[SP] Prolonged Exposure
Quote from FourthReaper on August 20, 2012, 7:27 pmTesting focus: Lasers and Hazardous Liquids
Difficulty: Easy-medium
Expected play time: Several minutes or longer
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This map features Thermal Discouragement Beams, Toxic Goo and Fizzlers, with some Laser Redirection required. It doesn't focus on laser relays though, it actually revolves more around logic. No quick finger needed, just logic.The name of the map, Prolonged Exposure, refers to both the use of lasers and the deterioration of these otherwise pristine test chambers. The artstyle of the map is the same as of the Penrose Collection but this time around the walls are going to be opened up a little to reveal the underlying rock.
The map was originally supposed to enter in the Heavy-Duty Super-Mapping Super-Contest, but under the circumstances I couln't upload it in time. So here it is now, I hope you'll like it.
PS: I hope you'll forgive me for taking a break from the Penrose Collection for this one.
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Changelog:Version 1.1
- Added autosaves.
- Fixed some indicator lines and other details.
- Made the dried up goopit less deadly. (Still deadly though.)
- Fixed my custom cube skins not showing up properly.
Testing focus: Lasers and Hazardous Liquids
Difficulty: Easy-medium
Expected play time: Several minutes or longer
------------------------------------
This map features Thermal Discouragement Beams, Toxic Goo and Fizzlers, with some Laser Redirection required. It doesn't focus on laser relays though, it actually revolves more around logic. No quick finger needed, just logic.
The name of the map, Prolonged Exposure, refers to both the use of lasers and the deterioration of these otherwise pristine test chambers. The artstyle of the map is the same as of the Penrose Collection but this time around the walls are going to be opened up a little to reveal the underlying rock.
The map was originally supposed to enter in the Heavy-Duty Super-Mapping Super-Contest, but under the circumstances I couln't upload it in time. So here it is now, I hope you'll like it.
PS: I hope you'll forgive me for taking a break from the Penrose Collection for this one.
------------------------------------
Changelog:
Version 1.1
- Added autosaves.
- Fixed some indicator lines and other details.
- Made the dried up goopit less deadly. (Still deadly though.)
- Fixed my custom cube skins not showing up properly.
Quote from FourthReaper on August 20, 2012, 7:30 pmAll screenshots for the map can be found here, but I'll sample a few:
All screenshots for the map can be found here, but I'll sample a few:
Quote from portal2tenacious on August 20, 2012, 10:59 pmI already posted on the workshop, but here's my blind run. Please don't be angry that I broke it. If you want, I can do it with the intended solution.
I already posted on the workshop, but here's my blind run. Please don't be angry that I broke it. If you want, I can do it with the intended solution.
Quote from FourthReaper on August 21, 2012, 7:06 amWhile that last part was indeed bypassed by portal glitching (strangely) that actually went pretty well, I'd say. Good job on the first two puzzles, though you did not hesitate to try and cheat your way through that last one.
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Thanks a bunch for making that playthrough, though, that really helps me as a mapper. Also, I now know that I packed all materials correctly.
(Except I can't seem to get my custom cube model changer script working...)
While that last part was indeed bypassed by portal glitching (strangely) that actually went pretty well, I'd say. Good job on the first two puzzles, though you did not hesitate to try and cheat your way through that last one.
Thanks a bunch for making that playthrough, though, that really helps me as a mapper. Also, I now know that I packed all materials correctly. (Except I can't seem to get my custom cube model changer script working...)
Quote from portal2tenacious on August 21, 2012, 7:30 pmI have a demo of the intended solution that I will upload later, so don't worry about me not getting the full experience.
Also, loved the custom laser musicFourthReaper wrote:(strangely)What does that mean?
I have a demo of the intended solution that I will upload later, so don't worry about me not getting the full experience.
Also, loved the custom laser music
What does that mean?
Quote from rock_n_rage on August 21, 2012, 7:43 pmReally enjoyed this map.....think I pretty much hit the intended solution all along although in the [spoiler]in the third room there was a laser catcher low on the wall that I didn't need to solve the puzzle. I think it turned off one of the fizzlers.[/spoiler]
Really enjoyed this map.....think I pretty much hit the intended solution all along although in the
Quote from FourthReaper on August 22, 2012, 7:56 amportal2tenacious wrote:FourthReaper wrote:(strangely)What does that mean?
I didn't think reportalling was still possible in Portal 2, at least I never pulled it off.
portal2tenacious wrote:[Video]Good job, you solved it as intended. Though I have to say it looks like you're speedrunning and if so you're making some thing harder for yourself than necessary.
rock_n_rage wrote:Really enjoyed this map.....think I pretty much hit the intended solution all along although in the [spoiler]in the third room there was a laser catcher low on the wall that I didn't need to solve the puzzle. I think it turned off one of the fizzlers.[/spoiler]Haha, don't worry, I [spoiler]broke that fizzler on purpose. It's not really a hard section of the puzzle and I figured it'd be good for setting the atmosphere, so I made the fizzler blink. Otherwise you would've needed the catcher. (Besides, that fizzler is actually always non-functional.)[/spoiler]
What does that mean?
I didn't think reportalling was still possible in Portal 2, at least I never pulled it off.
Good job, you solved it as intended. Though I have to say it looks like you're speedrunning and if so you're making some thing harder for yourself than necessary.
Haha, don't worry, I

Quote from Safoo on August 23, 2012, 5:39 pmHey, I have just completed this map and I have to say its really nice map. And hard too.
I was blind and I completed the third part of this map without using this component:
Yeah, it is really possible to finish the map without using it.
It is absolutely new level of difficulty & enjoyment. Try it
Hey, I have just completed this map and I have to say its really nice map. And hard too.
I was blind and I completed the third part of this map without using this component:
Yeah, it is really possible to finish the map without using it.
It is absolutely new level of difficulty & enjoyment. Try it
Quote from FourthReaper on August 23, 2012, 7:11 pmSafoo wrote:Yeah, it is really possible to finish the map without using it.
It is absolutely new level of difficulty & enjoyment. Try itWait, what? How did you do that, then? Did you fling yourself there, or did you perhaps use glitches or jumping over cubes midair? If not, I will try it.

It is absolutely new level of difficulty & enjoyment. Try it

Wait, what? How did you do that, then? Did you fling yourself there, or did you perhaps use glitches or jumping over cubes midair? If not, I will try it.