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[SP] Positive Discouragement - Chamber 03

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@Skyferret I'm quite certain that's not the intended solution.

I solved it like this:

It might not be the intended solution either but I'm pretty sure it is.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

@Shakky: Something Gotta Give? Well obviously something did, :lol:

Spoiler
a simple laser feedback through the portal.
Thanks for sharing your video.

Shakky wrote:
It might not be the intended solution either but I'm pretty sure it is.

Yep, that's it! :thumbup:

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That was great - such a cool and unique solution.
I can see how Josepezdj got stuck - I did also . . and likewise it suddenly dawned on me that there just "might be something"

Spoiler
in the little alcove next to the exit
.

Very nice minimalistic map !! Sort of like a "devious Mevious" map, which is saying a lot.

PCdoc wrote:
Sort of like a "devious Mevious" map, which is saying a lot.

Thank you :D I actually try to make my maps as similar in style as I can with Mevious maps, so I'm glad you made that comparison :lol:

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:thumbup:
Great short map!
I solved the end like josepezdj did. It would be nice if you blocked that solution since the intended one is far more beautiful :)
Thanks for mapping, 5/5.

My maps: 1 2 3 4 5

Hah,cheers! I love those maps where you're blasting through it, thinking it's quite easy... and then the door... Well played.

Great map though, nicely designed, great visuals, and it's spacious without being too big. Thanks!

co0op wrote:
:thumbup:
Great short map!
I solved the end like josepezdj did. It would be nice if you blocked that solution since the intended one is far more beautiful :)
Thanks for mapping, 5/5.

OK, the new version is up! I used the OnCatapulted output and some func_noportal_volumes to prevent the unintended solution, so now the intended one should be the only possible way :thumbup:

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