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[SP] Out Of Reach

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Nice map - liked the Super 8 at the start... Opening the door to a toxic lake was novel. Puzzle was a bit challenging, maybe so because of the lack of guidance. Thanks for creating.

quatrus wrote:
Nice map - liked the Super 8 at the start... Opening the door to a toxic lake was novel. Puzzle was a bit challenging, maybe so because of the lack of guidance. Thanks for creating.

what kind of guidance were you expecting?

Nice map with interesting puzzles. Suggest a mid way save point just in case you die by accident:)

Liked the puzzle, but agree the visuals could be more appealing.

For some reason, it took me forever to figure out I could put the first (right-side) cube on the shelf where the first funnel was. Don't know if that needs some sort of signage, or it was just me being dense, but for whatever it's worth.

On the subject of the funnels' visual weirdness -- at one point while I was working through the puzzle, I had just one of the funnels in my view (the other was offscreen), and I think I saw its appearance normalize at that point, then revert when both funnels were in view again. I'm not sure about that (I wasn't looking for it at the time), but it might be worth checking out.

dhavalmistry wrote:
what kind of guidance were you expecting?

"Squares with dots" signs, machinery activating when you need it, new paths opening in correct order is what usually levels do to point you the right way. I don't know how this is possible in a big single room chamber though.

the hills are alive... with the sound of music

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

4dArFPZbVwM
(Link: http://www.youtube.com/watch?v=4dArFPZbVwM)

Also note the video description for more feedback and my signature for additional project information.

Decent puzzle in a somewhat oversized and underdetailed room.

Suggestions:

  1. Use cube receptacle for ceiling button
  2. Move button stalks away from platform and side portals so you can't jump onto the platform or into the funnels
  3. Don't hide the final laser behind the wall, put it above the lightbridge

This one needs just enough tweaking to only rate 3/5.

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