[SP] Portal: DeJa-Vu [Demo]
Quote from Sniper_GER on February 26, 2012, 7:35 amWell, I'm working on exact the same thing. Though my version is not that excellent produced, I'd like to see both projects finished, yours AND mine.
Also, I'r really like to play the demo, but it keeps crashing on startup
Well, I'm working on exact the same thing. Though my version is not that excellent produced, I'd like to see both projects finished, yours AND mine. ![]()
Also, I'r really like to play the demo, but it keeps crashing on startup ![]()
Quote from KennKong on February 28, 2012, 3:15 pmWell done, so far, 4/5. Many of the voiceovers overlap. I'm not a mapper (yet), but I have created mods for playing custom maps (see my sig). Most of the files in the cfg directory are unnecessary, because you aren't using the chapter menus. The only file I include in mine is modsettings.cfg, and I'm not even sure that's needed, either. Since you've done such a nice job making the maps look good, while not add a thumbnail to the menu, and update its title?
Well done, so far, 4/5. Many of the voiceovers overlap. I'm not a mapper (yet), but I have created mods for playing custom maps (see my sig). Most of the files in the cfg directory are unnecessary, because you aren't using the chapter menus. The only file I include in mine is modsettings.cfg, and I'm not even sure that's needed, either. Since you've done such a nice job making the maps look good, while not add a thumbnail to the menu, and update its title?
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Quote from audiotrash on February 28, 2012, 5:34 pmKennKong wrote:Well done, so far, 4/5. Many of the voiceovers overlap. I'm not a mapper (yet), but I have created mods for playing custom maps (see my sig). Most of the files in the cfg directory are unnecessary, because you aren't using the chapter menus. The only file I include in mine is modsettings.cfg, and I'm not even sure that's needed, either. Since you've done such a nice job making the maps look good, while not add a thumbnail to the menu, and update its title?Will all be done when the maps are done. The game itself is more important to me than some little thumbnail nonsense
Will all be done when the maps are done. The game itself is more important to me than some little thumbnail nonsense ![]()

Quote from BlooMeth on February 29, 2012, 8:22 aminax wrote:i replaced all the files that appear to replace and now the game doesnt openyou fuckd me up!
If you placed them in portal2/portal2 instead of steam/sourcemods then it's easily solved.
Head to steam > library > right click portal 2 > properties > local files > and there should be an option verify game cache. This will check your installation and replace broken files.
If you placed them in portal2/portal2 instead of steam/sourcemods then it's easily solved.
Head to steam > library > right click portal 2 > properties > local files > and there should be an option verify game cache. This will check your installation and replace broken files.
Quote from DarkEdmund on March 4, 2012, 12:01 amI registered here just to provide feedback.
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Firstly I've been waiting a long time for somebody to do this and was wondering if someone had yet - It was a nice surprise to find that someone is actually working on this, and that it's being done really well. Like others have said, it really does feel like the original game if it was done in the P2 engine/style. Very, very good work!
Overall I do like how you've kept the important elements from the first game, such as the high-energy pellet and the un-stationary scaffold, and how you've swapped out obsolete set pieces for new ones to make them more consistent with P2's newer level design style, such as the robotic-platform stairs as opposed to the old platform lifts from P1 (if that made sense). I do wonder how you're going to do the later backstage areas in a way that's consistent with both games though - For the offices, are you going to re-use elements from the '80s offices in P2?
As for critique that hasn't been given to you already, I have 2 suggestions:
1) For the sake of canon you should keep the starting chamber like it appears both in the original and in the second game - Complete with bed, radio, table, and toilet which thanks you for flushing it.
The hotel room only worked in Portal 2 because it was viewed as a complete room from the inside - If some of the walls are transparent with clear views into the white, sterile environments of the test chambers, the hotel-like deco looks out of place.
