[SP] PORTAL 2 : After Math
Quote from chimera201 on December 19, 2011, 2:13 pm@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.
Can't wait to play it. But the title seems too below average.I also have about 4 to 5 big puzzle ideas in mind but I seriously don't have time. I worked on this map mostly on Sundays. This map is the start of a story. Maybe I'll update this map with a new puzzle in 2-3 months(about 12 Sundays)
@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.
Can't wait to play it. But the title seems too below average.
I also have about 4 to 5 big puzzle ideas in mind but I seriously don't have time. I worked on this map mostly on Sundays. This map is the start of a story. Maybe I'll update this map with a new puzzle in 2-3 months(about 12 Sundays)
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from Djinndrache on December 19, 2011, 2:36 pmchimera201 wrote:@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.Oh, you have no idea!
By the way, it's not a map, it's a mod!
Oh, you have no idea! ![]()
By the way, it's not a map, it's a mod!
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Lpfreaky90 on December 19, 2011, 3:26 pmchimera201 wrote:@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.
Can't wait to play it. But the title seems too below average.As Djin mentioned, it's not a map, it's a mod.
![]()
I can't wait to release it.
But first stuff needs to be finished of course.
The title might not be the most awesome ever, agree, but you will see later why it has this name![]()
For more information you can visit our moddb page: http://www.moddb.com/mods/portal-2-mel .So enough offtopic, it's a nice map, the final puzzle is quite a brainbreaker and it is very very very impressive for a first map! Really awesome job
Can't wait till the 12 weeks are over
Can't wait to play it. But the title seems too below average.
As Djin mentioned, it's not a map, it's a mod.
I can't wait to release it
.
But first stuff needs to be finished of course
.
The title might not be the most awesome ever, agree, but you will see later why it has this name
For more information you can visit our moddb page: http://www.moddb.com/mods/portal-2-mel .
So enough offtopic, it's a nice map, the final puzzle is quite a brainbreaker and it is very very very impressive for a first map! Really awesome job
Can't wait till the 12 weeks are over 
Quote from KennKong on December 20, 2011, 12:36 amBeautiful looking map, with extra content for entertainment's sake. This must be my week for maps requiring [spoiler]snatching cubes in flight[/spoiler]. I wasted a lot of attempts trying to get the third one, then finally wised up and only took about ten attempts to get the second. I must say, I'm sick of jumping over lasers and especially jumping through portals on lightbridges with lasers. You can turn the deadliness off when it doesn't matter to the puzzle, right? But that's just one of my pet peeves. Unfortunately, this map also has another one, [spoiler]stacking laser cubes.[/spoiler] Last gripe: the ending got a little repetitive.
All griping aside, this was an excellent map in all areas. A well deserved 5/5 from me.
EDIT: On the second playthrough, I again got terrible lag when I would aim a laser through a portal on the lightbridge in the third chamber. It would go away after several seconds, though.
Beautiful looking map, with extra content for entertainment's sake. This must be my week for maps requiring
All griping aside, this was an excellent map in all areas. A well deserved 5/5 from me.
EDIT: On the second playthrough, I again got terrible lag when I would aim a laser through a portal on the lightbridge in the third chamber. It would go away after several seconds, though.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from chimera201 on December 20, 2011, 6:37 amKennKong wrote:I wasted a lot of attempts trying to get the third one, then finally wised up and only took about ten attempts to get the second.I get the feeling that u did not solve as i intended. The intended solution is actually easy-No ninja skills are required. I have explained the solution here:http://forums.thinking.withportals.com/topic5120.html . Please reply.
and extra content was partially for entertainment's sake, but there's a story to follow.
I get the feeling that u did not solve as i intended. The intended solution is actually easy-No ninja skills are required. I have explained the solution here:http://forums.thinking.withportals.com/topic5120.html . Please reply.
and extra content was partially for entertainment's sake, but there's a story to follow.
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from quatrus on December 20, 2011, 4:52 pmReally great map. The last laser chamber was harder than most - not only complex to set up but very hard to execute with a cube pickup while in the air.....Sorry got bored after several tries....an noclipped the cube pickup...
wonderful mapping and excellent use of dialog...Thanks for creating.
Really great map. The last laser chamber was harder than most - not only complex to set up but very hard to execute with a cube pickup while in the air.....Sorry got bored after several tries....an noclipped the cube pickup...
wonderful mapping and excellent use of dialog...Thanks for creating.
Quote from macko68 on December 20, 2011, 6:12 pmI really enjoy it. If it`s your first map then respect and congratulations. Community can expect great things from you. For me definitely the last puzzle was the best. Portal it`s not about graphics is about creativness and imagination and in that part you definitely succeded - 5/5 from me
I really enjoy it. If it`s your first map then respect and congratulations. Community can expect great things from you. For me definitely the last puzzle was the best. Portal it`s not about graphics is about creativness and imagination and in that part you definitely succeded - 5/5 from me
Quote from KennKong on December 20, 2011, 9:23 pmSetup for chamber 3
[spoiler]AfterMathSolve1.jpg[/spoiler]In your explanation, you grab the cube I've labeled #1 (top left). I grab the cube labeled #2 (top center). At first, I was trying to grab #3 (off screen, left).
Chamber 1: http://youtu.be/aDeznozfMEw
Chamber 2: http://youtu.be/uLXS8pR2CbQ
Chamber 3: http://youtu.be/1bUznJQzZTk
Epilogue: http://youtu.be/laR8KoARpxo
Setup for chamber 3
Chamber 1: http://youtu.be/aDeznozfMEw
Chamber 2: http://youtu.be/uLXS8pR2CbQ
Chamber 3: http://youtu.be/1bUznJQzZTk
Epilogue: http://youtu.be/laR8KoARpxo
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from co0op on December 21, 2011, 11:36 am
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A fun map, especially liked the third chamber. That probably took me at least an hour and was quite challenging!
5/5
A fun map, especially liked the third chamber. That probably took me at least an hour and was quite challenging!
5/5
Quote from chimera201 on December 22, 2011, 12:40 pmThanks for the feedback everyone.
@ macko68 :"Portal it`s not about graphics is about creativness and imagination and in that part you definitely succeded"
Good to know that there are players who think that way.@KennKong: As wheatley said : Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways.
No offence. I actually appreciated your play-through. Thanks for the feedback and videos.[spoiler]I designed the 3 cubes to be in such a position that at least at some point in time the player will realize that he has to grab a cube in flight. Now which cube to grab was quite straightforward. The cube on the light bridge was exactly in your flight path and anyone should have been able to grab it in less than 5 tries. Maybe I overestimated players. I'll try lowering the speed of flight in the next update. It was actually very hard to grab the cube on the central wall. But you did it. And nobody positions the cube before directing a laser to the cube which you are positioning.
I'll keep in mind about the framerate drop
In your video of 1st puzzle I saw a bug(Crap!!). The stairs did not deactivate after you removed the cube .Does it replicate.[/spoiler]
I assumed all players would have played Portal 2 before designing this map.
In the Peer review DLC there was a level where you had to grab a flying cube in flight while your partner activated the button. In this you had to time it right with your partner let alone internet lag.
It took me about 15 tries to grab it.
Thanks for the feedback everyone.
@ macko68 :"Portal it`s not about graphics is about creativness and imagination and in that part you definitely succeded"
Good to know that there are players who think that way.
@KennKong: As wheatley said : Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways.
No offence. I actually appreciated your play-through. Thanks for the feedback and videos.
I'll keep in mind about the framerate drop
In your video of 1st puzzle I saw a bug(Crap!!). The stairs did not deactivate after you removed the cube .Does it replicate.
I assumed all players would have played Portal 2 before designing this map.
In the Peer review DLC there was a level where you had to grab a flying cube in flight while your partner activated the button. In this you had to time it right with your partner let alone internet lag.
It took me about 15 tries to grab it.
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

