[SP] S_O_v1
Quote from KennKong on August 29, 2011, 1:47 amI finally got through the map. I am certain I would never have figured it out on my own, because there are so many things you can't see until you've tried and failed at the map at least a few times (e.g. the final angled fling surface can't be seen from anywhere but the funnel, and then only for a moment.)
Suggestions:
1. Get rid of fizzler in funnel room. Unnecessary complication.
2. Make funnel fling retryable (eliminate blocking lightbridge in funnel room, maybe?)
3. Autosave points
4. Figure out the signage. Even knowing the solution, I can't for the life of me figure out what any of the signs have to do with finding it.
5. Minor suggestion (won't make level more playable, just less time consuming): Make rooms smaller. There's an awful lot of running back and forth, it would help if each trip were shorter.
6. Put funnel room at 90 degrees to fling room, with viewport in same corner but opposite wall. This will cut out a lot of running.I do like many of the elements in your map. It's finding them and connecting them that makes it no fun to play.
Don't give up. You're a devious bastard, with a lot of twisted ideas. Not a bad place to start in map making!
I finally got through the map. I am certain I would never have figured it out on my own, because there are so many things you can't see until you've tried and failed at the map at least a few times (e.g. the final angled fling surface can't be seen from anywhere but the funnel, and then only for a moment.)
Suggestions:
1. Get rid of fizzler in funnel room. Unnecessary complication.
2. Make funnel fling retryable (eliminate blocking lightbridge in funnel room, maybe?)
3. Autosave points
4. Figure out the signage. Even knowing the solution, I can't for the life of me figure out what any of the signs have to do with finding it.
5. Minor suggestion (won't make level more playable, just less time consuming): Make rooms smaller. There's an awful lot of running back and forth, it would help if each trip were shorter.
6. Put funnel room at 90 degrees to fling room, with viewport in same corner but opposite wall. This will cut out a lot of running.
I do like many of the elements in your map. It's finding them and connecting them that makes it no fun to play.
Don't give up. You're a devious bastard, with a lot of twisted ideas. Not a bad place to start in map making!
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