2) You really should add the music from Portal 1 - I made this vid to demo this (Particuarly at 3:02, 6:55 and 8:25 - Sorry about the corruption, YouTube doesn't like my vids for some reason). However be aware that the music cuts out during the loading screens in the original game - since you've merged some of the levels together you may want to make the music also fade out at the appropriate times according to the original game.
There are some other points but I won't nitpick too much. Thank you so much again for doing this - Apart from what others above me have said, and my own points, it's looking incredibly good so far. Keep it up!
I registered here just to provide feedback.
Firstly I've been waiting a long time for somebody to do this and was wondering if someone had yet - It was a nice surprise to find that someone is actually working on this, and that it's being done really well. Like others have said, it really does feel like the original game if it was done in the P2 engine/style. Very, very good work!
Overall I do like how you've kept the important elements from the first game, such as the high-energy pellet and the un-stationary scaffold, and how you've swapped out obsolete set pieces for new ones to make them more consistent with P2's newer level design style, such as the robotic-platform stairs as opposed to the old platform lifts from P1 (if that made sense). I do wonder how you're going to do the later backstage areas in a way that's consistent with both games though - For the offices, are you going to re-use elements from the '80s offices in P2?
As for critique that hasn't been given to you already, I have 2 suggestions:
1) For the sake of canon you should keep the starting chamber like it appears both in the original and in the second game - Complete with bed, radio, table, and toilet which thanks you for flushing it.
The hotel room only worked in Portal 2 because it was viewed as a complete room from the inside - If some of the walls are transparent with clear views into the white, sterile environments of the test chambers, the hotel-like deco looks out of place.
2) You really should add the music from Portal 1 - I made this vid to demo this (Particuarly at 3:02, 6:55 and 8:25 - Sorry about the corruption, YouTube doesn't like my vids for some reason). However be aware that the music cuts out during the loading screens in the original game - since you've merged some of the levels together you may want to make the music also fade out at the appropriate times according to the original game.
There are some other points but I won't nitpick too much. Thank you so much again for doing this - Apart from what others above me have said, and my own points, it's looking incredibly good so far. Keep it up! ![]()
Quote from audiotrash on March 4, 2012, 9:17 amI will add radio's with the samba music later
Or maybe some other music. Depends on how i feel at the time of doing.
I will add radio's with the samba music later
Or maybe some other music. Depends on how i feel at the time of doing. ![]()

Quote from Djinndrache on March 9, 2012, 6:38 pmNice to play the good old maps once again. Now serve the rest :p
z4CvkhWImaw
(Link: http://www.youtube.com/watch?v=z4CvkhWImaw)
Nice to play the good old maps once again. Now serve the rest :p
z4CvkhWImaw
(Link: http://www.youtube.com/watch?v=z4CvkhWImaw)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Motanum on March 15, 2012, 7:47 pmI've sent you a private message. Please take a look at it asap. Thanks
I've sent you a private message. Please take a look at it asap. Thanks
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
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Quote from Lpfreaky90 on March 16, 2012, 12:52 amOne word:
One word: 
Quote from lhamil64 on March 18, 2012, 11:18 amWow! This is amazing! I can't imagine how much time and effort you've spend on this. I will definitely follow your progress and try out newer versions
.
There were a few glitches I found, like if you moved too quickly to the next chamber in some places, GLaDOS's voice would be cut off for the next line. It looks like you tried to fix this by preventing the doors to open until she was finished, but some places it still occurs (I don't remember specifically right now).Are you planning on recreating the entire game (even the backstage part and the ending)?
Wow! This is amazing! I can't imagine how much time and effort you've spend on this. I will definitely follow your progress and try out newer versions
.
There were a few glitches I found, like if you moved too quickly to the next chamber in some places, GLaDOS's voice would be cut off for the next line. It looks like you tried to fix this by preventing the doors to open until she was finished, but some places it still occurs (I don't remember specifically right now).
Are you planning on recreating the entire game (even the backstage part and the ending)?

