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[SP] PortalCraft

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Here is my feedback.
Do not read if you are judge!

review

Spoiler
This map introduced a new concept which I thought was interesting but fun (since I have played minecraft before).

The only thing I didn't like about it was the trial and error you had to do in order to find out how many blocks you needed to block the laser and still have enough time to go through the whole puzzle again in order to fling yourself to the exit (with enough time that the door actually opened). I finally got it after around full 3 goes.

One thing I thought was incredible smart was the fact you could place portals on a number of blocks.

+ for aesthetics, + for scripting and + for the random animal king turret in the observation room.

Having said all this, I actually didn't like it that much personally. I have no idea why. Maybe because minecraft and portal are not meant to be together?

?????????????????????????????TWP Releases | My Workshop

Screw spoilering a spoiler, I'll just reply directly.
no judges!

Spoiler
I see where you're coming from here. I think part of the problem is the fact that everyone I've seen has taken a more awkward (less logic, more work) route than I'd anticipated, which makes the map a whole lot fiddlier than it ought to be! ( for example, you can get away with just 1/2 blocks) That and the whole aiming issue. Cheers for the honest feedback anyhoo :)

sicklebrick wrote:
Heh, technically yeah. Would be very simialr to HMW's method of tracing over lasers with pretty colors for Sendificate.. but more maths, and only certain brush types work with the trace system :
That's an awesome idea though- I'll prod HMW and see if he minds me cannibalising parts of his script for it, cheers!

Of course you can use it, no problem at all.
I also considered using TraceLine(), but I found it too limited. Its main limitation is that it doesn't see cubes, which is kind of critical for my purpose. :)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Cheers, your script works really nicely - no point reinventing the wheel!
If you're intending to use traceLine in the future, try using func_physbox and func_weighted_button as they're the only parentablenameable brushes which traceLine will hit ^^ (including when they're set not to render, have a nodraw texture, and are disabled)

Outstanding! *Definitely* my favourite of the competition entries.
I love Portal and I love Minecraft. It takes a real twisted mind to come up with something like this.
Absolutely loved every minute from start to end. You should seriously consider making a LOAD of these maps.

Once again, great work, lad!

Image

"Such monstrous sucking-constructions aren't built within one afternoon"

Heh, thanks mothman :)
It was originally intended to be a playground map, coop too... but the competition rules stated no playgrounds! Once I figure out how to make a nice block type switching UI, I'll release a coop version.

Here's my playthrough:

lMinIHknbyc

I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.

judging comments

Spoiler
Aesthetics: 4
The visual style of this map is best described as "utilitarian". Very simple textures, and (almost) no decorative details that distract from the gameplay. However, this is not a bad thing. The author clearly decided to spend his time on the primary game mechanic instead of the visuals, and despite that, it doesn't look sloppy or ugly. The layout of the rooms makes sense, the lighting provides a nice contrast between the different areas (although the right part could have been a bit less dark) and it all looks clean and polished. (There are some flickering lines showing through portals placed on Minecraft-blocks, but that's it.)

Gameplay: 5
This quirky new game element is a lot of fun to play around with. It requires a new way of thinking. When I'm stuck in a hole I usually look for a portal-enabled surface nearby, or a tractor beam, or a faith plate. Now the solution is suddenly "use these blocks to make yourself a nice staircase / fling tower / whatever". And if you're momentarily out of ideas, you can tinker with the blocks and build all kinds of crazy shapes at your leisure while thinking about the problem.

Difficulty: 5
Pretty easy, but it's so different from your average Portal map, that there are definitively some "okay, what now" moments.

Overall, while it is not the most visually polished map in this contest, of the ones I played it is definitely the most fun one by a large margin!

Personal score: 5


And with that, I'll be off to play some more gnominoes...

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Haha, cheers man.
Gnominoes... now there's an idea!

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