[SP] Penrose 03: Tidal Displacement
Quote from sicklebrick on July 1, 2012, 3:37 pmHeh, still took me half an hour to find after LP assured me it was real >.<
Heh, still took me half an hour to find after LP assured me it was real >.<
Quote from FourthReaper on July 1, 2012, 5:14 pmrock_n_rage wrote:Guess, I'll have to go back and give it another go!No rush man, take all the time you need. It's gonna' take me a while to release a new map anyway.
sicklebrick wrote:Heh, still took me half an hour to find after LP assured me it was real >.<Haha, sorry!
Don't worry about it though, she cheated. A LOT.
Then again, she tore the map apart and broke my exit door with a cube. *
No rush man, take all the time you need. It's gonna' take me a while to release a new map anyway.
Haha, sorry! Don't worry about it though, she cheated. A LOT.
Then again, she tore the map apart and broke my exit door with a cube. *
Quote from rock_n_rage on July 1, 2012, 6:23 pmNicely Done! Found it - [spoiler]the sad part is that I looked down there before and completely missed the portable surface.[/spoiler]
Nicely Done! Found it -
Quote from RogerL on July 2, 2012, 2:25 pmI'm such a dolt. [spoiler]I found the BTS area first thing and I thought all the turrets were a part of the original map. It sure made completing it more difficult. Aw well, I needed the practice killing turrets.[/spoiler]
I came across two small problems. At some point, I got a big blue error sign in place of one of the models. [spoiler]It was located in one of the turret cubby holes, but I can't be more specific because I was running for my life at the time. When I returned later to kill the turrets, it didn't show up.[/spoiler] The other problem was that the slanted wall panel didn't activate the first time I put the cube on its button, so it left me wondering for quite some time what exactly it did.
Other than that, it was a fun map to play [spoiler](without the turrets)[/spoiler],and I thought it was more "puzzly" than your previous maps, which I liked.
I'm such a dolt.
I came across two small problems. At some point, I got a big blue error sign in place of one of the models.
Other than that, it was a fun map to play
Quote from FourthReaper on July 2, 2012, 2:46 pmRogerL wrote:I'm such a dolt. [spoiler]I found the BTS area first thing and I thought all the turrets were a part of the original map. It sure made completing it more difficult. Aw well, I needed the practice killing turrets.[/spoiler]I came across two small problems. At some point, I got a big blue error sign in place of one of the models. [spoiler]It was located in one of the turret cubby holes, but I can't be more specific because I was running for my life at the time. When I returned later to kill the turrets, it didn't show up.[/spoiler] The other problem was that the slanted wall panel didn't activate the first time I put the cube on its button, so it left me wondering for quite some time what exactly it did.
Other than that, it was a fun map to play [spoiler](without the turrets)[/spoiler], and I thought it was more "puzzly" than your previous maps, which I liked.
Thanks for the feedback, really appreciate it.
One thing though, could you maybe put some of the spoiler sensitive stuff in spoiler tags? You can see here which parts I thought are spoilers. Thanks!
I came across two small problems. At some point, I got a big blue error sign in place of one of the models.
Other than that, it was a fun map to play
Thanks for the feedback, really appreciate it. One thing though, could you maybe put some of the spoiler sensitive stuff in spoiler tags? You can see here which parts I thought are spoilers. Thanks!
Quote from quatrus on July 2, 2012, 3:18 pmNice concepts and nice maps, enjoyed them. Now to go back and find the egg....
Thanks for creating, my brain only slightly hurts after flipping around in the map...
Nice concepts and nice maps, enjoyed them. Now to go back and find the egg....
Thanks for creating, my brain only slightly hurts after flipping around in the map...
Quote from FourthReaper on July 2, 2012, 4:51 pmquatrus wrote:Nice concepts and nice maps, enjoyed them. Now to go back and find the egg....
Thanks for creating, my brain only slightly hurts after flipping around in the map...Haha, thanks!
And good luck with the hunt.
RogerL wrote:Done. Sorry, sometimes I forget.No problem man, thanks a lot for editing it.
Thanks for creating, my brain only slightly hurts after flipping around in the map...
Haha, thanks! And good luck with the hunt.
No problem man, thanks a lot for editing it.
Quote from FelixGriffin on July 2, 2012, 8:58 pmDoes the easteregg have to do with bringing both of the cubes all the way back? I did that, and then just had to fizzle them.
Does the easteregg have to do with bringing both of the cubes all the way back? I did that, and then just had to fizzle them.
Quote from Lpfreaky90 on July 3, 2012, 5:43 amFelixGriffin wrote:Does the easteregg have to do with bringing both of the cubes all the way back? I did that, and then just had to fizzle them.Nope
Me breaking the puzzle had to do with the two cubes though

Nope Me breaking the puzzle had to do with the two cubes though