[SP] Reboot
Quote from ColorCubeMan on July 12, 2011, 3:20 amMy fourth map, including faith plates, hard light bridge, excursion funnel, repuslion gel and more.
Screenshots:
http://img30.imageshack.us/img30/114/56039323.jpg
http://img546.imageshack.us/img546/7793/31807421.jpg
http://img840.imageshack.us/img840/1565/33784862.jpgYou can watch the solution here:http://www.youtube.com/watch?v=c62SH7Qo6Lg
File Name: sp_reboot.zip
File Size: 6.13?MiB
Reboot
My fourth map, including faith plates, hard light bridge, excursion funnel, repuslion gel and more.
Screenshots:
http://img30.imageshack.us/img30/114/56039323.jpg
http://img546.imageshack.us/img546/7793/31807421.jpg
http://img840.imageshack.us/img840/1565/33784862.jpg
You can watch the solution here:http://www.youtube.com/watch?v=c62SH7Qo6Lg
File Name: sp_reboot.zip
File Size: 6.13?MiB
Reboot
Quote from Kiavik on July 12, 2011, 4:19 amLet me give you the first of hopefully many 5s .
Really great build and very good puzzles! I was surprised at how many times you reuse the puzzle elements in those two chambers.
Great Level Design!
Let me give you the first of hopefully many 5s .
Really great build and very good puzzles! I was surprised at how many times you reuse the puzzle elements in those two chambers.
Great Level Design!
Quote from Eastward on July 12, 2011, 5:32 amThese two chambers were short, almost too short, but very fun! The two chambers do have timed based skills but in the comfortable range. The difficulty level for each puzzle was easy to moderate. I liked the design of each room--excellent placement of components. Oh by the way, very nice touch with the broken door in first chamber and good choice on humor too. After that fun bounce in chamber two I was ready for chamber three...more..
Thanks for not over or under using turrets in chamber two. As mentioned by a previous blog, very nice multiple uses of each element. However, I do feel that once a player catches on to multiple uses theme then the following chambers get easier to solve... Just an opinion.
Eastward
P.S I could easily vision seeing these two chambers in a Portal game (compliment of course.) Again thanks for a fun game.
These two chambers were short, almost too short, but very fun! The two chambers do have timed based skills but in the comfortable range. The difficulty level for each puzzle was easy to moderate. I liked the design of each room--excellent placement of components. Oh by the way, very nice touch with the broken door in first chamber and good choice on humor too. After that fun bounce in chamber two I was ready for chamber three...more.. Thanks for not over or under using turrets in chamber two. As mentioned by a previous blog, very nice multiple uses of each element. However, I do feel that once a player catches on to multiple uses theme then the following chambers get easier to solve... Just an opinion.
Eastward
P.S I could easily vision seeing these two chambers in a Portal game (compliment of course.) Again thanks for a fun game.
Quote from infernet89 on July 12, 2011, 10:24 amGreat maps! Puzzle are well designed, and the need to use the same spot for the portal for more than one use is fantastic!
Great maps! Puzzle are well designed, and the need to use the same spot for the portal for more than one use is fantastic!
(I'll stop recording if i die.)
Quote from RagingVoice on July 12, 2011, 11:23 amGreat map here. I solved both chambers a bit differently from your video. (BTW I love that you include videos of how you solve your own chambers. I like watching them after I solve them on my own to see if anything was done differently.
[spoiler]In Chamber 1, the difference was not big, instead of using the light bridge to drop me on the faith plate, I walked out, turned around and hit the panel above while moving forward which caused me to land on the original walkout and my light bridge to be up high. I then went throught he light bridge portal and inched over to the side at which point I just dropped on the landing that you landed on using the faith plate. This isn't puzzle breaking.
Just adding how I did it.
Chamber 2: I completely forgot about the button there at the beginning, thus I never used it.
Instead, after killing the turrets I put the funnel to where it went under the cube dropper and over the faith plate. Then when the cube got at the right spot over the faith plate I opened a portal that would launch the cube into the original funnel. This put the cube hitting the panel at the bottom of the funnel. I then jumped onto the faith plate from the platform which also launched me into the funnel. At which point I changed my portals to put the funnel over the ledge and solved the rest of the puzzle as you did. Up to you if you consider this puzzle breaking, it eliminated the "get it done quickly" feel.[/spoiler]
Great map here. I solved both chambers a bit differently from your video. (BTW I love that you include videos of how you solve your own chambers. I like watching them after I solve them on my own to see if anything was done differently.

Chamber 2: I completely forgot about the button there at the beginning, thus I never used it. Instead, after killing the turrets I put the funnel to where it went under the cube dropper and over the faith plate. Then when the cube got at the right spot over the faith plate I opened a portal that would launch the cube into the original funnel. This put the cube hitting the panel at the bottom of the funnel. I then jumped onto the faith plate from the platform which also launched me into the funnel. At which point I changed my portals to put the funnel over the ledge and solved the rest of the puzzle as you did. Up to you if you consider this puzzle breaking, it eliminated the "get it done quickly" feel.
Quote from xdiesp on July 12, 2011, 4:36 pmDouble-chambered map with above average Decay looks, plenty detailed and animated but also somewhat empty: gameplay based on funnels and lightbridges often gets down to little platforms connected by expanses of water, and this one offers particularly narrow windows for variance and error. Gameplay like this has its place: Wavelet too, prized carefulness and planning ahead - but it also was 10 times as big, not hurting experimentation in turn.
Double-chambered map with above average Decay looks, plenty detailed and animated but also somewhat empty: gameplay based on funnels and lightbridges often gets down to little platforms connected by expanses of water, and this one offers particularly narrow windows for variance and error. Gameplay like this has its place: Wavelet too, prized carefulness and planning ahead - but it also was 10 times as big, not hurting experimentation in turn.
Quote from quatrus on July 12, 2011, 9:19 pmExcellent map - nice decayed look and puzzles were a pleasant challenge. Well done, wish there were more chambers....Thanks for creating.
Excellent map - nice decayed look and puzzles were a pleasant challenge. Well done, wish there were more chambers....Thanks for creating.
Quote from grent on July 12, 2011, 11:00 pmMy only real complaint was that it was too short. As pretty much everyone else has said, the decay looked great and the puzzles were solid, but I felt like I got to the end right as I was getting warmed up. One thing, though, I kind of felt like [spoiler]I was supposed to use the funnel to deal with the turrets, but I was able to just run in and toss them off into the goo.[/spoiler] Don't know if this was intentional or not.
My only real complaint was that it was too short. As pretty much everyone else has said, the decay looked great and the puzzles were solid, but I felt like I got to the end right as I was getting warmed up. One thing, though, I kind of felt like
Quote from jamesf141 on July 15, 2011, 1:20 pmWoah. From the off this was an outstanding map - [spoiler]a puzzle in the elevator room! *le gasp*[/spoiler] Better yet, it remained equally outstanding throughout. A highly detailed take on the destroyed theme (I particularly like the little room concealed behind broken walls in the second room) with excellent puzzles to boot. I only hesitate for a moment in giving it a five, because five simply isn't enough.
Woah. From the off this was an outstanding map -