into what went wrong here.

Anyways:
The map got me thinking a good bit! Excellent use of the one portal concept again :thumbup:

Two minor issues:
* The trigger_catapult is a bit sensitive, with a bit good timing you won't be needing the longer orange run, just from the wall will do.
*

Spoiler
Was it intended to do an infinite run and then from that run fling up? It was a pain to pull off

Totally worth to play again. :thumbup:

Sweet map and really detailed. Loved it as the first one, a pleasant surprise this was more challenging. Btw i didn't use any

Spoiler
infini-fling technique
as lpfreaky mentioned, so i guess that's not intended.

Thumbs up, many thanks for making it. ;)

I'm honestly really really sorry. I will upload the actual map right now. I don't know why the archive is empty but I will fix it ASAP. Again, I'm very very sorry.

EDIT: There, it's fixed now.

EDIT EDIT: The reason the archive was empty was my own fault, I placed the map into the wrong one and thought that it was in the right one. I'll be sure to check it next time. Again, sorry for any inconvenience.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

lpfreaky90 wrote:
Two minor issues:
* The trigger_catapult is a bit sensitive, with a bit good timing you won't be needing the longer orange run, just from the wall will do.
*
Spoiler
Was it intended to do an infinite run and then from that run fling up? It was a pain to pull off

Totally worth to play again. :thumbup:

Oh wow, nice catch, I never thought to do that. I could fix up the sensitivity of the catapult. AS for the intended solution. Here is a video that shows me playing through the map, because I'm normally not so good at explaining.

I'm glad you all liked the map.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Funfunfun!

I have no idea how you pulled off that jump in the second room. Doing that didn't work for me ;)

Great job again! I really enjoy these one portal puzzles.

Here is my blindrun again:

I have nothing else to add. Keep these coming!

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
RubyCarbuncIe wrote:
Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop:
http://steamcommunity.com/workshop/file ... d=74481359

I have the same recurring issue with all you maps - on a positive side, I spawn with a regular portal gun, not an "orange-only". On a negative side, the blue portal - which I understand is supposed to stay on permanently, goes away when I pass through fizzlers. Which of course ruins the whole map :( Does anyone have a clue on how to fix that?

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