Please or Register to create posts and topics.

[SP] Red, White and Blue

Page 1 of 2Next

A 1940s-style map I made for a small project, but I'm also going to enter it into the contest. This is the first complete map I've made for any game, so it will be a little rough and not optimized.

v1.2
Fixed a massive solution skip (added fizzlers at the entrance)
Changed test sphere to the instance, instead of separate brushes/entities
Added clipping brushes to the entrance catwalks
Reverted outside overlays to the correct orientation

v1.1
Added textures to places that were missing them
Patched a hole in the test sphere
Moved a support to its correct position
Made a changelog

v1
Initial release

File Name: RedWhiteBlue_v1_2.7z
File Size: 918.75?KiB
Red, White and Blue

I thought this map was quite well-done. Good work :)

Portal 2 Engineer - A map designed to make you think.

I think it is a pretty good map, could be a bit longer. Keep up the great work! :thumbup:

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

I'm quite sure I skipped the intended solution.

Spoiler
Conversion gel is all I needed.

Spoiler
I agree with the above; I laid out the propulsion and repulsion gel before I saw where to go for the conversion gel, so I went ahead and solved it the intended way, but I might as well have used the odd plate down below. I think you can just go ahead and remove it since you can solve the test without it.

By the way, did you use the premade instance for the sphere? There were some lighting errors.

Also, I'm not sure if you wanted people to fling themselves onto the platform where the button is, but you can just jump onto the railing and then onto the platform from there.

There was a lighting problem whcih made the map so much harder(because i think this causes the gel to disappear after it hits a wall) (or did this just happen with mine?)
I didn't needed the blue and orange gel too, but this is easily solveable by putting a Emancipation Gril in the beginning

Weak. But informative! Because even if geometry is subpar and you basically play the whole small level on a single platform, you suggested that the chamber was upside down and I bet developing that idea further could make wonders.

the hills are alive... with the sound of music

Solved too easily, here is the demo if you want it:
http://infernet89.altervista.org/down.p ... rnet89.rar

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

I haven't had the chance to fix anything today, but I'll release an update tomorrow. Thank you for all of your feedback.

Page 1 of 2Next