[SP] PurpleSky Test Chambers
Quote from Eastward on July 7, 2011, 4:08 pmI don't think I can be as harsh a critic on these three maps. Maybe because I was playing them after work and was in such a really relaxed mood. You say the maps were above average, so is that in map design or difficulty solving them? I would say close for difficulty solving. I was able to solve all 3 maps within 30 min, including load time and sitting back looking at the feeling and artwork of the design. Nevertheless, I really enjoyed playing the maps, even though they did not have the "testing chamber" Portal touch.
In chamber one I did use the launcher, then I was aware that the only way out was to use the walls which turned out to be portable, so from then on I knew the type of walls you use would be portable.
Chamber two, I enjoyed moving back and forth between the two rooms. However, I will always state my dislike of having to go through portals or doors with laser going through them. At least the door is much wider than a portal but still... Yeppers a fun puzzle to solve.
Chamber three, was my favorite. It had a little less of puzzle element and more skill based, but then again, if it was another day maybe not so. The solution became very easy to see once one travels around in the space. Carrying out the solution, took most of the time.
So conclusion, the maps are worth playing and were fun to play. Challenge level is about intermediate. I look forward to more of your promised maps.
Eastward
P.S. As I'm working on my first ever map, and I see it's not so easy designing and then building. But learning this Hammer editor is fun...
I don't think I can be as harsh a critic on these three maps. Maybe because I was playing them after work and was in such a really relaxed mood. You say the maps were above average, so is that in map design or difficulty solving them? I would say close for difficulty solving. I was able to solve all 3 maps within 30 min, including load time and sitting back looking at the feeling and artwork of the design. Nevertheless, I really enjoyed playing the maps, even though they did not have the "testing chamber" Portal touch.
In chamber one I did use the launcher, then I was aware that the only way out was to use the walls which turned out to be portable, so from then on I knew the type of walls you use would be portable.
Chamber two, I enjoyed moving back and forth between the two rooms. However, I will always state my dislike of having to go through portals or doors with laser going through them. At least the door is much wider than a portal but still... Yeppers a fun puzzle to solve.
Chamber three, was my favorite. It had a little less of puzzle element and more skill based, but then again, if it was another day maybe not so. The solution became very easy to see once one travels around in the space. Carrying out the solution, took most of the time.
So conclusion, the maps are worth playing and were fun to play. Challenge level is about intermediate. I look forward to more of your promised maps. ![]()
Eastward
P.S. As I'm working on my first ever map, and I see it's not so easy designing and then building. But learning this Hammer editor is fun...
Quote from dpgraves on July 8, 2011, 11:27 amThanks everyone for the comments and feedback. I'm working on Chamber 4 right now
and I'll be fixing some of the problems noted on the existing maps. FYI, yes flipping the
reflective cube ubside down and placing it under the laser catcher in Ch1 is an exploit
That is not the correct solution but it is kinda funny. That'll be part of my fixes.
Expect to see the fixes along with Chamber 4 in about a month. Thanks again for the great feedback!Also @MissStabby: Your solution to ch3 is correct, and no you're not stuck in Ch2.
That is part of the puzzle and there are ways out of each half of the chamber.
Thanks everyone for the comments and feedback. I'm working on Chamber 4 right now
and I'll be fixing some of the problems noted on the existing maps. FYI, yes flipping the
reflective cube ubside down and placing it under the laser catcher in Ch1 is an exploit ![]()
That is not the correct solution but it is kinda funny
. That'll be part of my fixes.
Expect to see the fixes along with Chamber 4 in about a month. Thanks again for the great feedback!
Also @MissStabby: Your solution to ch3 is correct, and no you're not stuck in Ch2.
That is part of the puzzle and there are ways out of each half of the chamber.
Quote from mutant on July 13, 2011, 8:37 pmI enjoyed a lot your chambers, though in ch1 I got stuck because I didnt notice the wall on the right of the high platform (with the cube-breaking barrier) that you could put portals on there. I think the main idea of each room is very original maybe u could work on changing the colours to improve the sense or the important things that must stand out.
looking forward that ch4 youve mentioned!
