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[SP] Penrose 03: Tidal Displacement

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Heh, still took me half an hour to find after LP assured me it was real >.<

rock_n_rage wrote:
Guess, I'll have to go back and give it another go!

No rush man, take all the time you need. It's gonna' take me a while to release a new map anyway.

sicklebrick wrote:
Heh, still took me half an hour to find after LP assured me it was real >.<

Haha, sorry! 8) Don't worry about it though, she cheated. A LOT. :P Then again, she tore the map apart and broke my exit door with a cube. *

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Nicely Done! Found it -

Spoiler
the sad part is that I looked down there before and completely missed the portable surface.

I'm such a dolt.

Spoiler
I found the BTS area first thing and I thought all the turrets were a part of the original map. It sure made completing it more difficult. Aw well, I needed the practice killing turrets.

I came across two small problems. At some point, I got a big blue error sign in place of one of the models.

Spoiler
It was located in one of the turret cubby holes, but I can't be more specific because I was running for my life at the time. When I returned later to kill the turrets, it didn't show up.
The other problem was that the slanted wall panel didn't activate the first time I put the cube on its button, so it left me wondering for quite some time what exactly it did.

Other than that, it was a fun map to play

Spoiler
(without the turrets)
,and I thought it was more "puzzly" than your previous maps, which I liked.

RogerL wrote:
I'm such a dolt.
Spoiler
I found the BTS area first thing and I thought all the turrets were a part of the original map. It sure made completing it more difficult. Aw well, I needed the practice killing turrets.

I came across two small problems. At some point, I got a big blue error sign in place of one of the models.

Spoiler
It was located in one of the turret cubby holes, but I can't be more specific because I was running for my life at the time. When I returned later to kill the turrets, it didn't show up.
The other problem was that the slanted wall panel didn't activate the first time I put the cube on its button, so it left me wondering for quite some time what exactly it did.

Other than that, it was a fun map to play

Spoiler
(without the turrets)
, and I thought it was more "puzzly" than your previous maps, which I liked.

Thanks for the feedback, really appreciate it. :thumbup: One thing though, could you maybe put some of the spoiler sensitive stuff in spoiler tags? You can see here which parts I thought are spoilers. Thanks! ;)

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Nice concepts and nice maps, enjoyed them. Now to go back and find the egg....
Thanks for creating, my brain only slightly hurts after flipping around in the map...

Done. Sorry, sometimes I forget.

quatrus wrote:
Nice concepts and nice maps, enjoyed them. Now to go back and find the egg....
Thanks for creating, my brain only slightly hurts after flipping around in the map...

Haha, thanks! :) And good luck with the hunt.

RogerL wrote:
Done. Sorry, sometimes I forget.

No problem man, thanks a lot for editing it. :thumbup:

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Does the easteregg have to do with bringing both of the cubes all the way back? I did that, and then just had to fizzle them. :(

Falsi sumus crusto!
FelixGriffin wrote:
Does the easteregg have to do with bringing both of the cubes all the way back? I did that, and then just had to fizzle them. :(

Nope :P Me breaking the puzzle had to do with the two cubes though :lol:

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