[SP] Psychosomnium
Quote from Yoshermon on June 20, 2011, 12:04 amAAAAAnd updated! I'm pretty sure I've got the cubemaps to work this time, but if they don't then please tell me. The maze should be a lot easier to see but a lot more confusing anyway (you'll see why...), the hallway you start out in is brighter so it's not so hard to find your bearings, and just some general bugfixing you guys suggested. Please let me know what you think now!
AAAAAnd updated! I'm pretty sure I've got the cubemaps to work this time, but if they don't then please tell me. The maze should be a lot easier to see but a lot more confusing anyway (you'll see why...), the hallway you start out in is brighter so it's not so hard to find your bearings, and just some general bugfixing you guys suggested. Please let me know what you think now!
Quote from Pricee on June 20, 2011, 9:39 amomg i finished it, it took me absolutely forever but i finished it, 5/5 really creative
omg i finished it, it took me absolutely forever but i finished it, 5/5 really creative
Message me if you want me to try out your map and put a play through on youtube (unless specified otherwise)
Quote from xdiesp on June 20, 2011, 11:40 amGah, look at the way those stars are looking on my pc:
http://i212.photobucket.com/albums/cc12 ... -11-23.jpgReally, really bad stretched.
Gah, look at the way those stars are looking on my pc:
http://i212.photobucket.com/albums/cc12 ... -11-23.jpg
Really, really bad stretched.
Quote from theflyingfrogfish on June 20, 2011, 12:33 pmAbsolutely brilliant - and somewhat mind-bending. It was a bit frustrating for the [spoiler]bit where you have to smash the window in the corridor off the maze room - I had tried a couple of the other windows first with no result and assumed none of them would break[/spoiler].
Absolutely brilliant - and somewhat mind-bending. It was a bit frustrating for the
Quote from Yoshermon on June 20, 2011, 2:11 pmxdiesp wrote:Gah, look at the way those stars are looking on my pc:
http://i212.photobucket.com/albums/cc12 ... -11-23.jpgReally, really bad stretched.
I don't know how to fix that, to be honest. I've messed around with the texture but nothing seems to make it look better. I'm just glad the cubemaps actually show up for people now.
Other than that, however, do you think this version is an improvement over the last?
http://i212.photobucket.com/albums/cc12 ... -11-23.jpg
Really, really bad stretched.
I don't know how to fix that, to be honest. I've messed around with the texture but nothing seems to make it look better. I'm just glad the cubemaps actually show up for people now.
Other than that, however, do you think this version is an improvement over the last?
Quote from xdiesp on June 20, 2011, 6:32 pmNot with that texture all stretched out... Either you fix it somehow, or it's back to full black which at least seemed more radical than buggy.
Not with that texture all stretched out... Either you fix it somehow, or it's back to full black which at least seemed more radical than buggy.
Quote from Yoshermon on June 21, 2011, 12:10 amWell, thank you for your thoughtful and in-depth critique on all the many other aspects of my map. It's wonderful to hear all of your many thoughts and feelings about the changes I've made and suggestions to help make my map even better, and your gentle encouragement really keeps me going.
Well, thank you for your thoughtful and in-depth critique on all the many other aspects of my map. It's wonderful to hear all of your many thoughts and feelings about the changes I've made and suggestions to help make my map even better, and your gentle encouragement really keeps me going. ![]()
Quote from xdiesp on June 21, 2011, 4:42 amWouldn't you make a video, to see how you see those stars? I don't think you're seeing what I see, it's really hard on the eyes here.
Wouldn't you make a video, to see how you see those stars? I don't think you're seeing what I see, it's really hard on the eyes here.
Quote from Yoshermon on June 21, 2011, 2:11 pmAre you talking about the "ripples" in the reflections? Like near the right of your picture, do you mean those diagonal streaks? It looks the same on my computer, but I don't know what's causing it! I used the metal_lift001 texture on the walls because it was reflective, but it also had scorch marks on it. I stretched it out on those walls so they wouldn't show, but that's not what's causing the problem because I made a whole new texture that was the exact same save for removing the scorch marks, and I applied it evenly on all the brushes but I still get those weird ripples in the reflection.
If it's the brushes themselves that's causing the problem, I'm afraid I can't do anything about that. I didn't make that room on the grid, so if I change the walls I'm going to have to completely redo the entire damn thing, which will be extremely tedious and that will be betting on the hope it's the walls' fault here.
I appreciate the help you gave me at first, I really do, but if all you're going to do now is bitch about a damned texture then I'm going to ask you to stop, because I'm doing all I can and it doesn't seem like that big of a deal to me anyway.
Are you talking about the "ripples" in the reflections? Like near the right of your picture, do you mean those diagonal streaks? It looks the same on my computer, but I don't know what's causing it! I used the metal_lift001 texture on the walls because it was reflective, but it also had scorch marks on it. I stretched it out on those walls so they wouldn't show, but that's not what's causing the problem because I made a whole new texture that was the exact same save for removing the scorch marks, and I applied it evenly on all the brushes but I still get those weird ripples in the reflection.
If it's the brushes themselves that's causing the problem, I'm afraid I can't do anything about that. I didn't make that room on the grid, so if I change the walls I'm going to have to completely redo the entire damn thing, which will be extremely tedious and that will be betting on the hope it's the walls' fault here.
I appreciate the help you gave me at first, I really do, but if all you're going to do now is bitch about a damned texture then I'm going to ask you to stop, because I'm doing all I can and it doesn't seem like that big of a deal to me anyway.
