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[SP] RubyCarbuncIe's Test Chamber 1

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you can solve room 2 without gels. after getting cube ale you need is hard light bridge to simply walk to the exit

yeah i think i cheated accidently and didn't use gels (i thought it was a red herring!). Nice map though guess ill play it how it was "meat" to be solved

Your chambers look really well done, I like the use of plants and moving panels. Sadly few people bother.

Indicator lights would be a nice addition, I think they greatly improve gameplay because you can figure out what everything does without a trial and error approach. You can think before you act, which is in the portal-puzzle spirit. That is especially true with rooms the size you did, because it's a lot easier to miss what happens when you activate something.
Also a lot of you buttons lack the correct pictograms (the little images painted on the side) to highlight what the button does. Not a major problem, but it always makes the map look more professional.

Last chamber I also solved with the Hard Light Bridge and without using either gel. Couldn't figure out how to get to the switch behind the killfield and then didn't bother.

-D

I think you forgot to build cubemaps before uploading as I had to do that manually.
Other than that.. great job! The map looks amazing. Splendid use of props, textures, vegetation, broken walls and moving panels to add variation and atmosphere.

The puzzles were interesting to solve, although the last room has so many elements and various solutions that it becomes a tad bit easy in my opinion. It was fun though.

It's a nice map overall. Great for a first P2 map. :thumbup:

Alright so I have been working on a V2 and luckily it's been going a lot faster than I expected. Sadly, however I cannot add indicator lights leading to the cube spawner in chamber 2 or the Gel spawners because of the distance. I have removed the bridge in the second chamber since it served no real purpose other than to look pretty.

Also @mickyfickey you get behind the kill field by

Spoiler
Sorry, only logged-in users can see spoilers.

I hope to release soon so the map can be fully enjoyed with out the use of glitches.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

V2 has been uploaded! Thanks for your feedback to help make this map the best it can be.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

FYFrloS9IrU
workaround for the second part of your test chamber.

Nice map though!

"There is always a shortcut, a quality map just make it difficult to find"

Great map! Easy -- I burned through it without getting stuck at all -- but it looked great and was fun :)

Portal 2 Engineer - A map designed to make you think.

Great looking and playing map.

Very nice. Thanks

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