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[SP] Perplexo

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I loved the cool idea on getting the first cube through the fizzler with the one-second shutoff.
I did figure that one out myself, but kept trying to first press the button and THEN

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drop the 3 cubes down. After many tries I finally started dropping the cubes first and then pressing the button
. Another 15 tries later - wallah !!

But then - referring to HeadShot's incredible video . . . at 2:40 when you

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spin the cube to divert the Laser, no matter what I do the cube always falls into the drink. As the cube is spun, the light bridge turns off and on very quickly - just for a split second. And even though the light bridge is turned right back on - that split second causes the cube to be already falling by the time the light bridge comes back ON, and it cannot rescue the cube
.
I don't get it - how can this be done ? I followed the video exactly.

Another problem. At 2:55 when Headshot walks through the fizzler, that closes the portals which removes the high light bridge . . . and the high cube will IMMEDIATELY drop the 30 feet and hit the water. But no - after the cube begins falling . . . Headshot then shoots 2 portals which takes at least 1 to 2 seconds . . . yet somehow, the newly diverted funnel from the 2 new portals "catches the falling cube". The cube would actually have been long gone and would have hit the water in about 1/2 of a second after walking through the fizzler. I do not see how it is possible to walk through fizzler, cube drops, and have time to shoot 2 portals to catch the cube ! ! !
Something is NOT RIGHT. I can't imagine Headshot edited the video - what am I missing here ??

Actually that setup for that part just before 2:40 was so hard. Getting the cube on the light bridge to aim at the laser sensor and to then walk around it without touching to go back through the portal and back into the main room - is no simple feat, I'll tell ya that. The aim and making sure the portal edges do not block the laser is a nightmare - the specs are sooooo tight.

You know - it's one thing to be able to figure this thing out and solve it. You need a Master's degree in Gaming Technology. BUT . . . and this is a big butt . . . figuring out how to CREATE something as complex and in-depth as this is something way beyond my comprehension level. Jonaton (and GreyArea for that matter) would undoubtedly be Grand-Masters at Chess if they applied themselves. Actually, in many ways this is HARDER than Chess !!!

Unplayable map - last cube movie from fizzler to border is bugusing.
Almost all keypoints requre unfairy fast thinking. It's not too hard idea how to make map harder.
And only one thing of all map is really great. Again, among all weiridness and garbage, idea of making challnge from building logical consecuenses and removing an trigger from it.
Without extreme time dependency (any movie by movie faster than in 5 sec), acid, bugusing (if cube should be moved than only by clean shots in clean walls), and some false-goals (button for 2 nd field is too on side of maximum angle from vertical laser), map 55
Now 35. Has almost no play interest in compare to perfect old maps.

If you don't think challenging maps are good, you probably shouldn't have tried one that advertises as "a small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques." :P

Falsi sumus crusto!
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