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[SP] Retrospective

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I didn't like the revisited Portal ones to be honest. Felt a bit cramped and odd (especially with the altered layout of the turret one, that had me in a muddle). The last-but-one puzzle could have done with some indicators, I was stuck there for a while. Inn addition, basically what MrTVC said, plus the overuse of the chapter titles got old really quick. "Storyline" was a bit weird, as per usual.
Also, it's VERY DARK.

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Really really enjoyed this map pack. Great work on the custom mechanics, the material grid and the little story touches. I didn't really find it too dark that I remembered. Lot of variety in the puzzles.

damn awesome map(s)!?

all the mappers out there should take more time mapping a big level like this one with smooth atmosphare and awesome design. last one got me cunfused but got it at the end. keep up the good work 5/5 :notworthy:

Amazing work. I would expect no less from Omnicoder.
Looking forward to the continuation.

Awesome map! For me the lights are perfect!

Why can't we use Cocoa? :wink:

Normally I prefix my comments by saying, "overall...", but not today. This map was pure unadulterated brilliance from start to finish. The falling sequence was amazing, really like the original SP game. I like the people criticizing the turret sequence, considering that's a verbatim re-created map from Portal 1 with the blue goo... but, anyway, awesome. Keep up the good work.

I offically have no idea what to do on the collapsed walkway, the room is so dark i can't see anywhere i might portal to, i just spent the last 5 minutes randomly shooting in every direction to hit something. Also when you use world portals maybe you should use a fizzler too because the portal markers are showing up way in the distance

Edit: Ahh thats my bad i just relized the solution that puzzle, but still, there were other places where i could barely see a thing.

zwaldowski wrote:
Why can't we use Cocoa? :wink:

Normally I prefix my comments by saying, "overall...", but not today. This map was pure unadulterated brilliance from start to finish. The falling sequence was amazing, really like the original SP game. I like the people criticizing the turret sequence, considering that's a verbatim re-created map from Portal 1 with the blue goo... but, anyway, awesome. Keep up the good work.

that room in portal 1 was an entirely different challenge.. you had about 6-8 cubes that you had to carefully move around and stack as shields. here, it's just a steady flow of blue goo over and over again, at a much faster pace. i'd rather do the portal 1 version any day. a successful revisit requires a twist, not a cakewalk.

I guess I'm one of the few that liked the

Spoiler
turret part. It was fun hunting them with blue gel and making them bounce all over
. I thought that particular ability was a little underused in Portal 2.

I will agree with others that the room with the

Spoiler
square cut out of the glass
seemed like it was missing a fling/puzzle, or it was just a useless room.

The puzzles that were in it made me stop and think, so great job with them.

Adair wrote:
I guess I'm one of the few that liked the
Spoiler
turret part. It was fun hunting them with blue gel and making the bounce all over
. I thought that particular ability was a little underused in Portal 2.

Yeah, testing mate, this was awesome. It's just everyone trying to be useful test subjects and finding easy or misleading pieces of puzzles. The misleading pieces are there for a reason too! The lighting was fine as well :thumbup:

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