[SP] Rat Race
Quote from mironos on July 17, 2011, 5:21 pmCan you make your way back and forth, up and down, between the glass walls, fizzlers, and faith plates without getting caught in a laser or discouragement field?
This short but challenging puzzle will require you to think through the right sequence of events, and force you to revisit area multiple times in order to make your escape.
Can you get out of the Rat Race?
v. 1.01 - Fixing a couple of early exploits
v. 1.02 - Fixed a couple of bugs/awkward elements. Made it prettier.File Name: sp_rat_race_1.02.rar
File Size: 2.04?MiB
Rat Racerat_race3a0000.jpgrat_race3a0003.jpgrat_race3a0002.jpgrat_race3a0004.jpg
Can you make your way back and forth, up and down, between the glass walls, fizzlers, and faith plates without getting caught in a laser or discouragement field?
This short but challenging puzzle will require you to think through the right sequence of events, and force you to revisit area multiple times in order to make your escape.
Can you get out of the Rat Race?
v. 1.01 - Fixing a couple of early exploits
v. 1.02 - Fixed a couple of bugs/awkward elements. Made it prettier.
File Name: sp_rat_race_1.02.rar
File Size: 2.04?MiB
Rat Race
Quote from gurcrist on July 17, 2011, 5:48 pm[spoiler]I was able to use the faith plate to jump up to the windowsill and making a portal to the far end of the second level making the red button/ramp thingie on the first level useless. I think..
[/spoiler]
Quote from 2CAE7256 on July 17, 2011, 6:09 pmYou can skip the [spoiler]glass breaking[/spoiler] part easily.
Just jump like this:
http://cloud.steampowered.com/ugc/59469 ... 0BF24A889/
Or you can use the AFP to get a really clear view:
http://cloud.steampowered.com/ugc/59469 ... 7972336EF/
http://cloud.steampowered.com/ugc/59469 ... 470AE1ECC/Also you should close this gap:
http://cloud.steampowered.com/ugc/59469 ... 5D8187D76/
You can skip the
Just jump like this:
http://cloud.steampowered.com/ugc/59469 ... 0BF24A889/
Or you can use the AFP to get a really clear view:
http://cloud.steampowered.com/ugc/59469 ... 7972336EF/
http://cloud.steampowered.com/ugc/59469 ... 470AE1ECC/
Also you should close this gap:
http://cloud.steampowered.com/ugc/59469 ... 5D8187D76/
Quote from mironos on July 17, 2011, 7:23 pmI originally thought that might be a problem, but then I couldn't get the portal up there myself, so I thought it was ok. I should really have learned by now that other people are better at that sort of thing than I am, and exploit-proof the map against people who are, you know, good.
I adjusted it so the [spoiler]fizzler between the 1st and 2nd levels is always on,[/spoiler] which I think should take care of the problem. Let me know if it doesn't.
I also fixed the gap that you called out, 2CAE7256. By the way, I think you win the award for "hardest username to remember".
I originally thought that might be a problem, but then I couldn't get the portal up there myself, so I thought it was ok. I should really have learned by now that other people are better at that sort of thing than I am, and exploit-proof the map against people who are, you know, good. ![]()
I adjusted it so the
I also fixed the gap that you called out, 2CAE7256. By the way, I think you win the award for "hardest username to remember". ![]()
Quote from Naulziator on July 17, 2011, 7:54 pm
Properly aligning textures and redesigning some of the non-puzzle structure would greatly improve this map's appearance. On the other hand, the puzzle elements themselves are great quality, especially with a map this small. Maybe on your next map, make sure your map structure 'fits' the textures for a more appealing look.
![]()
Properly aligning textures and redesigning some of the non-puzzle structure would greatly improve this map's appearance. On the other hand, the puzzle elements themselves are great quality, especially with a map this small. Maybe on your next map, make sure your map structure 'fits' the textures for a more appealing look.
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from xdiesp on July 17, 2011, 8:31 pm(tried the fixed version)
Another case of a puzzle bigger than the map it's in, reminded me of First Transcendental Building Course 02. Rich, but comparisons stop here: the skinning in particular is in a category by itself, and most of the structures bordering with the exit show missing geometry or nodraws. Fix that sloppyness and we'll have a deal.If I may suggest, make the building's surroundings livelier and more coloured: get creative with checkerboards, add lights or even just signage (missing). Map's ludic, doesn't deserve the present fullblack treatment. Especially that bridge could be scrapped for something more animated - assembly line with office building aside?
(tried the fixed version)
Another case of a puzzle bigger than the map it's in, reminded me of First Transcendental Building Course 02. Rich, but comparisons stop here: the skinning in particular is in a category by itself, and most of the structures bordering with the exit show missing geometry or nodraws. Fix that sloppyness and we'll have a deal.
If I may suggest, make the building's surroundings livelier and more coloured: get creative with checkerboards, add lights or even just signage (missing). Map's ludic, doesn't deserve the present fullblack treatment. Especially that bridge could be scrapped for something more animated - assembly line with office building aside?
Quote from 2CAE7256 on July 17, 2011, 9:01 pmYou can also place a portal like this if you are jumping inside the pipe. I don't find it useful though.
http://cloud.steampowered.com/ugc/59469 ... F248682DA/
You can also place a portal like this if you are jumping inside the pipe. I don't find it useful though.
http://cloud.steampowered.com/ugc/59469 ... F248682DA/
Quote from Enigmaphase on July 18, 2011, 1:32 amAlright, another map from the author of Switch Case! And I can certainly see the semblance - I really like your style. Now for my feedback...
The floor on the second level is really weird, like, you're not even standing on it but hovering a few feet above it. Also, shooting the portal under the glass wall to get the reflector cube felt a little sketchy; it makes one question the validity of the solution, if only for a fraction of a second (Is that an exploit? No, no, that's gotta be the solution..) I liked the afp sound, it sounded like you were getting whacked in the head with a wooden bat or something.
Overall good job, it feels like it's not quite yet complete though. It may just be me, but I feel it needs just one more layer of complexity and/or the visuals could use a little more detailing - I can't quite put my finger on it though.
Alright, another map from the author of Switch Case! And I can certainly see the semblance - I really like your style. Now for my feedback...
The floor on the second level is really weird, like, you're not even standing on it but hovering a few feet above it. Also, shooting the portal under the glass wall to get the reflector cube felt a little sketchy; it makes one question the validity of the solution, if only for a fraction of a second (Is that an exploit? No, no, that's gotta be the solution..) I liked the afp sound, it sounded like you were getting whacked in the head with a wooden bat or something.
Overall good job, it feels like it's not quite yet complete though. It may just be me, but I feel it needs just one more layer of complexity and/or the visuals could use a little more detailing - I can't quite put my finger on it though.
Quote from wismeril on July 18, 2011, 4:51 amThanks for this map. Rather classical, sometimes a bit strange and like said others, sometimes you're not sure if the portal you made between two things was intended or if it was an exploit. Need to be more obvious and precise.
But the map was good. Nice level. I enjoyed it. Thanks.
Thanks for this map. Rather classical, sometimes a bit strange and like said others, sometimes you're not sure if the portal you made between two things was intended or if it was an exploit. Need to be more obvious and precise.
But the map was good. Nice level. I enjoyed it. Thanks.
Quote from infernet89 on July 18, 2011, 6:34 amI really liked that so much. Little map, lots of puzzles with not so much elements!
I really liked that so much. Little map, lots of puzzles with not so much elements!
(I'll stop recording if i die.)
