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[SP] Psychosomnium

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AAAAAnd updated! I'm pretty sure I've got the cubemaps to work this time, but if they don't then please tell me. The maze should be a lot easier to see but a lot more confusing anyway (you'll see why...), the hallway you start out in is brighter so it's not so hard to find your bearings, and just some general bugfixing you guys suggested. Please let me know what you think now!

omg i finished it, it took me absolutely forever but i finished it, 5/5 really creative

Portal 2 single player custom maps play through and commentary, all blindly done.

Message me if you want me to try out your map and put a play through on youtube (unless specified otherwise)

Gah, look at the way those stars are looking on my pc:
http://i212.photobucket.com/albums/cc12 ... -11-23.jpg

Really, really bad stretched.

the hills are alive... with the sound of music

Absolutely brilliant - and somewhat mind-bending. It was a bit frustrating for the

Spoiler
bit where you have to smash the window in the corridor off the maze room - I had tried a couple of the other windows first with no result and assumed none of them would break
.

xdiesp wrote:
Gah, look at the way those stars are looking on my pc:
http://i212.photobucket.com/albums/cc12 ... -11-23.jpg

Really, really bad stretched.

I don't know how to fix that, to be honest. I've messed around with the texture but nothing seems to make it look better. I'm just glad the cubemaps actually show up for people now.

Other than that, however, do you think this version is an improvement over the last?

Not with that texture all stretched out... Either you fix it somehow, or it's back to full black which at least seemed more radical than buggy.

the hills are alive... with the sound of music

Well, thank you for your thoughtful and in-depth critique on all the many other aspects of my map. It's wonderful to hear all of your many thoughts and feelings about the changes I've made and suggestions to help make my map even better, and your gentle encouragement really keeps me going. :boring:

Wouldn't you make a video, to see how you see those stars? I don't think you're seeing what I see, it's really hard on the eyes here.

the hills are alive... with the sound of music

Are you talking about the "ripples" in the reflections? Like near the right of your picture, do you mean those diagonal streaks? It looks the same on my computer, but I don't know what's causing it! I used the metal_lift001 texture on the walls because it was reflective, but it also had scorch marks on it. I stretched it out on those walls so they wouldn't show, but that's not what's causing the problem because I made a whole new texture that was the exact same save for removing the scorch marks, and I applied it evenly on all the brushes but I still get those weird ripples in the reflection.

If it's the brushes themselves that's causing the problem, I'm afraid I can't do anything about that. I didn't make that room on the grid, so if I change the walls I'm going to have to completely redo the entire damn thing, which will be extremely tedious and that will be betting on the hope it's the walls' fault here.

I appreciate the help you gave me at first, I really do, but if all you're going to do now is bitch about a damned texture then I'm going to ask you to stop, because I'm doing all I can and it doesn't seem like that big of a deal to me anyway.

Fine by me, leave that texture in. :wink:
The helping stops here.

the hills are alive... with the sound of music
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