[SP] PORTAL 2 : After Math
Quote from chimera201 on December 18, 2011, 1:15 pmHi,
This is my very first game map.
I have never made any game maps or anything related to 3D before.(except for I posted this map in the WIP section)
Most of you must have played the Peer Review DLC by now.
I wanted to release this map before the DLC but I really didn't have time (and still don't have).
Well better late than never.The map consists of 2 short and 1 medium length puzzles.
My map is very less detailed , about 1/10th detail of the maps made by pros here.
There is a readme file included for setup instructions.
Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome.
I may not have time to fix every minor issue but do specify if you found any(may help me in the future).
Haven't worked on optimizations and will not unless really necessary.I have changed the files from the WIP version so do the custom music and material still work?
Changelog from WIP version
-changed the exit
-reduced file size
-improved lighting
-fixed some bugs
-added some detailWell I hope this turns out to be a great map for you all.
Edit:
Known issue:In puzzle 3 if the door doesn't open even if the 2 laser relays are powered noclip itFile Name: AfterMath v1.0.rar
File Size: 14.8 MiB
Click here to download PORTAL 2 : After Math
Hi,
This is my very first game map.
I have never made any game maps or anything related to 3D before.(except for I posted this map in the WIP section)
Most of you must have played the Peer Review DLC by now.
I wanted to release this map before the DLC but I really didn't have time (and still don't have).
Well better late than never.
The map consists of 2 short and 1 medium length puzzles.
My map is very less detailed , about 1/10th detail of the maps made by pros here.
There is a readme file included for setup instructions.
Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome.
I may not have time to fix every minor issue but do specify if you found any(may help me in the future).
Haven't worked on optimizations and will not unless really necessary.
I have changed the files from the WIP version so do the custom music and material still work?
Changelog from WIP version
-changed the exit
-reduced file size
-improved lighting
-fixed some bugs
-added some detail
Well I hope this turns out to be a great map for you all.
Edit:
Known issue:In puzzle 3 if the door doesn't open even if the 2 laser relays are powered noclip it
File Name: AfterMath v1.0.rar
File Size: 14.8 MiB
Click here to download PORTAL 2 : After Math
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from Lpfreaky90 on December 18, 2011, 5:48 pmTest 1: nice map
Test 2: Are those turrets only there to annoy you? What do I have to do with the laser?
Test 3: Ew... laser relay puzzle.All in all a nice set of puzzles. Test 1 easy, test 2 medium test 3 hard!
Looks are very good: 4/5; great!
Test 1: nice map
Test 2: Are those turrets only there to annoy you? What do I have to do with the laser?
Test 3: Ew... laser relay puzzle.
All in all a nice set of puzzles. Test 1 easy, test 2 medium test 3 hard!
Looks are very good: 4/5; great!
Quote from Rotab on December 18, 2011, 10:34 pmlpfreaky90 wrote:Test 2: Are those turrets only there to annoy you? What do I have to do with the laser?[spoiler]Use the laser-director-cube-thing (lol whats it called?) to redirect the laser onto the turrets.[/spoiler]
___In the second test, it seems like the turrets kill you way too fast.
___
In the second test, it seems like the turrets kill you way too fast.
Quote from Lpfreaky90 on December 18, 2011, 10:45 pmRotab wrote:lpfreaky90 wrote:Test 2: Are those turrets only there to annoy you? What do I have to do with the laser?[spoiler]Use the laser-director-cube-thing (lol whats it called?) to redirect the laser onto the turrets.[/spoiler]
___In the second test, it seems like the turrets kill you way too fast.
Nah, just ninja! No need for laz0rs, and just a bit of timing for the turrets
![]()
Harmless little bunnies!
___
In the second test, it seems like the turrets kill you way too fast.
Nah, just ninja! No need for laz0rs, and just a bit of timing for the turrets
Harmless little bunnies!
Quote from Djinndrache on December 18, 2011, 10:47 pmlpfreaky90 wrote:Nah, just ninja!That's my job
That's my job ![]()
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Lpfreaky90 on December 18, 2011, 11:07 pmDjinndrache wrote:lpfreaky90 wrote:Nah, just ninja!That's my job
no cause:
IBH4g_ua5es
That's my job ![]()
no cause:
IBH4g_ua5es
Quote from chimera201 on December 19, 2011, 1:13 amHey there ninjas, did you cheat in Valve's puzzles. Then I'm satisfied with my design
Hey there ninjas, did you cheat in Valve's puzzles. Then I'm satisfied with my design
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from Lpfreaky90 on December 19, 2011, 2:18 amI didn't ninja official portal 2 maps. I am at this point working on getting almost all alternative solutions removed from the mod I'm working on though.
And I think you can still be satisfied with your design
Edit: this is my ninja-way!
wav-IJkOcVk
I didn't ninja official portal 2 maps. I am at this point working on getting almost all alternative solutions removed from the mod I'm working on though.
And I think you can still be satisfied with your design ![]()
Edit: this is my ninja-way!
wav-IJkOcVk
Quote from Rotab on December 19, 2011, 12:07 pmGah, I can't seem to figure out the third test..
[spoiler]I assume I'm supposed to do something like this, but it doesn't work because the light bridge is too high up..
http://i.imgur.com/raklY.jpg[/spoiler]
Gah, I can't seem to figure out the third test..
http://i.imgur.com/raklY.jpg
Quote from chimera201 on December 19, 2011, 12:34 pm@Rotab: follow the steps. you should figure out
@Rotab: follow the steps. you should figure out
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