I enjoyed a lot your chambers, though in ch1 I got stuck because I didnt notice the wall on the right of the high platform (with the cube-breaking barrier) that you could put portals on there. I think the main idea of each room is very original maybe u could work on changing the colours to improve the sense or the important things that must stand out.
looking forward that ch4 youve mentioned!
Quote from Adair on July 18, 2011, 3:48 amHere's a demo of the solution I used for Chamber 3. I didn't use [spoiler]cube destroying or edge-peek-portaling[/spoiler]. Of coarse this demo isn't from my first play through, but it's the same solution I used with out all the wondering and backtracking.
pstc3.rar
Here's a demo of the solution I used for Chamber 3. I didn't use
Quote from dpgraves on July 20, 2011, 12:56 amThat is the correct solution, but I'll be making an adjustment to make it easier to get around the level once the box is on the switch. Thanks for the demo, chamber 4 is almost ready.
That is the correct solution, but I'll be making an adjustment to make it easier to get around the level once the box is on the switch. Thanks for the demo, chamber 4 is almost ready.
Quote from PCdoc on September 22, 2011, 3:36 pmAwesome, fund set of maps - I love the large size too.
NOTE: this next part is not a spoiler since I am describing only a failure to get anywhere in this level . . .
But - I cannot make the ramp followed by big bounce in Chamber 4. I tried every combination of Orange and Blue gels. When I put a small strip of blue at the top of the ramp I just bounce straight up vertically. When I paint the entire ramp Orange and the floor blue then I make a nice bounce but not high or far enough. Seems impossible ?
You really should post a walkthrough since the only available one (the Demo file posted here) is for Chambers 1, 2, and 3 only.
Awesome, fund set of maps - I love the large size too.
NOTE: this next part is not a spoiler since I am describing only a failure to get anywhere in this level . . .
But - I cannot make the ramp followed by big bounce in Chamber 4. I tried every combination of Orange and Blue gels. When I put a small strip of blue at the top of the ramp I just bounce straight up vertically. When I paint the entire ramp Orange and the floor blue then I make a nice bounce but not high or far enough. Seems impossible ?
You really should post a walkthrough since the only available one (the Demo file posted here) is for Chambers 1, 2, and 3 only.
Quote from Djinndrache on October 4, 2011, 8:01 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:fC975Ch5UU4
(Link: http://www.youtube.com/watch?v=fC975Ch5UU4)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
fC975Ch5UU4
(Link: http://www.youtube.com/watch?v=fC975Ch5UU4)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on February 9, 2012, 9:50 pmYet another small puzzles in huge rooms affair. The first three chambers were OK except for the size. I never could get the final fling to work in chamber 4. My probably unintended solution was [spoiler]put two portals in the floor, one near the exit, one backwards just past the end of the blue gel. Bounce into the first one and the fling out of the second just barely made it.[/spoiler]
I'm sorry that the hours and hours of work spent detailing this monstrosity were ulitmately a waste of time and effort. 3/5 from me.
Yet another small puzzles in huge rooms affair. The first three chambers were OK except for the size. I never could get the final fling to work in chamber 4. My probably unintended solution was
I'm sorry that the hours and hours of work spent detailing this monstrosity were ulitmately a waste of time and effort. 3/5 from me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from RogerL on February 23, 2012, 12:09 pmAs puzzles, I really liked these maps, except for Chamber One which practically solves itself because there is so little to do and so few places to go. The puzzles were original, challenging, and easy to execute once figured out.
KennKong, I went back and tried your solution to Chamber Four, but I could never get white gel to stay on the floor near the blue gel, it was always washed away. My solution was similar, though: [spoiler]white gel on the wall in front of the ramp, orange on the ramp, blue on the floor, white on the floor near exit. Then place portal at top of wall, do ramp, bounce, hit exit wall, place portal on floor under you as you fall, then sit back and enjoy the monsterous fling. Made it with plenty of room to spare.[/spoiler]
As puzzles, I really liked these maps, except for Chamber One which practically solves itself because there is so little to do and so few places to go. The puzzles were original, challenging, and easy to execute once figured out.
KennKong, I went back and tried your solution to Chamber Four, but I could never get white gel to stay on the floor near the blue gel, it was always washed away. My solution was similar, though:
