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[SP] PORTAL 2 : After Math

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@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.
Can't wait to play it. But the title seems too below average.

I also have about 4 to 5 big puzzle ideas in mind but I seriously don't have time. I worked on this map mostly on Sundays. This map is the start of a story. Maybe I'll update this map with a new puzzle in 2-3 months(about 12 Sundays)

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
chimera201 wrote:
@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.

Oh, you have no idea! :thumbup:
By the way, it's not a map, it's a mod!

chimera201 wrote:
@ lpfreaky90: By the manner you mention it your map 'portal stories' is going to be big I suppose.
Can't wait to play it. But the title seems too below average.

As Djin mentioned, it's not a map, it's a mod. :thumbup:
I can't wait to release it :lol: .
But first stuff needs to be finished of course :boring: .
The title might not be the most awesome ever, agree, but you will see later why it has this name :1up:
For more information you can visit our moddb page: http://www.moddb.com/mods/portal-2-mel .

So enough offtopic, it's a nice map, the final puzzle is quite a brainbreaker and it is very very very impressive for a first map! Really awesome job :thumbup: Can't wait till the 12 weeks are over :lol:

Beautiful looking map, with extra content for entertainment's sake. This must be my week for maps requiring

Spoiler
snatching cubes in flight
. I wasted a lot of attempts trying to get the third one, then finally wised up and only took about ten attempts to get the second. I must say, I'm sick of jumping over lasers and especially jumping through portals on lightbridges with lasers. You can turn the deadliness off when it doesn't matter to the puzzle, right? But that's just one of my pet peeves. Unfortunately, this map also has another one,
Spoiler
stacking laser cubes.
Last gripe: the ending got a little repetitive.

All griping aside, this was an excellent map in all areas. A well deserved 5/5 from me.

EDIT: On the second playthrough, I again got terrible lag when I would aim a laser through a portal on the lightbridge in the third chamber. It would go away after several seconds, though.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
KennKong wrote:
I wasted a lot of attempts trying to get the third one, then finally wised up and only took about ten attempts to get the second.

I get the feeling that u did not solve as i intended. The intended solution is actually easy-No ninja skills are required. I have explained the solution here:http://forums.thinking.withportals.com/topic5120.html . Please reply.

and extra content was partially for entertainment's sake, but there's a story to follow.

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

Really great map. The last laser chamber was harder than most - not only complex to set up but very hard to execute with a cube pickup while in the air.....Sorry got bored after several tries....an noclipped the cube pickup...
wonderful mapping and excellent use of dialog...Thanks for creating.

I really enjoy it. If it`s your first map then respect and congratulations. Community can expect great things from you. For me definitely the last puzzle was the best. Portal it`s not about graphics is about creativness and imagination and in that part you definitely succeded - 5/5 from me

Setup for chamber 3

Spoiler

AfterMathSolve1.jpg

In your explanation, you grab the cube I've labeled #1 (top left). I grab the cube labeled #2 (top center). At first, I was trying to grab #3 (off screen, left).

Chamber 1: http://youtu.be/aDeznozfMEw
Chamber 2: http://youtu.be/uLXS8pR2CbQ
Chamber 3: http://youtu.be/1bUznJQzZTk
Epilogue: http://youtu.be/laR8KoARpxo

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

:thumbup:
A fun map, especially liked the third chamber. That probably took me at least an hour and was quite challenging!
5/5

My maps: 1 2 3 4 5

Thanks for the feedback everyone.
@ macko68 :"Portal it`s not about graphics is about creativness and imagination and in that part you definitely succeded"
Good to know that there are players who think that way.

@KennKong: As wheatley said : Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways.
No offence. I actually appreciated your play-through. Thanks for the feedback and videos.

Spoiler
I designed the 3 cubes to be in such a position that at least at some point in time the player will realize that he has to grab a cube in flight. Now which cube to grab was quite straightforward. The cube on the light bridge was exactly in your flight path and anyone should have been able to grab it in less than 5 tries. Maybe I overestimated players. I'll try lowering the speed of flight in the next update. It was actually very hard to grab the cube on the central wall. But you did it. And nobody positions the cube before directing a laser to the cube which you are positioning.

I'll keep in mind about the framerate drop

In your video of 1st puzzle I saw a bug(Crap!!). The stairs did not deactivate after you removed the cube .Does it replicate.

I assumed all players would have played Portal 2 before designing this map.
In the Peer review DLC there was a level where you had to grab a flying cube in flight while your partner activated the button. In this you had to time it right with your partner let alone internet lag.
It took me about 15 tries to grab it.

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
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