[SP] Panelized
Quote from Vandread83 on May 28, 2011, 10:46 amVideo is done uploading, its visible now.
Ok figured it out, you need 2 logic_branch entities and 1 logic_branch_listener entity.
one button when pressed turns logic_branch_1 setvalue to 1, when unpressed sets it to 0
the other button when pressed turns logic_branch_2 setvalue to 1 when unpressed sets it to 0logic_branch_listener has "OnAllFalse" tractor beam > SetLinearForce <value for blue>
OnMixed > tractor_beam > SetLinearForce <value for orange>And with it like this if either button is pressed or both buttons pressed it will be orange.
Video is done uploading, its visible now.
Ok figured it out, you need 2 logic_branch entities and 1 logic_branch_listener entity.
one button when pressed turns logic_branch_1 setvalue to 1, when unpressed sets it to 0
the other button when pressed turns logic_branch_2 setvalue to 1 when unpressed sets it to 0
logic_branch_listener has "OnAllFalse" tractor beam > SetLinearForce <value for blue>
OnMixed > tractor_beam > SetLinearForce <value for orange>
And with it like this if either button is pressed or both buttons pressed it will be orange.
Quote from Kibate on May 28, 2011, 11:17 amVandread83 wrote:Kibate wrote:The wall on the left that rotates does nothing good either except maybe saving your life after stepping on the faith plate..It does lots of good...
[spoiler]when you place a block on that button to rotate the platform up to save you from the faith plate, it also rotates a platform in a tiny alcove way above the faith plate. If you portal on that, then faith plate and portal on the rotated platform it will fling you to the exit. So, yeah it does do some good. You also need to use it(vertically) to get either cube to the center platform with the faith plate to put on the button.[/spoiler]I see now
I know now why i didn't see this solution before abusing the glitch.
When i first saw the button the island i stepped on it(obviously to try it out) and saw that the wall right in front of me moved. So once i stepped off it i noticed it stayed up, so there was no need for me to check if anything else changed too. And so every method i tried using faith plate obviously failed and so i thought it was useless(see people, thats what happens when you don't use those fancy blue/yellow lights to show what buttons are actually doing!)
It does lots of good...
I see now
I know now why i didn't see this solution before abusing the glitch.
When i first saw the button the island i stepped on it(obviously to try it out) and saw that the wall right in front of me moved. So once i stepped off it i noticed it stayed up, so there was no need for me to check if anything else changed too. And so every method i tried using faith plate obviously failed and so i thought it was useless(see people, thats what happens when you don't use those fancy blue/yellow lights to show what buttons are actually doing!)
Quote from dhavalmistry on May 28, 2011, 11:24 amVandread83 wrote:Recorded my solution, which I think is the intended solution, but who knows.My Walkthrough for Completion
[spoiler]fvVUsrBfyyo[/spoiler]Good walkthrough...You have everything like I intended except how you brought the cube to the island but that method works as well...nice job!
*edit* doesnt the bg music play when you play the map?
My Walkthrough for Completion
Good walkthrough...You have everything like I intended except how you brought the cube to the island but that method works as well...nice job!
*edit* doesnt the bg music play when you play the map?
Quote from Vandread83 on May 28, 2011, 12:26 pmnope, no music, just sfx.
yeah there's 2 or 3 ways to get the cubes to the island I found, I just liked that one cause it was the fastest I found.
if you have custom background music you may need to use a vpk to include the music.
nope, no music, just sfx.
yeah there's 2 or 3 ways to get the cubes to the island I found, I just liked that one cause it was the fastest I found.
if you have custom background music you may need to use a vpk to include the music.
Quote from dhavalmistry on May 28, 2011, 12:37 pmI dont have custom music. I am just using the music from the included music and sounds. I have ambient generic entity with radius large enough to cover the whole map and I am using logic auto to start the music on map spawn...The music plays on my side...
I dont have custom music. I am just using the music from the included music and sounds. I have ambient generic entity with radius large enough to cover the whole map and I am using logic auto to start the music on map spawn...The music plays on my side...
Quote from SeriousMoh on May 28, 2011, 1:59 pmJoseph wrote:Its a good map but it needs a checkpoint.Maps don't need checkpoints. YOU need to quick save.
Maps don't need checkpoints. YOU need to quick save.
Quote from dhavalmistry on May 28, 2011, 2:55 pmMap updated. Removed shortcuts....
Map updated. Removed shortcuts....
Quote from xdiesp on May 29, 2011, 5:33 amMan, that music was annoying... made the level feel more rough than it is. Puzzle's loose too. Keep tuning it, check those glasses and skybox possibly.
SeriousMoh wrote:Maps don't need checkpoints. YOU need to quick save.I disagree, I play to have fun and not for being your **tch. So you either make it comfortable, or I'll play a more skilled mapper's work.
Man, that music was annoying... made the level feel more rough than it is. Puzzle's loose too. Keep tuning it, check those glasses and skybox possibly.
I disagree, I play to have fun and not for being your **tch. So you either make it comfortable, or I'll play a more skilled mapper's work. ![]()
Quote from winerooster on May 29, 2011, 9:42 amI think the puzzle concept is quite good. It just needs a little chamber decorating. You could also add portal markers in the ceiling for easier targetting.
I think the puzzle concept is quite good. It just needs a little chamber decorating. You could also add portal markers in the ceiling for easier targetting.
