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[SP] Paint_spots

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An old style map, not really hard.

Click here to download Paint_spots

Very good, simple, clean and fun. Nice cave johnson and level design.
5/5 Video is coming soon :)

@That Greek Guy:
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ColorCubeMan:
Challenge accepted! I'll give feedback asap.
-Ugh, my playlist is filled with 150+ PTI maps and only the first 50 show up... you've got to wait a bit longer before you get my feedback.

I have absolutely nothing to complain about. This is one of the best underground maps I've played so far. This map was solid, a bit on the easy side, but I like easy maps.

The aesthetics are great. The length of the puzzle is perfect. The fact that you reuse all elements multiple times are superb. The difficulty is just how I like it. The reward for completing the test is as if it was taken straight out of the campaign. The "aha-factor" is spot on.

You sir deserve the amazing rating of 5/5!

Never use Logic to solve a puzzle, he's an idiot...

Locic's feedback pretty much nailed it: Was it short? Yes. Was it fairly easy? Sure. Was it made really well and rewarding to complete? Absolutely.

Great map. Thumbs up and 5/5.

Here you go. I know that my voice sounds terrible here because fraps doesn't really like voice record.
I will propably fix that in the next videos.

IVORV7K0dYc

@That Greek Guy:
Thank you! I really enjoyed watching you solve it. That was fun and you did pretty well!

By the way guys, thanks to all of you! I'll probably release more of this in the future.

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"I'm so, stupid dwah!"
:potd:

On topic: played through it: it was easy but it was awesome quality. This could've been a valve map. Really good. Can't wait to see more of you!

Easy 5/5.

Hoot, played this one a couple of days ago on the workshop - really enjoyed it ^^
There's something super rewarding about antiquated style paint maps :D

A superbly crafted old aperture map with exquisite detailing throughout. Once I'd finished, I noclipped around the map just to marvel at the details. I loved how the paint pipes took long, extravagant routes to supply the chamber with paint - just how Aperture would have done it!

The puzzle is straightforward yet entertaining; it felt like it would have fit well into the single player campaign as one of the first speed gel puzzles. I liked how you forced the player to overcome the destruction and find and alternative entrance to the chamber. My sole complaint: the pedestal button that turned off the water should have allowed 'fast resets', so I wouldn't have to wait for the timer to expire to use all the available time. Thanks for mapping!

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