[SP] Rat Race
Quote from GreyHound on July 18, 2011, 5:21 pmReally nice, liked it. 5 cakes.
The way down using the cube delivery tube is a bit ugly tho. It just looks like a black hole.
Really nice, liked it. 5 cakes.
The way down using the cube delivery tube is a bit ugly tho. It just looks like a black hole.
Quote from mironos on July 18, 2011, 6:37 pmThanks for the comments and feedback guys. I was definitely trying to be more "puzzly" with this map.
I admit to maybe rushing this map a bit -- my first one took me way too long to build, so I'm trying to get a little faster at mapping so I can release more often. I also had an idea for a third (series of) maps that I was eager to get to, so maybe I didn't spend the time finishing this one off that I should.
However, based on the fact that a lot of people commented on the detailing, and yet seemed to enjoy the puzzle itself, maybe I'll hold off on project 3 and spend more time on this one.
Thanks for the comments and feedback guys. I was definitely trying to be more "puzzly" with this map.
I admit to maybe rushing this map a bit -- my first one took me way too long to build, so I'm trying to get a little faster at mapping so I can release more often. I also had an idea for a third (series of) maps that I was eager to get to, so maybe I didn't spend the time finishing this one off that I should.
However, based on the fact that a lot of people commented on the detailing, and yet seemed to enjoy the puzzle itself, maybe I'll hold off on project 3 and spend more time on this one.
Quote from quatrus on July 18, 2011, 8:49 pmComplex and challenging puzzle - I didn't like having to search around to find out what was turned on or off by various actions in other places - eg laser barrier off. The map felt very cramped in a small space but it speeded up going back and forth - so it had a good result...can't have it both ways...thanks for creating - enjoyed it.
Complex and challenging puzzle - I didn't like having to search around to find out what was turned on or off by various actions in other places - eg laser barrier off. The map felt very cramped in a small space but it speeded up going back and forth - so it had a good result...can't have it both ways...thanks for creating - enjoyed it.
Quote from BlumCoLe on July 19, 2011, 3:10 pmthanks for mapping
*portal bumping glitch
*switch
*graphic
thanks for mapping
*portal bumping glitch
*switch
*graphic
Quote from mironos on July 20, 2011, 2:22 amVersion 1.02 is now available. Hopefully folks will like the looks a bit better this time around.
I also fixed a lot of the bugs, glitchiness, and awkwardness that you guys called out above.
Your feedback is definitely helpful; thanks again for taking the time to offer suggestions!
Version 1.02 is now available. Hopefully folks will like the looks a bit better this time around.
I also fixed a lot of the bugs, glitchiness, and awkwardness that you guys called out above.
Your feedback is definitely helpful; thanks again for taking the time to offer suggestions!
Quote from xdiesp on July 20, 2011, 8:51 pmWell done with the updates, polish this to a mirror shine and you'll see if the future downloaders won't try your next releases as well.
Well done with the updates, polish this to a mirror shine and you'll see if the future downloaders won't try your next releases as well.
Quote from Techowl on July 23, 2011, 5:59 pmI really enjoyed playing this map. The red button thing took me a while to figure out, [spoiler]but using the faith plate to fling the player through the glass was pretty innovative.[/spoiler]
- TechOwl -
I really enjoyed playing this map. The red button thing took me a while to figure out,
- TechOwl -
Quote from arvisrend on July 25, 2011, 8:13 amThanks for this little but fine gem! Just as a note to future players: the naming of this mod does not mean it requires speed and/or accurate aiming or any other elements usually related to a "race". It does not.
Thanks for this little but fine gem! Just as a note to future players: the naming of this mod does not mean it requires speed and/or accurate aiming or any other elements usually related to a "race". It does not.
Quote from Djinndrache on July 25, 2011, 11:17 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:bSy68D0fnp8
(Link: http://www.youtube.com/watch?v=bSy68D0fnp8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
bSy68D0fnp8
(Link: http://www.youtube.com/watch?v=bSy68D0fnp8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
