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[SP] Portal Raider Toxic B2

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Probably not your fault but with the Fizzle Panels addons also installed, I didn't have a gun when started. I will let the other author know after I play his map but maybe you can force the gun to appear anyway?

As for you're map, it's very good. However, major bug: you can get stuck if you put both the cube and the ball in the acid. You can't get the ball without the cube and you can't get the cube without the funnel (disabled) or the ball (light brigde).

Minor bug, several times when trying to run on the first ramp, I bumped again the last "step" and stopped dead. You might want to lower the step just a tad.

And the switch next to the first cube plate, I needed to press it twice to remove the fizzler for some reason. Is that on purpose?

I never used the faith plate.

Spoiler
To get the cube, I use the light bridge to go to the catwalk. And for the second cube plate, I put a portal on the white wall at the bottom of the pillar and another at then end of the orange gel run and I ran through it. The overhang didn't block me, it just shifted me a bit

One of the most challenging maps I've played, and a definite upgrade from the original.

The sphere gave me some problems due to the difference between the appearance of materials and their collision models. The sphere rolled behind a displacement(?) in the corner by the gel droppers. I thought it had rolled into the drink. It also rolled off the grills beneath the droppers, because although it looks like they have edges that would contain it, they don't.

I was also confused by the logic of a failure of my attempted solution to get to the exit.

Spoiler
I tried to use the lightbridge to get there. After I put the cube on the button, the bridge went off (for no apparent reason). I went back to the sphere, which I thought might have bounced off the button in the earthquake, picked it up and put it back down, turning on the bridge again. But then the cube on the button had disappeared, blocking the exit, again for no apparent reason.

I can understand blocking an unintended solution, but to do it without any apparent connection between the player's actions and the results was annoying.

Spoiler
Just turn the bridge off when the cube hits the button, and leave it off (don't let the sphere turn it back on and zorch the other cube like magic.
) You would leave the player still in position to make the intended solution work. Your way, once you touch the sphere, you're dead.

Except for those minor complaints, I love this map. It looks great, has good puzzles mixed with a little bit of speed, and nothing that makes it much more difficult for me playing with a controller instead of a mouse. The original needed work done like Phyllis Diller. This one needs just a touch of makeup like Catherine Zeta Jones. An absolute 5/5, and it goes on my Extras menu.

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Thanks for all the comments guys, glad you liked it.

Nahor wrote:
As for you're map, it's very good. However, major bug: you can get stuck if you put both the cube and the ball in the acid. You can't get the ball without the cube and you can't get the cube without the funnel (disabled) or the ball (light brigde).

That is a major bug Nahor but i have a simple solution to solve that, will get that fixed for the next update.
KennKong, i will fix the lightbridge, just need to change an output on the sphere plate.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

lJNmAGokEF0
(Link: http://www.youtube.com/watch?v=lJNmAGokEF0)

Also note the video description for more feedback and my signature for additional project information.

blablabla.bsp is not found :/ how open this map? I added this file to addons and nothing.

Xanoxis wrote:
blablabla.bsp is not found :/ how open this map? I added this file to addons and nothing.

It's happening for several maps after the DLC update. Your best bet right now, is to extract all folders (cfg, materials, maps, sounds) to the Portal 2 directory.

the hills are alive... with the sound of music

It's been six months since I played B2, and as I was working my way through older maps, I saw the update to B3, so I played it again. I still find the section for getting the companion cube on the first receptacle to be a real quick load consumer, and it's the only part I don't like.

The fling to the far platforms is only about 50/50 to reach it, even though I start in exactly the same spot. I still run off the edges, but at least there is a small barrier at the end of the first platform. And I am the most fumble-fingered cube-placer you've ever seen. I lose a ton of time trying to get that damn cube on the button.

I still don't use the lightbridge to get to the second cube receptacle. Even with the overhang, I have no trouble flinging up there. Also, the fan has never been running at the start for me, not in this or any other version. It doesn't matter, since you have to go to the same place to get the cube.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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