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[SP] Secondary Fire: Flings

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only one problem I noticed near the end... I dropped the cube in the goo and it didn't fizzle/respawn.. Thanks to the autosave, I didn't have to go back and do a bunch.. :)

Szieve wrote:
only one problem I noticed near the end... I dropped the cube in the goo and it didn't fizzle/respawn.. Thanks to the autosave, I didn't have to go back and do a bunch.. :)

That is why each cube is connected to a switch that when pressed spawns a new cube for the player. Did the switch not work?

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

I really enjoyed this map, once I got it working. The problem I had is entirely of my own making, because I use a custom transition script. I used it to fix problems with older maps created before it was widely known how to make sure your map started with the right version of the portalgun. My script is set to give the two-portal gun, no potato, for any map not explicitly set in its list of maps.

Apparently, my give_portalgun command was over-riding whatever you have, so I started with a two-portal gun. The first time I walked through the fizzler, both portals were gone. This made the map impossible to play. I immediately knew it was my fault, so I added your map to my list, set to start with the one-portalgun. However, that didn't work, either (it still had the two-portal gun). Then I set it to start with no gun, which in my script causes it to issue no give_portalgun commands at all. This is how the game's native script works, too.

By now you're probably saying to yourself,"Why do I care if this jerk screws up my map?" Quite simply, because other mappers' single portal maps don't give me this problem. For example, I didn't have to add "Blue Portals" or lpfreaky90's map "Lp's cube+button". So maybe you should ask her (lpfreaky90) how she handled things so that a transition script can't break the map.

I liked everything about the map, even though I had problems because I play with a controller. Hitting that portal through the doorway after running across the bridge was tough aiming. Dammit, I wish I could get a mouse on the system I play on! As far as the puzzle goes, this is the best one-portal map I've played. Even though it's rather plain in the looks department, any map that's the best in its genre gets 5/5 from me.

EDIT: I made a video from my blind playthrough, before I fixed the problem: What happens when I screw up your map Don't worry, it is unlisted, so casual viewers won't see it.

EDIT 2: I liked it so much I added it to my collection KennKong's Favorite Puzzle Maps

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

@KennKong Thanks for the positive review. I'm sorry the map broke for you. You say, "My script is set to give the two-portal gun..." is that a custom script you created? If so, than I don't really see what I can do to fix this problem, I've never been to good at scripting. Also I would never say something like "Why do I care if this jerk screws up my map?" I never think that about anyone who plays my maps at all. I love hearing feedback even if the feedback is about something that went wrong. I treat anybody who has given the amount of time to write a review the respect they deserve.

Now, I think what may be the problem is that Lp's map and Blue Portals (even though Blue Portals is for Portal 1) is that my map doesn't give the player a Portal Device through scripting, seeing as how you can't do that with a Orange Portal only Portal Device. So that may be the reason that this map gave you trouble. Have you tried out my other map "Blue Walls" and gotten the same problem. It's a one Portal map as well but it gives the player the Blue Portal only Portal Device.

Also I think what I may be able to do to fix it is edit the transition ents in Hammer to not give the player a Portal Device at all. and then the player would receive the Orange Portal Device without any problems. THe only trouble is that when I make a map with the "sp_" on the front of it than Portal 2's game files automatically give me the Dual Portal Device. Has this problem occurred in any of the other "Secondary Fire" maps I've created?

I will look into this issue ASAP. I'm glad you enjoyed the map sorry the timing was tough, I forgot people sometimes use controllers and I'm used to the fast actions that my mouse provides. If you'd like I could raise the timer by a second or two, but I'd like not to raise it too much because that would just make it too simple. I'm excited to see that someone put it in their favorite maps. That's the first time anybody has ever really gone and done something like that. (It may just be because there was never the option to do that before, but even still.)

Thank you for your time, patience and constructive criticism. :thumbup:

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

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